SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] RFB/Real Fleet Boat for 1.5 (https://www.subsim.com/radioroom/showthread.php?t=125529)

AVGWarhawk 01-05-08 06:16 PM

Really great men! I love the mod and love seeing it grow!

black1 01-05-08 08:09 PM

Ok no problem, what RFB file should i download on the filefront sight? I use ROW, RSRDC Phase2. Should i download the one that says RFB 1.4 for ROWrc1.exe

Thanks mates.

Travis Reed 01-05-08 08:19 PM

Quote:

Originally Posted by swdw
Quote:

Originally Posted by black1
I would like to no these as well if possible, thanks.

2. Attack map target location and predicted path (the white X and line) back to stock.
3. Attack map torpedo predicted path indicator back to stock (ask for clarification if needed...)

2. This is actually a "feature" in RFB as it's part of the realism aspect of the mod. You get the target location shown when you have visual contact. It takes working your equipment and observation and plotting tools for you to come up with the predicted course. Some of the manual targeting tutorials on subsim give a good explanation. Just do a search for them. You can still use auto targeting if you prefer, but they'll help with plotting a target's course. Sometimes it means poking the scope up every so often to get a visual and put an x on the map. You have to try and figure the median course the target is zigzagging around.

3. May need some clarification on this, but if you are talking about a line for the torpedo travel- this aspect missing is also part of this being a realism mod and is a "feature"

2. I appreciate that this is a feature, and would enjoy it if had more time/patience. However, my time/patience is limited (thus, while I'm decent at manual TDC, I still use auto).

3. I am referring to the line of torpedo travel. There are in fact two lines for this in stock. A black one which is in RFB (though it's been more heavily dashed) which shows the predicted path as if offset were set to 0, and the green one which also takes into account the offset you've selected. Once I get back to my SH4 machine I can take and post some screenies if needed.

Travis Reed 01-05-08 08:21 PM

Quote:

Originally Posted by black1
Ok no problem, what RFB file should i download on the filefront sight? I use ROW, RSRDC Phase2. Should i download the one that says RFB 1.4 for ROWrc1.exe

Thanks mates.

That one or the 7-zip version, whichever suits your taste.

black1 01-05-08 10:27 PM

Got it thanks mate.

swdw 01-06-08 12:20 AM

So you know, RC2 is in progress, but not released.

Also forgot to mention that we'll be plugging in Anvart's wonderful radar mast mod

sqk7744 01-06-08 02:40 PM

Great!

Thanks for this :up:

swdw 01-06-08 04:26 PM

Just realized I should explain something to clear up some confusion.

When 1.3 was out we released RFB RC1 and were working on RC2 of THAT version. When the patch came out, we had to go back, and revamp some stuff. Things that were going to be part of the 1.3 RC2 were rolled into the 1.4 version. Since this was a new version that was NOT compatible with 1.3, I restarted the numbering.

So in effect 1.4 RC1 would have been 1.3 RC2. Clear as mud???? Now that I have everyone confused, I'll go hide for a while.

RC2 will be the RC2 for 1.4

black1 01-07-08 11:01 PM

I loaded your mod and love it but i also loaded Foofighters great recognition manual and it did not come up, still was stock manual. Is there a correct order to get it to show and use, i loaded it after this order:ROW,RFB,RSRDC..then Manual.is this correct.

swdw 01-10-08 08:41 AM

Foofighter's manual should be loaded after RFB and RSRD. If you install the ship centered accuracy fix option, foofighter's should not be used at this time. I couldn't find anything in the SCAF or FF manual threads saying the 2 were made compatible.

Make sure you download the version compatible with RFB though.

black1 01-10-08 11:32 AM

I like the mod but i have a problem i need help with, i use 1600x1200 res and my periscope view is huge when i look thru it, i think because it is made for 1024x768 or something. Can someone tell me how to fix the resolution for my view thru the periscope to fit for 1600x1200, thanks all.

swdw 01-11-08 09:27 AM

Looking for some comnpatible hi res scope textures- will get back to you on this.

black1 01-11-08 09:57 AM

Thanks i appreciate it alot, i really want to try the mod more but at the moment it is just to big.

Wilcke 01-11-08 10:13 AM

Quote:

Originally Posted by swdw
Looking for some comnpatible hi res scope textures- will get back to you on this.

Would any of the scope stuff from Better Scopes 1.4 help you out....take a look. I had once incorporated this into SH4 1.3 + TM and/or RFP....

Just a thought....

swdw 01-11-08 10:21 AM

Quote:

Originally Posted by Wilcke
Would any of the scope stuff from Better Scopes 1.4 help you out....take a look. I had once incorporated this into SH4 1.3 + TM and/or RFP....

Just a thought....

Wilcke, I didn't pull the better scopes from RFB, but there were some scope issues with RFB when patch 1.4 came out and lurker provided a fix.

If you could check the files and see if there's a repair that needs to be put in place, would greatly appreciate it.


All times are GMT -5. The time now is 04:01 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.