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-   -   question about MODs use. (https://www.subsim.com/radioroom/showthread.php?t=170187)

kevinlv 05-26-10 10:41 AM

question about MODs use.
 
bros,
I downloaded many SCX MODs,some of them are with *.wav files inside,and audio files will be copied to /Scenario when Mods enabled.
my question :
Can missions identify those wav files when mutiple Audio MODs are enabled at the sametime?
In other words,a "mu" file is linked to specific Audio files with names when misson designed, isn't it?

thanks a lot!

Molon Labe 05-26-10 12:25 PM

The scenario directory isn't something that needs to be modded. An audio mod would be something that changes the sounds that DW plays automatically. The .wav files in /Scenario play when the mission designer scripts them to.

kevinlv 05-27-10 02:42 AM

Quote:

Originally Posted by Molon Labe (Post 1403774)
The scenario directory isn't something that needs to be modded. An audio mod would be something that changes the sounds that DW plays automatically. The .wav files in /Scenario play when the mission designer scripts them to.


Thank you for guidance !
what I mean was mutilple SCX missions being copied to /Scenario at the same time.as long as mission designer scripted usage of wav files,there won't be confilct.(mission A plays audio from mission B).

Molon Labe 05-27-10 03:14 AM

As long as the .wav is in the scenario directory, it can be called by any mission, so they can be "re-used" without any problem.

convoy hunter 05-27-10 04:13 AM

Some .wav files that come with a mod are usually played automatically you don't need to care about them.

kevinlv 05-24-13 07:01 AM

THANKS for reply!


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