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-   -   [REL] SH3 Long Patrol Script! (https://www.subsim.com/radioroom/showthread.php?t=193794)

Rubini 03-28-12 03:49 PM

Quote:

Originally Posted by irish1958 (Post 1861967)
I have the same problem and English is my native language. Perhaps, it is due to our mutual field of study.
Thanks for your great work on SH3.

Thanks irish...and good to know that we have something more in common!:up:


Quote:

Originally Posted by vienna (Post 1862072)
Not a worry, Rubini....
Your English is fine and better than some of the native-born people I have had to deal with, including some people I have worked with who have college degrees. Thanks again for the great mods!... :yeah:

Almost all my english skills i learnned here in this forum along of these 7 years!:DL

Rubini 03-28-12 04:05 PM

Quote:

Originally Posted by J0313 (Post 1861982)
This is great work my friend. Awesome job! Between you, Hsie and Stiebler, you guy's have made SH3 my favorite subsim. There are some questions I have regarding this mod of yours but it will have to wait until I get home from work and I can collect my thoughts. This really has more potential than is on the surface I think and I hope that you continue tinkering with it.:rock:

This is a good point. This really has a lot of more potential; for example we can add sound to almost any command on sh3 by key press (SH5 have this feature as stock). By imagerecon others iterations&scripts can be fired and so on.:up:

Quote:

Originally Posted by LGN1 (Post 1862132)
Thanks for the reply, Rubini :up:

Any plans for releasing the source code so that others can get some inspiration :D

Once again, great work!

Regards, LGN1

The source code will be usefull only for AutoHotkey/Autoit fellows, as it is very complex at first for ppl that don't have programing experience. What I should like to see is others script proposals...if we have some new idea/consense about a new good script i can make it in few minutes now that i have the necessary knowledge.:up:

Anyway I can release the souce code in a near future...let's wait for more feedbacks(good or not so good:DL) first.

Borgneface 03-30-12 01:08 PM

Salute! Rubini,
Your mod is exactly what I have been expecting for a long time! :yeah:
Before I start doing anything...Just one small quaestion: Is it compatible with GWX as well as SH3?
I am enclined to think it is, but with my luck, I could be completely wrong :doh:....
Last, Can I install it and staart using it at any timze (in the middle of a patrol)?

Merci

Rubini 03-30-12 02:19 PM

Quote:

Originally Posted by Borgneface (Post 1862965)
Salute! Rubini,
Your mod is exactly what I have been expecting for a long time! :yeah:
Before I start doing anything...Just one small quaestion: Is it compatible with GWX as well as SH3?
I am enclined to think it is, but with my luck, I could be completely wrong :doh:....
Last, Can I install it and staart using it at any timze (in the middle of a patrol)?

Merci

Yes, and yes!

-You can start it and never used it (never unpaused it).

-If in use (scripting unpaused and running) you can pause (PAUSE/BREAK key) at any moment and do what you want. Then unpause again (PAUSE/BREAK key again) and go.

-If in use but paused, have did a lot of things by yourself, i then suggest you to reset the script (ALT+PAUSE/BREAK key) before unpause again (PAUSE/BREAK key), and so on.:up:

DrJones 04-04-12 01:57 PM

Great Work
 
Hey Rubini,
great work...that is raelly something i have mist in sh3.

Thanks a lot and best Regards

DrJones

Canovaro 04-12-12 01:53 AM

Sounds like a great idea and will try!
Thanks for all the work!

LGN1 04-20-12 02:38 PM

Hi Rubini,

would it be possible to make the time how long the boat is submerged adjustable via the ini file? This would allow the player to adapt the script for early-war patrols (most time surfaced) and late-war patrols (most time spent submerged).

Regards, LGN1

Rubini 04-20-12 03:50 PM

Quote:

Originally Posted by LGN1 (Post 1872999)
Hi Rubini,

would it be possible to make the time how long the boat is submerged adjustable via the ini file? This would allow the player to adapt the script for early-war patrols (most time surfaced) and late-war patrols (most time spent submerged).

Regards, LGN1

Yes, it is possible. I 'm using a version with some more few goodies:

- the TC is adjustabe on the fly (from 128 to 1024)
- corrections on convoy detection, now task forces are also detectable
- added Stiebler's Fog warning 16x detection,
- added player's on the fly choice to pause (script & game) on detections
- some code improvements

I can add your suggestion too, no problem...but my damn busy RL whith so much work and so few free time...soon I hope.:up:

GT182 04-21-12 09:34 PM

File not there.... http://www.mediafire.com/error.php?errno=320

Rubini 04-21-12 10:06 PM

Quote:

Originally Posted by GT182 (Post 1873628)

Tried few minutes ago and itīs there. Try again!:up:

J0313 05-07-12 07:18 AM

Hello Rubini
 
I enjoy this mod very much. Yesterday I had to go to the coast of Florida and this mod got me through that long trip. I would like to know if you have the updated version available that you talk about in post #28. I would like to have it. Also How do you make to where you can dive the boat deeper during the sonar checks when the script is running?

Rubini 05-07-12 10:00 AM

Quote:

Originally Posted by J0313 (Post 1880653)
I enjoy this mod very much. Yesterday I had to go to the coast of Florida and this mod got me through that long trip. I would like to know if you have the updated version available that you talk about in post #28. I would like to have it. Also How do you make to where you can dive the boat deeper during the sonar checks when the script is running?

Hi J0313,

Thanks by the feedback!
The new version is already ready on my HD :D ... I promisse that I will find a time to release it soon. The more important new feature, IMO, is that the image recon routine is now adjusted by the user making this routine also available for any GUI.
Anyhow, I didn't understood what you mean here "Also How do you make to where you can dive the boat deeper during the sonar checks when the script is running?" Can you explain again?

J0313 05-07-12 12:26 PM

Rubini.
 
I am sorry that i was a little vague. What I mean is When the script is running and the boat dives for a hydro-check, it dives to around 20 meters. I would like it to dive to around 35 to 40 meters. Sorry about not being to clear on that. I am not very patient when it comes to typing.

Rubini 05-07-12 01:04 PM

Here the addtions and fixes for the next version:

1. refined the "IFs" on main loop, refined the entire code a bit more
2. added TC=0 for Anykey and Break
3. adjusted uboat speed accordingly when unpause (for surfaced and submerged state)
4. adjusted the image search frequency (the script will be much more smart in detect images now)
5. fixed enemy image recon detection (.bmp e coord.), task forces will now be detected too.
6. added TC control on the fly! (not more needed to adjust it on the .ini)
7. added keyboard key behaviour press (all paused or not) on the fly!
8. added new image recon for fog sighted (16x) (for H.sie&Stieblerīs mod users)
9. added player configurable image recon for any GUI!
10. added submerged and surfaced time length factors adjustables by player (LGN1 requestion)
11. adjusted the actions time length (they are almost the same now for any TC)
12. added player configurable dive time for shallow or deep hydro checks (J0313 suggestion)
Soon!:up:

Rubini 05-07-12 01:07 PM

Quote:

Originally Posted by J0313 (Post 1880763)
I am sorry that i was a little vague. What I mean is When the script is running and the boat dives for a hydro-check, it dives to around 20 meters. I would like it to dive to around 35 to 40 meters. Sorry about not being to clear on that. I am not very patient when it comes to typing.

Ok, now I understood. I will add this feature on the new upcoming version as it is really a good idea. Thanks by the suggestion!:up:

Rubini 05-07-12 02:44 PM

Sorry for followed posts.:D

-Here the complete keyboard control keys for the upcoming version.
-Note that it will work normally with default values.

Pause/Break=> pause/unpause the script (the same as old version)
Alt+Pause/Break=> reset script (the same as old version)
Crt+Alt+Pause/Break=> exit app (the same as old version)


-The below is for advanced users or for guys that want to tweak the script.
-All these commands works on the fly, I mean, with the game and script running, not need to pause or go out of the game or from script

Alt+1=> force TC=128 (game&script)
Alt+2=> force TC=256 (game&script)
Alt+5=> force TC=512 (game&script)
Alt+0=> force TC=1024 (game&script)

Alt+7=> force hydrocheck depth to ~25m
Alt+8=> force hydrocheck depth to ~50m
Alt+9=> force hydrocheck depth to ~75m

Alt+k=> toggle between "any command key press will pause the game&script" or "only will pause the script"


-All the others new features described in the above posts are defined on the .ini only.

Rubini 05-07-12 05:45 PM

Me again, sorry!

Version 1.1 released.
Link available on the first post.

Please read the readme...the script is now very complex (but yet very easy to use). Let me know any problem. If someone needs more explanations on how adapt it to any GUI image recon just ask.

IMHO, using the script without the image recon is just half use of itīs power.

Good hunting!:up:

J0313 05-08-12 06:32 PM

Help Rubini
 
Hello Rubini. I downloaded the new version this morning. I am having trouble with it though. I installed it just like the old version but now I cant get the parameters to open up so I can change them. The script runs though. Any thoughts on this. I use SH3 Com so I start the game through that than alt-tab out and start the patrol script.

Rubini 05-08-12 07:54 PM

Quote:

Originally Posted by J0313 (Post 1881367)
Hello Rubini. I downloaded the new version this morning. I am having trouble with it though. I installed it just like the old version but now I cant get the parameters to open up so I can change them. The script runs though. Any thoughts on this. I use SH3 Com so I start the game through that than alt-tab out and start the patrol script.

Check your script mod installation. All the adjustable parameters are in the file SH3_Script_v1.1.ini that must be on your SH3 root directory. Open it with the notepad and edit the parameters as you like. Let me know if you solve your problem or not.

J0313 05-09-12 07:11 AM

Thanks Rubini
 
I figured it out. Thank you for helping me. I dont know what I was thinking. I was a little tired from work. When I make my return trip from the East Coast of the US I will let you know how everything works out.


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