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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] NewInteriors V2.0... (https://www.subsim.com/radioroom/showthread.php?t=201502)

jscharpf 04-20-13 08:34 AM

Which subs does this work with?
 
Is this only for the VII or will I see things in the IIA?

Going to re-install my game, as I think I broke it lol..starting over.

Bloodhorse 04-22-13 03:39 AM

Great stuff ! :Kaleun_Applaud:

Terminal_Boy 04-26-13 02:01 PM

I suspect I'm being really dense, but as I can't find the read me for this (not included in 7Z file) I have a copule of questions..

1. Is this specific to one Uboat type?

2. Does it have known issues with MEP V3 or GWX?

I ask as opening hatches using Shift + H doesn't work and SH3 CTDs regularly when enabled.

HW3 04-26-13 03:49 PM

1. Type VIIC

2. GWX - No
MEP V3 - I do not know.

Sailor Steve 04-26-13 05:49 PM

The crashes I can't help with, but the hatches not opening is almost certainly due to a later mod installation that uses the Commands_eng.cfg file. The Open Hatch mod writes specific commands to that file, and if another mod replaces it then the specific commands aren't there anymore.

Terminal_Boy 04-27-13 03:05 AM

Thanks for the fast responses!

The VIIC was the only type that I didn't try the mod on which explains why it didn't work. Might explain the CTDs too.

As for mods installed later, I'll check for warnings in JSGME next time I install it.

I have one last question..

If I start a career in a different type, will enabling this mod once I get a VIIC and then disabling it when I get a later type (not that I usually live that long) affect my saved career progress?

As it's a skin for my sub alone, I don't think it will, but I'd hate to find out the hard way that I'm wrong.

HW3 04-27-13 06:43 PM

As long as you disable between patrols in your home port you should be ok.

:subsim:

Celticmarine10 05-04-13 07:19 AM

JSGME
 
Hey sorry, not sure if this is still active topic.
Downloaded (Pics look GREAT!!) and extracted with my 7-zip software.
Couldnt find a readme or anything so i put in my MODs folder and enabled it. Is that how its supposed to be done?
Sorry, still a bit of a noob when it comes to messing with internal files.
Thanks, Have a gud'un.

Celtic :salute:

Sailor Steve 05-04-13 07:26 AM

WELCOME ABOARD! :sunny:

Quote:

Originally Posted by Celticmarine10 (Post 2051199)
Hey sorry, not sure if this is still active topic.

The last post was only a week ago, so yes it's still very much active. Even if it was a lot older we consider it fine to ask a legitimate question, which you did. It's only the people who revive a three-year-old thread to make a wisecrack who get grief.

Quote:

Couldnt find a readme or anything so i put in my MODs folder and enabled it. Is that how its supposed to be done?
Exactly so. You can tell if it worked when you start the game and can walk all through your u-boat. If that doesn't happen then it's time to start worrying.

ReallyDedPoet 05-04-13 07:59 AM

Welcome to SUBSIM : )

Celticmarine10 05-04-13 08:11 AM

Thanks!
 
Yes got it loaded fine. Everything went well until I got into the patrol. Using my old laptop and it sowed everything to a stagger- even with the video settings down, so didn't get a chance to explore :(
Ill be getting a new computer in a few months so I guess I'll wait til' then.
No solutions just my PC's fault right?
Thanks again guys,

Celtic

HW3 05-04-13 08:57 AM

Quote:

No solutions just my PC's fault right?
Yes this mod does require a lot of RAM to run well.:yep: Welcome aboard!

:subsim:

Kapitän 05-15-13 01:17 PM

Hi, I installed version 2.1D and found the following:

1. No crew at all
2. No engine sound at all
3. Can not walk (only look) into bow and aft compartment

FYI: I installed "CCoM_8.x_Bug_Hecktorpedoraum_V1.0" and "Conning Tower open Hatch TestFMfood" AFTER version 2.1D.

Your thoughts ... ;-)

Anvar1061 05-15-13 01:29 PM

Quote:

Originally Posted by Kapitän (Post 2057034)
Hi, I installed version 2.1D and found the following:

1. No crew at all
2. No engine sound at all
3. Can not walk (only look) into bow and aft compartment

FYI: I installed "CCoM_8.x_Bug_Hecktorpedoraum_V1.0" and "Conning Tower open Hatch TestFMfood" AFTER version 2.1D.

Your thoughts ... ;-)

SSS
It not compatible MODS!

Kapitän 05-24-13 04:11 AM

Quote:

Originally Posted by Anvar1061 (Post 2057043)
SSS
It not compatible MODS!

Thanks for the hint. However, still I seem to have trouble installing the FM Interior, Luca Test FM Food and Aces Superturm Mods:

First I installed Aces Superturms ontop the other two but somehow not all mod changes were installed or perhaps, overriden by other mods.

Then I tried to de-install and re-install everything but nothing will work, that is, everytime I install FM Interior and/or Aces Superturm, I get CTD (the game will start but the latest saved game in harbour won't load).

Is it possible, that I may have corrupted some game files during the de-/re-installation process?


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