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-   -   Tutorial : adding playable units (basis) (https://www.subsim.com/radioroom/showthread.php?t=134575)

Mikhayl 04-05-08 04:36 PM

Tutorial : adding playable units (basis)
 
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FloydRoses 04-05-08 04:50 PM

This is GREAT!!!...can I forget pack3d?:D

Xantrokoles 04-05-08 05:00 PM

Mikhayl U ARE GREAT!

Ok.. I knew this, but thats very very good for newbies:up:

Adn thx for the type two with fully working 3d crew!

lancerr 04-05-08 05:07 PM

Question
 
Mikhayl, thank you.

I'm trying to learn the basics of modding Sh4 because like many others I want to add a playable pocket battleship and I want to try to do it myself. I've downloaded S3d and have 3dstudio Max and the required plugins. I've searched the forums for tutorials that walk through the basics of adding a new playable unit but I haven't found any.

If I've missed them,, could you point me to an existing tutorial that covers adding new playable units? If there isn't one - are there any docs that might be an approrpriate place to start?

Thanks and much appreciated.

Xantrokoles 04-05-08 05:11 PM

Quote:

Originally Posted by lancerr
Mikhayl, thank you.

I'm trying to learn the basics of modding Sh4 because like many others I want to add a playable pocket battleship and I want to try to do it myself. I've downloaded S3d and have 3dstudio Max and the required plugins. I've searched the forums for tutorials that walk through the basics of adding a new playable unit but I haven't found any.

If I've missed them,, could you point me to an existing tutorial that covers adding new playable units? If there isn't one - are there any docs that might be an approrpriate place to start?

Thanks and much appreciated.

found one (but only basic, the res u got to learn by yourself) :
<here>

lancerr 04-05-08 05:22 PM

Funny
 
Funny,

but this post is specifically about modifying existing units vs adding new ones which is why I posted my request.

skwasjer 04-05-08 06:25 PM

Very good, Mikhayl :up: I'm gonna keep this link and put it up on my own site as well...

manitoba1073 04-06-08 12:44 AM

Dont have the folder "UPCDataGE" Im using V1.4 if that is what the difference might be.

Xantrokoles 04-06-08 03:12 AM

Mikhayl:
Although I have the same Typ IIA like u, I am happy with ur verison:up:
Cause u got an man on the flak...
Can u tell me in which file I found this animation or In which file I have to correct something if I haven'T got a 3d crew on my flaks?
Thanks in advance

@ manitoba1073
No matter, u can do this with 1.4 too, but u have to use UPCData (same configuration), and
for the [NEWSUB].upcge file u have to use the file extension .upc
Thats all

manitoba1073 04-06-08 03:40 AM

I did that as that is what i was figureing. I have used his method yet. Still working on mine :rotfl: FIgured I'd use Mikhayl as a last shot deal.

So far I got it to where it now crashes at the end of loading up for quick missions and it is selectable in carerr and I can get crew and load the sub up but when i go to start and it starts loading up it crashes again. But it is fine with all other subs so I know its the files for the sub and not the game. :up:

Xantrokoles 04-06-08 05:50 AM

Ok I have the same but Thank u for ur time!

GerritJ9 04-06-08 04:09 PM

Would this work on the GWX 2.0 "T" class sub, I wonder.......... we could use a British sub in SH4!

manitoba1073 04-09-08 02:02 AM

tried your way with v1.4 still didnt work. But thanks anyways.

M. Sarsfield 04-09-08 10:44 AM

Could this also work for torpedoes, so that new torpedoes won't replace the existing ones?

M. Sarsfield 04-09-08 11:51 AM

Keltos created a Mk. 28 mod, but it takes the place of the Mk. 27 slot. I figured that this info might help him create a new slot, instead of taking up an existing one.


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