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TBH, I don't think he will finish it? He probably would have done it already by now.
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All im getting is the Contol room. :-?
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Edit about text below, I didn't p[lay for a few months and totally forgot the weapons officer has to be on his post for the command to work...doh, all the details...
For some reason I can no longer open the hatch doors with shift+h, anyone know why? It worked before. In my Commands_en.cfg I have put (after installing Conus' widescreen mod): [Cmd300] Name=Weapons_officer Ctxt=1 Key0=0x48,Cs,"Shift+H" GoBack=Weapons_officer_view and my mod list is: GWX3.0 Additional_Ammo GWX3.0 All_Weather_Guns Waterstream+Exhaust Combi V2.3 for GWX3 M.E.P v4.2 Merchant_Fleet_Mod_3.2 Type VII Black-White-Grey MK1 Update M.E.P v4.2 to v4.3 Hafenkontur_ScapaFlow TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 Sh3_volumetric_clouds&fog_V2.2 GWX_Combined_Skin_Pack Optional - FSF for MEP v4.2 Thomsen's Sound Pack V3.2cg FM_NewInterior v2.1D Undersea_Mod_Reworked Conus' SH3GWXWS(widescreen) 2.3 GWX Large Compass(for widescreen mod) |
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1) Move an officer into the Weapons Officer slot on the Crew Status screen. 2) Go back to the Command Room and press SHIFT-; . 3) Watch the hatch open. 4) Be glad there is no one watching as you sit there feeling lame. :D I always do. Once spent an hour trying to get the #@%*(&$%# thing to work! It doesn't help that I use the school missions for testing and these always start with the WE position unoccupied. |
Lol just as you post this I edited my post above that my weapons officer was not in place, totally forgot about that...it works now.
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Hi everyone,
I've just installed FMs new interiors after watching a vid on youtube so i had to have them. I notice on the vid though, that in the diesel engine room, the pistons are moving, mine don't. I'm quite new to this game so i don't really know what i need to get them to move. Any ideas anyone? Also my gramophone no longer plays, is this normal for this mod? Thanks, Stephen. |
Tried to remove this post, realized that the engines weren't moving because i was submerged and using the batteries lol. :oops: And now the gramophone is working too...
What a fantastic mod it is too..... Well done flak monkey!! |
This MOD is beyond impressive! Where did these detailed interiors come from? How was the engine animated?
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One thing that i've noticed since adding the mod, my sub , the IIA, where the interior isn't modified, i have a constant ticking noise, even when the chronometer is not running, is this normal?
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IIRC that is the ticking of the clock.
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Hi HW,
Yes, it is, i just found it a bit annoying, and i hadn't noticed it before the mod, so i just modified the clock wav file to zero sound and got rid of it. |
Nice Type VII interior, but the lighting (especially when night comes) gives me a headache. I'd be better off with the original SH3 lighting.
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Welcome to SubSim pedalboat :sunny:
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