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-   -   Transfer of External TP's (https://www.subsim.com/radioroom/showthread.php?t=241308)

AP514 05-25-19 02:34 AM

Transfer of External TP's
 
I have a question about transfer of external TP's
1) Do you have to be stopped the whole time the transfer is going ?
2) Does game let you be sailing at speeds while transfer is going ?
3) If game lets you transfer while moving is this correct or a BUG ?

Thanks in advance............

vdr1981 05-25-19 03:10 AM

Stock game?

glilley 05-25-19 07:40 PM

I'm interested in this question too. As soon as I shoot off even one eel I immediately click on the external load and start the process. If I stayed in one location, avoiding any fights and feeding my crew the best meals possible and having the bosun work on morale, it takes almost 10 days to transfer to internal rack. IRL this process could only really be done when the seas were mostly dead calm and transferring one torp would take between 3-6 hours depending on various factors, in addition to leaving your boat extremely vulnerable, so maybe the long load time is an artificial way to reflect the challenge.

Sailor Steve 05-25-19 09:46 PM

I don't think the game cares much. In real life, however, the boat had to be stopped in calm weather. A small tripod with a winch had to be set up. Each torpedo had to be winched out of the external casing and then lowered through the Torpedo Loading Hatch and into the boat. Then the torpedo had to be stowed in the housing cradle in the torpedo room. Each torpedo weighed more than a ton. And all this had to be done while sitting still.

If the boat should be attacked during the process it was helpless. The torpedo might be halfway down the hatch, in which case it couldn't be dumped overboard, and the hatch into the torpedo room was stuck open, so the boat couldn't dive either.

This page has some good photos of how the process worked.
https://forum.axishistory.com/viewtopic.php?t=203947

Aktungbby 05-26-19 03:05 AM

Quote:

Originally Posted by Sailor Steve (Post 2611373)
If the boat should be attacked during the process it was helpless. The torpedo might be halfway down the hatch, in which case it couldn't be dumped overboard, and the hatch into the torpedo room was stuck open, so the boat couldn't dive either.

This page has some good photos of how the process worked.
https://forum.axishistory.com/viewtopic.php?t=203947

IN PARTICULAR: https://www.youtube.com/watch?v=mDpNQCCsyTU

vdr1981 05-26-19 03:14 AM

Quote:

Originally Posted by Sailor Steve (Post 2611373)
I don't think the game cares much.

Stock game doesn't care but TWoS does...

https://i.postimg.cc/m2Y21sy6/SH5-Im...6-09-59-15.jpg

https://i.postimg.cc/W432yJLQ/SH5-Im...6-10-01-25.jpg

glilley 05-26-19 06:41 AM

Kurt Faust Interface
 
I've not quite figured out how to use that crew interface. You have passive and active abilities - do you click on the one with the "+" symbol to activate it? If you do, the "+" symbol shifts to the right. What does that mean.


Additionally, do conditions have to in place for the transfer to occur in a more real-life time frame (i.e., near calm conditions, crew NOT at battle stations with hatches dogged)?


Thanks!

vdr1981 05-26-19 11:58 AM

Quote:

Originally Posted by glilley (Post 2611425)
I've not quite figured out how to use that crew interface. You have passive and active abilities - do you click on the one with the "+" symbol to activate it? If you do, the "+" symbol shifts to the right. What does that mean.


Additionally, do conditions have to in place for the transfer to occur in a more real-life time frame (i.e., near calm conditions, crew NOT at battle stations with hatches dogged)?


Thanks!

There is nothing special to figure out . Just enable the "Ext.torp.reserves transfer" ability (it's free), move your torpedoes as usual in your torp. menu page and talk with your torpedo man (or press F12 key). Your U- boat will then be immobilized for the next 4 hours and also if you try to dive, the boat will be destroyed...:yep:

glilley 05-26-19 01:10 PM

Quote:

Originally Posted by vdr1981 (Post 2611473)
There is nothing special to figure out . Just enable the "Ext.torp.reserves transfer" ability (it's free), move your torpedoes as usual in your torp. menu page and talk with your torpedo man (or press F12 key). Your U- boat will then be immobilized for the next 4 hours and also if you try to dive, the boat will be destroyed...:yep:


Thanks a ton! It was the order of how things were done that was confusing me.

Aktungbby 05-26-19 01:31 PM

For me, essentially, in SH V the torpedo man is #1 for skill enhancement followed by the sound man, Benno, who is is miserably depressed which leads to enhancing the cooks skill set so as to have 'special meals' for crew moral enhancement; after which I would focus on the deck gun crew-faster reload times etc, but do all the shooting myself to save ammo. Now I'll have to reload the game myself and mod up TWOs just to check out the external transfer enhancement!:yeah: bottom line: a U-boot is an offensive shooting machine therefore logic dictates primary unhancement to the shoot functions firstly when such points are scarce early in the career mode ...imho.PS I tried to look up how many U-boats were actually sunk during WWII during external transfers incl from Milchkow boats but can find nothing!!; surely a long range radar Liberator must have caught something out of the 768+ boats sunk(incl. Milchkows) or...that four hours surfaced for transfer was handled with utmost care! :hmmm: https://uboat.net/fates/losses/

AP514 05-27-19 11:56 AM

Quote:

Originally Posted by vdr1981 (Post 2611224)
Stock game?

Sorry mybad..TWO's..
FYI
Also the transfer can only go from Front to Front and Back External to Back..It would not let me transfer Back External to the Front reserves

DieReeperbahn 05-31-19 02:00 PM

[This page has some good photos of how the process worked.
https://forum.axishistory.com/viewtopic.php?t=203947[/QUOTE]

At the end of the video the UZO description states the submarine could withstand 1000ft after diving. Is that correct?

P.S. Sailor Steve - Sorry that was your quote.

TM=Bluntman 06-01-19 10:02 AM

Kurt Faust in TWoS
 
While we are on the subject of Torps, what up with Kurt Faust??? He seems to be bugged when I try to speak with him about "Speed up these boys, Kurt!" He has been given the ability.

I'm not in silent running mode, I'm in Battle Stations mode. I go up to him and click on him and nothing, he just stares back at me as if I'm a raving lunatic, lol.

On a side note, when things are quiet and normal, I'll click on Kurt and he gives me the option to speed up torps. So my question is, is there some way to get around this or am I doing something wrong? By the way, I'm running pure TWoS mod, nothing added. :k_confused:

bstanko6 06-01-19 10:34 AM

That makes sense he only operates when things are quiet.

In an attack run you want to be quiet. Once you attack, you want to be quiet.

Imagine this...

You just attacked a convoy...

You disengaged, and stalking the convoy again...

Things are quiet as you overhaul the group...

This is when you want Kurt to kick his guys into gear! To get ready for the next attack.

Make sense?

TM=Bluntman 06-01-19 10:48 AM

Now that you put it that way, yes it does make sense. I just thought he was a Union worker taking his break. lol


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