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-   -   [REL] Fewer radio messages (https://www.subsim.com/radioroom/showthread.php?t=108959)

ParaB 03-25-07 08:51 AM

[REL] Fewer radio messages
 
UPDATE: NOW JSGME-compatible!


In stock SH4 you get radioed "opportunity contacts" with a distance of up to 1500 km, and "important contacts" with a distance of up to 3500 km from your own position.

Not only do these clutter up your message log but most of them are of no real interest for you, since an enemy task force 3000km from you is hardly an attractive target for a sub sailing at 15-20sm.

Also, I think this makes it far too easy to find targets, much as in (unmodded) SH3.

So, I reduced the range of opportunity contacts to 400km (215 sm) and the range of important contacts to 925km (500sm).

This will provide you with much less overall radio contacts, and those you still recieve will be nearer to your boat's actual position.

Installation:

Rename the file contacts.cfg in the folder ...\SH4\Data\cfg to contacts.cfg_ORIGINAL or something like that.

Put the downloaded contacts.cfg file into your ...\SH4\Data\cfg folder.

Download Link: (right-click and use "save as...")

http://freenet-homepage.de/parabellum/Contacts.cfg


Download Link for JSGME-Version: (left-click)

http://freenet-homepage.de/parabellu...o_contacts.zip

tedhealy 03-25-07 08:54 AM

Was just thinking the same thing :up: Will try it out today.

Alex 03-25-07 08:58 AM

It seems to be a great opportunity. Thanks ! :yep:

CaptainCox 03-25-07 09:00 AM

Good work man!. Was thinking about the clutterd message window but never got further as I did other stuff. You hit the nail right on target here. Cheers!

castorp345 03-25-07 09:28 AM

nice one!

AntEater 03-25-07 09:40 AM

Gute Idee! Du auch hier, Para?? :D

ParaB 03-25-07 12:20 PM

Quote:

Originally Posted by AntEater
Gute Idee! Du auch hier, Para?? :D

Hehe...aber klar doch, oller Ameisenfresser!

:cool:

3Jane 03-25-07 01:03 PM

'Fewer' radio messages :p

Anachronous 03-25-07 01:12 PM

Was thinking the same thing.

Whats most annoying, is I recieve them while submerged!c

Helen Keller 03-26-07 01:43 AM

The submerged reception thing is some crazy broadcast standard.


I Love This Mod.


Reduced the number of times I have to hit accelerate time so much it's stupid. I dislike my commute to take up most of the battle.

Thanks a ton!

SharpShin 03-26-07 08:10 AM

Excellent! It was taking me up to 5 minutes to load the log after a long patrol.

Navigator857 03-26-07 06:06 PM

:p Thank you so much. Was wondering why my log was taking so long to load the futher I was into the missions.

clayton 03-26-07 07:54 PM

This simple fix does wonders for realism! Great job and thanks! :up:

Tobowsi 03-26-07 11:51 PM

Does the decay time only change the amount of time an icon is shown on the map, or the length of time the contact will remain in the "messages received" section of the clipboard?

That one decay of 172800 works out to a full 48 hours.

StandingCow 03-27-07 12:24 AM

Thank you sir! :)


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