SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

RFB Team 12-31-09 08:45 PM

Please note: the file and link for RFB 1.52 has been removed from the server, due to RFB 2.0 being released. All further support and discussion about RFB should be directed to this thread:

http://www.subsim.com/radioroom/showthread.php?t=159709

Thanks!

keltos01 10-20-10 02:44 AM

bump because someone dug up an old thread instead of this one

keltos

malandrino6902 12-13-10 07:40 PM

german periscope wiew
 
Not sure if doing this right, hope i ,am in the right forum. Question: Can a change the german periscope wiew back to vanilla, whith the grades and lines, as in sh3, still keeping rfbf which i think is a great mod.

Webster 12-14-10 11:04 PM

Quote:

Originally Posted by keltos01 (Post 1518204)
bump because someone dug up an old thread instead of this one

keltos

actually THIS is the old thread for RFB v1.52 which was replaced by RFB v2.0 (1yr ago) and a brand new thread was started for it so all the old issues from the previous versions wouldnt need to be rehashed to confuse people over what issues has or hasnt been resolved.


the thread for the RFB mod v2.0 that is in use today can be found here: http://www.subsim.com/radioroom/showthread.php?t=159709

gi_dan2987 02-06-11 07:23 PM

Can anyone tell me why it takes a minute and a half to reload the deck gun in RFB 1.4??? I'm trying to figure out if this is a historical reload time or not. Thanks everyone!
:salute:

Wilcke 02-07-11 10:36 AM

Quote:

Originally Posted by gi_dan2987 (Post 1592040)
Can anyone tell me why it takes a minute and a half to reload the deck gun in RFB 1.4??? I'm trying to figure out if this is a historical reload time or not. Thanks everyone!
:salute:

We need...

Mod list
Sub
Month/Year

RFB is now in version 2.0. Is there a reason you are running RFB 1.4?

afdlsm 07-24-11 01:52 PM

thanks
 
this mod is one of the bests

LukeFF 07-25-11 05:05 AM

Quote:

Originally Posted by gi_dan2987 (Post 1592040)
Can anyone tell me why it takes a minute and a half to reload the deck gun in RFB 1.4??? I'm trying to figure out if this is a historical reload time or not. Thanks everyone!
:salute:

It's based on a number of factors which the SH4 engine does not simulate directly. And yeah, RFB is at version 2.0 now. :D

HMCS 09-10-11 09:07 PM

How deep are the IJN a/c supposed to be able to spot you and bomb you accurately?

I keep getting sunk at about 190' while cruising during daylight submerged.

CapnScurvy 09-11-11 10:02 PM

RFB 2.0 has this setting way off.

Here's TMO 2.0's air plane visual setting for depth capabilities:

http://i175.photobucket.com/albums/w...wlee/TMO20.jpg


TMO 2.1 and 2.2 decided to return to the stock game parameter of zero:


http://i175.photobucket.com/albums/w...wlee/TMO21.jpg


Here's RFB 2.0 setting for air plane visuals:


http://i175.photobucket.com/albums/w.../RFBvisual.jpg


If you haven't figured it out yet, the greater the figure below zero (in the minus range) the better the planes will spot you. Just how far into the depths -75.0 takes it, I don't know. As you pointed out 190 feet isn't enough.

White Owl 09-12-11 12:13 AM

Wow. I wonder if that was maybe supposed to be -7.5 instead.

CapnScurvy 09-12-11 08:19 AM

-7.5 would still be over 3 times the setting TMO use to have (which is one of the reasons many gamers called the TMO planes "wicked"). It's certainly conceivable that a decimal point was placed wrong. Who knows?


I should point out that this modifier (MinSurface=) is not referring to the amount of depth below the surface of water an object can be seen.


No, no, this modifier refers to the minimum surface area size an object must be, in order for "whatever" it's modifying (in this case visual detection) to trigger the event. This modifier appears in several other possible "events" that set off an AI response, so it's not just for planes visual attributes. Since were talking about the problem of having a sub detected at unbelievable distances while underwater, I can see where a person may get the wrong idea about this modifier. You have to relate the function of the event (visual detection) to a default occurrence (visible/invisible). Once that default threshold is met, different modifiers can change the event (visual detection) either one way or another. In this modifier, an object meets the threshold point for the event by setting the minimum size, or surface area it needs to be (in this case it's -75.0 smaller than what the stock size would be to trigger the event).


Does water play a factor in the ability/inability to be visually detected? My personal belief, it doesn't at all. Water isn't the deciding factor. The object size and distance between objects plays the deciding factors that will trigger the event. Think of it this way, the sub can't fly, and the planes don't swim. There's a point in vertical height that neither will cross. To "see" an object beyond this barrier requires knowing what size an object must be to be detectable and the distance between one and the other.

White Owl 09-12-11 08:22 PM

Thanks for educating us, CapnScurvy. :)

Flaxpants 09-16-11 12:13 AM

I play RFB 2.0 and recently came across a juicy convoy at night coming out of Semarang. I hit a couple of freighters on my first attack and then waited for the onslaught by the destroyers- which never materialised.

One of the two freighters continued on with the convoy, the other was incapacitated and slowly sinking. One of the two destroyer (there may well have been more) escorts continued with convoy, now zig-zagging, the other remained behind with the sinking ship, stationary. Neither destroyer appeared interested in locating me.

It occurred to me that the second destroyer may have been acting as a rescue vessel for the sinking freighter. I can think of no other reason for the destroyer sitting stationery like that.

I was a little surprised that I could make the attack with no repercussions.

And yes, I did sink the stationery destroyer:arrgh!:

Webster 09-16-11 08:36 AM

Quote:

Originally Posted by LukeFF (Post 1712429)
It's based on a number of factors which the SH4 engine does not simulate directly. And yeah, RFB is at version 2.0 now. :D


this thread is closed in the interest of causing less confusion so please go to the current RFB thread

http://www.subsim.com/radioroom/show...eal+fleet+boat

link has also been updated on the mod lists page


All times are GMT -5. The time now is 10:39 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.