SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH3 Mission Designers' Forum (https://www.subsim.com/radioroom/forumdisplay.php?f=198)
-   -   Modify accuracy (https://www.subsim.com/radioroom/showthread.php?t=167542)

Leandros 04-11-10 07:51 AM

Modify accuracy
 
I am trying to create a scenario between surface vessels and planes of both parties. Could anybody advice how artillery accuracy parameters on the various vessels can be changed...?

audessy 04-11-10 10:29 AM

It's difficult to improve it at best in SH3. It has something to do with the gun's files. I'm not sure what though.

Leandros 04-11-10 03:19 PM

Quote:

Originally Posted by audessy (Post 1355950)
It's difficult to improve it at best in SH3. It has something to do with the gun's files. I'm not sure what though.

My intention is not to improve it...on the contrary....:hmmm:

audessy 04-11-10 09:38 PM

The sim.cfg file. This is what you should work with for AI controlled cannons.

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1500 ;[m]
Max fire wait=7 ;[s]

The player ships cannons are different though. If you yourself are using a surface warship. I have no idea how to make these more accurate. To make them less accurate you simply slow the elevation and traverse in the guns file. This will cause the rolling and pitching to interfere with aiming more.

Mittelwaechter 04-12-10 01:59 PM

"Novice" crew competence settings in Mission Editor?

audessy 04-12-10 09:57 PM

Quote:

Originally Posted by Mittelwaechter (Post 1357222)
"Novice" crew competence settings in Mission Editor?

Yeah, that does have quite a bit to do with it too. But hopefully that was obvious to him.

Leandros 04-28-10 11:13 AM

Quote:

Originally Posted by audessy (Post 1356501)
The sim.cfg file. This is what you should work with for AI controlled cannons.

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1500 ;[m]
Max fire wait=7 ;[s]

The player ships cannons are different though. If you yourself are using a surface warship. I have no idea how to make these more accurate. To make them less accurate you simply slow the elevation and traverse in the guns file. This will cause the rolling and pitching to interfere with aiming more.

Thank you for response! It is not the player's ship I want to adjust but surface ships in a set-up surface skirmish. Besides, I feel anti-aircraft guns are much too efficient. Would the files above change the parameters of all vessels or are there separate files for separate type of vessels....? If I change parameters in cfg. files now shall that influence on already made missions? Thank you!

Leandros 04-28-10 11:57 AM

It's OK - I found it. Why haven't I searched properly before....:hmmm:
Edited: Well, found and found......what is it with these different file extensions...sim, tga, dsd, etc......what is needed to open them..?

Cheapskate 04-30-10 02:01 AM

Skwasjers S3D :-

http://www.subsim.com/radioroom/showthread.php?t=119571

will open and allow easy editing of most of them.

Leandros 04-30-10 10:44 AM

Quote:

Originally Posted by Cheapskate (Post 1378037)
Skwasjers S3D :-

http://www.subsim.com/radioroom/showthread.php?t=119571

will open and allow easy editing of most of them.

Thank you! I have it downloaded now and it seems to work even if I am far from knowing how to use it yet. Obiously what I was looking for - this shall be interesting. I shall surely convey a donation to the author!


All times are GMT -5. The time now is 06:16 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.