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-   -   Living Silent Hunter III V5 - Download – Mod’s Tool’s, Info’s and Support.. (https://www.subsim.com/radioroom/showthread.php?t=159165)

blueduck 01-29-13 11:12 AM

Quote:

Originally Posted by Spectre-63 (Post 2000509)
Unfortunately, this means I'll be unable to start in 1939. It almost acts as if there is a corrupted object in the Kiel harbor as it crashes pretty consistently part way out of the harbor.

Given my frustration level, I may simply return to stock.

Hello Spectre-63,

please do it just as a test with 2-3 turns.

Besides this maybee a new installation might be a solution.

Regards
Blueduck

blueduck 01-29-13 11:24 AM

Quote:

Originally Posted by J0313 (Post 2000827)
I have been starting in Erprobungsstelle every time testing the Campaign. There are no target ships that I know of. I just get ordered to patrol a grid in AO and thats it. Also I am running it through SH3 Commander and even when I try and start a Campaign after 1939 in a front flotilla it doesnt give me a joice of U-boat type. The drop down menu is blank for both the type and boat number. I have installed your files for Commander per instructions and also the mod order is correct per the mod manuel.

Hello J0313,

could you please post your list of activated MODs for LSH3_v5.1 and the SH3Commander!

Regards
Blueduck

Spectre-63 01-29-13 11:36 AM

Quote:

Originally Posted by blueduck (Post 2000933)
Besides this maybee a new installation might be a solution.

Can you clarify this?

blueduck 01-29-13 02:41 PM

Quote:

Originally Posted by Spectre-63 (Post 2000949)
Can you clarify this?

Hello Spectre-63,

make a new installation of SH3 with Patch 1.4b and follow the installation-manual.

But it would be nice, if you test a start at a French base before this.

Regards
Blueduck

J0313 01-29-13 07:56 PM

Here it is Blue Duck.
 
_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Bunkerstart
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__OhneErmuedung
_LSH3_V5.1__Rotating-DF-Antenna_V3
_LSH3_V5.1_GUI_OLC
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1_GUI_OLC_Typ-XXI-Dials
_LSH3_V5.1_ATM_Gruen
_LSH3_V5.1_ATM_Gruen-Sonnen-Fix
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
Combat Radio Frequency
DBSM_SH3_Speech_Fix
Johns_sound_mod
DD_VisibleMines_V1.0
Flags_enlighten
Carotio_SH3_ClothesHatsFacesSkilledCrew
New Uboat Guns 1.2

I really love the mod though. You and the rest of the LSH crew keep up the good work.

J0313 01-30-13 01:53 AM

Quote:

Originally Posted by J0313 (Post 2001197)
_DX9HiResFix
_LSH3_V5
_LSH3_V5.1
_LSH3_V5.1__Bunkerstart
_LSH3_V5.1__ExtendedChallenge
_LSH3_V5.1__ExtentedChallenge_BlackContacts
_LSH3_V5.1__OhneErmuedung
_LSH3_V5.1__Rotating-DF-Antenna_V3
_LSH3_V5.1_GUI_OLC
_LSH3_V5.1__Dunkles-Erkennungshandbuch
_LSH3_V5.1_GUI_OLC_Typ-XXI-Dials
_LSH3_V5.1_ATM_Gruen
_LSH3_V5.1_ATM_Gruen-Sonnen-Fix
_LSH3_V5.1_SLS_Schiffshorn-Leuchtkugeln-Seenotsignal
_LSH3_V5.1_SLS_Spezialeffekte-Gross
Combat Radio Frequency
DBSM_SH3_Speech_Fix
Johns_sound_mod
DD_VisibleMines_V1.0
Flags_enlighten
Carotio_SH3_ClothesHatsFacesSkilledCrew
New Uboat Guns 1.2

I really love the mod though. You and the rest of the LSH crew keep up the good work.

Also, I was wondering if you had a version of EMB's torpedo tutorial in English. I would like to know how to use the targeting rings in the attack scope and the stop watch with speed lines.

Sittingwolf 01-30-13 05:26 AM

@ Blueduck

Hi guys. When approx. are you going to unleash '6' ?
Do you know the dates?

Best,

Sittingwolf

GRENADER 01-30-13 04:54 PM

Hi Everyone!
Tell me who knows whether this remarkable modification translated into Russian? When this issue was discussed, sorry could not find an answer or daytk show where to look.
Sorry for the bad language.

blueduck 01-30-13 04:57 PM

Hello J0313,

your MOD-List seems to be OK.
I do not know the MODs below the LSH-List except DD_VisibleMines_V1.0 which is already included in LSH3_v5.1.

Quote:

Originally Posted by J0313 (Post 2000827)
I have been starting in Erprobungsstelle every time testing the Campaign. There are no target ships that I know of. I just get ordered to patrol a grid in AO and thats it. Also I am running it through SH3 Commander and even when I try and start a Campaign after 1939 in a front flotilla it doesnt give me a joice of U-boat type. The drop down menu is blank for both the type and boat number. I have installed your files for Commander per instructions and also the mod order is correct per the mod manuel.

In fact the target-ships are there. Read the Radio-messages:
"In grid AO83, there are two target ships - 25 km east of the eastern tip of Bornholm Island."

Quote:

Also, I was wondering if you had a version of EMB's torpedo tutorial in English. I would like to know how to use the targeting rings in the attack scope and the stop watch with speed lines.
Sorry, but not yet.
Maybe our translator will have some time before/after Release.

Regards
Blueduck

J0313 01-30-13 05:03 PM

Quote:

Originally Posted by blueduck (Post 2001626)
Hello J0313,

your MOD-List seems to be OK.
I do not know the MODs below the LSH-List except DD_VisibleMines_V1.0 which is already included in LSH3_v5.1.



In fact the target-ships are there. Read the Radio-messages:
"In grid AO83, there are two target ships - 25 km east of the eastern tip of Bornholm Island."



Sorry, but not yet.
Maybe our translator will have some time before/after Release.

Regards
Blueduck

I will have to get rid of DD_visible mines then. I didnt know it was in the mod already. The new U-Boat guns just gives the deck guns and AA guns a better look in my opinion and the flags enlighten makes the flags of ships a little more visible at night. The ohers are just sound mods. Thanks for your help and grat work Blue Duck.

blueduck 01-30-13 05:06 PM

Quote:

Originally Posted by Sittingwolf (Post 2001326)
@ Blueduck

Hi guys. When approx. are you going to unleash '6' ?
Do you know the dates?

Best,

Sittingwolf

Hello Sittingwolf,

updated first post!

Regards
Blueduck

blueduck 01-30-13 05:10 PM

Quote:

Originally Posted by J0313 (Post 2001628)
I will have to get rid of DD_visible mines then. I didnt know it was in the mod already. The new U-Boat guns just gives the deck guns and AA guns a better look in my opinion and the flags enlighten makes the flags of ships a little more visible at night. The ohers are just sound mods. Thanks for your help and grat work Blue Duck.

Hello J0313,

The new U-Boat guns will be part of LSH3_v6, due to the survey.

Testpilot is working on new animated flags in the German forum. I will report when they are ready!

NP, mate!
Blueduck

blueduck 01-30-13 05:17 PM

Quote:

Originally Posted by GRENADER (Post 2001625)
Hi Everyone!
Tell me who knows whether this remarkable modification translated into Russian? When this issue was discussed, sorry could not find an answer or daytk show where to look.
Sorry for the bad language.

Hello GRENADER,

sorry, but NO!
The only two Team-Members who knew some russian words, left us to play WOT.

Maybe, if you know some people speaking German AND Russian you are welcome to contact me to do a translation for Russia.

Regards
Blueduck

Spectre-63 01-31-13 12:47 AM

Quote:

Originally Posted by blueduck (Post 2001022)
Hello Spectre-63,

make a new installation of SH3 with Patch 1.4b and follow the installation-manual.

But it would be nice, if you test a start at a French base before this.

Regards
Blueduck

Blueduck -

not sure why, but that seemed to do the trick. I'm happily in the North Atlantic in 1939!

blueduck 01-31-13 06:03 AM

Quote:

Originally Posted by Spectre-63 (Post 2001787)
Blueduck -

not sure why, but that seemed to do the trick. I'm happily in the North Atlantic in 1939!

Hello Spectre-63,

nice to see, that you are at sea now!

:salute:
Blueduck


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