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-   -   [REL] Real ASW Mod (https://www.subsim.com/radioroom/showthread.php?t=222307)

HanSolo78 05-17-18 01:51 PM

@Padi

Maybe there is a duplicated ID or a name conflict!


I converted SH4 DC racks to SH3 and made single files called: DC_R_KG_SH4 & DC_X_H_SH4.
I created new IDs and new names... but maybe they conflict with yours.

padi 05-20-18 02:54 PM

Quote:

Originally Posted by HanSolo78 (Post 2553361)
@Padi

Maybe there is a duplicated ID or a name conflict!


I converted SH4 DC racks to SH3 and made single files called: DC_R_KG_SH4 & DC_X_H_SH4.
I created new IDs and new names... but maybe they conflict with yours.


I have checked that and there are no name or ID-conflicts.


For bughunting I have deactivated my mod and created a mod only with the .eqp of the Buckley, in which I have changed the name of one Rack to the vanilla name. The vanilla DC Rack had the wrong position, the SH4-Rack was positioned correct.

gap 05-27-18 01:06 PM

Just a quick preview of one of my latest creations, the 20 lb HE (Cooper) bomb:

https://i.imgur.com/XxXtfW4.png

This was an anti-personnel weapon, first introduced during WWI, but going by Ark Royal's official war diary, the bomb was still part of ammo loadouts usually carried by Blackburn Skuas and Fairey Swordfish aboard the British carrier as late as July 1940. Useless to say that in the ASW role it was totally useless, but they called them "happy times" for a reason :D

If you don't mind me spamming your thread with more examples of the work I have done during the last months, I will post more in the next few days, together with some info I have collected in the meanwhile about ASW planes and the ordnance they carried :salute:

padi 07-08-18 05:19 AM

Sorry that it had took so lang, I had health issues again and also at that temperature beeing at the lake is nicer than on the computer...
I have finished the research of the british and US ships, only for 5 classes I was unable to find all informations...


I thought that I should share the informations after they are finished and not after all the nations are finished...


Here you can find the document: http://www.mediafire.com/file/wucf0h...hipclasses.ods

Mad Mardigan 07-13-18 09:36 PM

Re: Real ASW mod
 
Following this with bated breath... since I have SH3 married to GWX, LSH3-2015 & finally WAC 5.0, which I have to say, I love for the almost completely realistic look of the water & the subs... crew, needs some further tweaking, but look a lot better than either stock SH3, GWX or LSH3, which in the aforementioned mod versions, the crew kinda have a minecraft'ish look to them, standing still... they are fine, as it where... when they move, well... that's where the minecraft reference comes into play.. WAC 5.0, it is still there, but not as bad as with the other mods...

As it goes, I have to agree, the effects of depth charges seems to be... lacking punch, when it affects your sub, in the aspect of depth of explosion, distance of the explosion to your sub.

Any way, to get back on track... know that it was mentioned of

[QUOTE=Niume]

IS this mod compatible with wac 5.1?

[QUOTE=padi][QUOTE=Niume]

Sadly no because I have experienced positioning problems with the DC Racks which I'm not able to fix...
There is anything different with the Racks than in vanilla and the other mods and even changing them to vanilla doesn't fix that.

but just want to get a clear definitive understanding, of mods, that this will be available for...

GWX y/n ???

LSH3 y/n ???

WAC y/n ??? (Has the situation changed for mod work, for WAC or is there no hope for WAC to have this mod work with it & time to pull the plug on any hope for it to work with WAC...

As I said, just want to have a clear definitive understanding...

Know that modding takes a lot of time, know how & patience... so know that your efforts in working on this is appreciated, Thanks.

Mad Mardigan

padi 08-20-18 05:22 AM

Quote:

Originally Posted by Mad Mardigan (Post 2561157)
but just want to get a clear definitive understanding, of mods, that this will be available for...

GWX y/n ???

LSH3 y/n ???

WAC y/n ??? (Has the situation changed for mod work, for WAC or is there no hope for WAC to have this mod work with it & time to pull the plug on any hope for it to work with WAC...

As I said, just want to have a clear definitive understanding...

Know that modding takes a lot of time, know how & patience... so know that your efforts in working on this is appreciated, Thanks.

Mad Mardigan


Hi,


Iīm at the moment only working on a version for WAC.
LSH3 is bad and not worth any efforts, so it is not supported.
GWX is outdated and now not supported, maybe later...

padi 04-14-19 06:56 AM

Hi,

whatīs your opinion about this?

Quote:

I suggest that we create sample files with right positioning and performance, then add in the ships from which we have the full overview of the weapons carried and subsequently add in the additional classes as soon as we get the data...
I think I have finally found a working solution for the wrong positioning.
Are you still interested in working together?

I have continued alone since I have heard nothing from you so that the only things missing for the first test version are the Library-files (Depthcharges, Throwers, Racks) and data about some exotic ships which I havenīt been able to find...

Greetings

P.S.: Your private message storage capacity is exceeded.

padi 05-04-19 04:10 AM

I have finally solved the problem of the wrong positioning of DC Racks, it was due to some ships being optimized to the vanilla racks and some to the SH4 version, which is implemented into WAC...
This sadly also means, that for now the nice Mark 9 DC model isnīt working and wonīt be used until I correct all .datīs, which is that much work that I only do that after I have created all the 3D-models in a future version.

Anvar1061 05-04-19 06:15 AM

Quote:

Originally Posted by padi (Post 2607204)
I have finally solved the problem

http://www.subsim.com/radioroom/imag...humbs_Up-1.gif

padi 07-10-19 06:00 PM

Hi @all,

the creation of the mod is going slow but steady, 13 shipclasses are already created and successfully tested and debugged.

But now Iīm experiencing problems with the data collection for the Flower class corvettes.

They were used by the australians, english, canadians, free french, greece, indians, norwegians and south africans.

If I want to do it the right way I have to create the corresponding data for all these different countries.

Sadly I have problems finding the necessary information for them.

The only information I have found was for the british and it was the following:

For the Flower class:

2 Racks
2 K Guns
40 DCs

For the Flower Mod class:

2 Racks
4 K Guns
70 DCs
1 Hedgehog

The first Flower Mod was commisioned in june 1943 by the RN which was the date I have chosen to switch from the data for the Flower to those for the Flower Mod.

I would be very grateful if someone could help with some data:up:

Anvar1061 07-11-19 12:48 AM

If I remember correctly, then the armament in the ship's eqp, and not in the cfg Rosters. And it is not possible without adding new models to change this. Make it all British Standard.

padi 07-11-19 02:41 AM

Real ASW Mod
 
Quote:

Originally Posted by Anvar1061 (Post 2617915)
If I remember correctly, then the armament in the ship's eqp, and not in the cfg Rosters. And it is not possible without adding new models to change this. Make it all British Standard.



It is easily possible with the use of country specific loadouts.
Look at the Clemson or Hunt I in my last released version for a hint how it works.
The disadvantage of this approach is, that the campaign has to be modified, but that isn't that much work, but sadly has to be repeated after every WAC-release...

And if someone has information about any class I would gladly incorporate that because researching takes 75-80% of the whole working time.[emoji106][emoji1]

hauangua 07-11-19 05:39 AM

Quote:

Originally Posted by padi (Post 2617920)
It is easily possible with the use of country specific loadouts.
Look at the Clemson or Hunt I in my last released version for a hint how it works.
The disadvantage of this approach is, that the campaign has to be modified, but that isn't that much work, but sadly has to be repeated after every WAC-release...

And if someone has information about any class I would gladly incorporate that because researching takes 75-80% of the whole working time.[emoji106][emoji1]

The Flower class had been designed for inshore patrol and harbour anti-submarine defence; therefore, many required minor modifications when the Allied navies began deploying these vessels as trans-Atlantic convoy escorts. These small warships could be supported by any small dockyard or naval station, so many ships came to have a variety of different weapons systems and design modifications depending upon when and where they were refitted; there is really no such thing as a 'standard Flower-class corvette.
Here 3 French class Flower for example

https://en.m.wikipedia.org/wiki/French_corvette_Alysse

https://en.m.wikipedia.org/wiki/French_corvette_Roselys

https://en.m.wikipedia.org/wiki/French_corvette_Aconit

padi 07-13-19 09:42 AM

Quote:

Originally Posted by hauangua (Post 2617937)
The Flower class had been designed for inshore patrol and harbour anti-submarine defence; therefore, many required minor modifications when the Allied navies began deploying these vessels as trans-Atlantic convoy escorts. These small warships could be supported by any small dockyard or naval station, so many ships came to have a variety of different weapons systems and design modifications depending upon when and where they were refitted; there is really no such thing as a 'standard Flower-class corvette.
Here 3 French class Flower for example

https://en.m.wikipedia.org/wiki/French_corvette_Alysse

https://en.m.wikipedia.org/wiki/French_corvette_Roselys

https://en.m.wikipedia.org/wiki/French_corvette_Aconit

Unfortunately that didnīt help creating the loadouts.

I already have read everything Wikipedia has to offer, but that only help a littlebit, but not to that level that I need. I havenīt found other sources for the DCs, only for the artillery...

I need much more specific data, like this very useful help about the polish grom class destroyers for which Iīm still grateful.

Quote:

Originally Posted by jaxa (Post 2353328)
ORP Błyskawica and ORP Grom were previously (just after building) equipped with two DC racks and 20 BH 200 DCs onboard, some authors say about two additional Thornycroft DC throwers (don't know specific model), but probably that is a mistake.
For sure ORP Błyskawica (ORP Grom was lost in 1940 during German invasion of Norway) was equipped with four Thornycraft Mk.IV DCTs after 20 June 1941.

If we are talking about ORP Burza and ORP Wicher (similar to French Bourrasque destroyers) that their antisubmarine weapons looked like this:
1. from building to 1939 they were equipped with two DC racks for 20 BH 200 DCs supply and one Thornycroft DCT for 10 BH 200 supply, but some authors say that DCT was removed in 1934 (ORP Wicher was sunk by German planes in September 1939).
2. from 1940 to 1942 two DC racks for 20 DCs supply and two Thornycroft DCTs for 20 DCs supply.
3. from 1942 to 1945 two DC racks, four Thornycroft Mk.IV DCTs and one Hedgehog.

I hope it helps you with your work mate :up:

But regardless of that thanks for your attempted help here:up:

Anvar1061 07-14-19 01:13 PM

Quote:

Originally Posted by padi (Post 2618295)
But regardless of that thanks for your attempted help here:up:

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
https://uboat.net/allies/warships/class/42.html
https://www.scalemates.com/books/img...5-pristine.jpg
http://mirageswar.com/flot/8402-the-...e-agassiz.html


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