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-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Introducing: Wolfpack (https://www.subsim.com/radioroom/showthread.php?t=227250)

Leo_93 08-12-16 12:50 PM

Congratulations Neal, Oscar and Einar. I can't wait to see what you can make of this wonderful concept. I will be buying this as soon as I see it on steam.

klingenj 08-13-16 10:18 AM

Looks lovely!

You should update your new homepage and add a "updates" page where the visitor can check quickly for news regarding development. :up:

Keep it up, cant wait!

Onkel Neal 08-13-16 01:34 PM

Quote:

Originally Posted by klingenj (Post 2426370)
Looks lovely!

You should update your new homepage and add a "updates" page where the visitor can check quickly for news regarding development. :up:

Keep it up, cant wait!

Good point!

junkman 08-17-16 08:44 AM

Thanks for this update. look forward to some interesting multiplayer interaction to come.

Bent Periscope 08-17-16 02:56 PM

When Do We Sail?
 
:arrgh!:Hi Neal.
When do you think we'll be able to test and/or play Wolfpack?

Coldshot 08-17-16 06:13 PM

Me and my friends are looking forward to this simulator. Great work.

Soundman 08-17-16 08:57 PM

Been absent (inactive) for a while now, but like what I'm seeing here, nice to see subsims are still alive and well!

Onkel Neal 08-18-16 12:16 AM

Quote:

Originally Posted by Bent Periscope (Post 2427340)
:arrgh!:Hi Neal.
When do you think we'll be able to test and/or play Wolfpack?

If I said I would be guessing, and your guess is as good as mine. Still have a lot of work to do, with one programmer and one 3D modeler, and me getting in the way. :arrgh!:

nsomnia 08-20-16 08:55 PM

Quote:

Originally Posted by Onkel Neal (Post 2427430)
If I said I would be guessing, and your guess is as good as mine. Still have a lot of work to do, with one programmer and one 3D modeler, and me getting in the way. :arrgh!:

Exactly.

We have 10 people with mixed skills working anywhere from 10 minutes a day to 10 hours a day with sub vets included (which can get in the way as you say, although the experiance and subject matter knowledge is in-valuable).

We expected to have a playable demo akin to marulken by now.

We dont (although we have something that exceeds our demo expectations, just not ready for release anywhere quite yet)

Indie video game development 101: Its ready when its ready and you cant set a timeline until its 90% ready. Even then its sketchy. Its like trying to say "ill make it from Houston to Kodiak in exactly 250 hrs, you don't know traffic, commercial coppers etc. and I'm sure Neal knows how that works ;)

Sophist 08-22-16 09:21 AM

Looks amazing! Can't wait to see what it becomes.

Serious question though: Do you worry about real sea-sickness in players with VR gear? Interesting new level of immersion, this VR stuff.

klingenj 08-24-16 01:15 PM

Went to check out my countrys only preserved WW2 U-boat today (german made). Kept thinking about you guys and the possibility to get to play a game with all these levers and turn-wheels.

http://oi68.tinypic.com/naybc.jpg

SO HYPED :rock:

Anarchy 08-28-16 12:53 AM

I am confused, is this game going to be a regular PC game, or is it going to be vr. if it's going to be VR, then i guess it's time for me to save up some money

Onkel Neal 08-28-16 02:35 AM

Quote:

Originally Posted by Sophist (Post 2428687)
Looks amazing! Can't wait to see what it becomes.

Serious question though: Do you worry about real sea-sickness in players with VR gear? Interesting new level of immersion, this VR stuff.

They tell me that motion sickness is a concern with VR games where you "walk" or "run". The VR I have seen is structured so that you "teleport" from place to place in the game; you point a light beam at the spot in the game where you want to go and click the controller, and you are there. That avoids the motion in the game that induces motion sickness. They tell me.

In our demo, the sea state is pretty mild, but there are waves higher than head-level and the boat does rock some. I did not get seasick, but I was affected by the movement and could not stop myself from trying to sway and keep my balance, even though my actual feet were on a stable studio floor. It's a crazy thing, truly. Honestly, I really want to build a VR version where the U-boat is in a true storm....I think I would risk the sea sickness to try that. :yep:

I wonder if VR players will adapt to motion sickness the way real sailors learn to adapt to real sea sickness... wouldn't that be interesting?


Quote:

Originally Posted by klingenj (Post 2429250)
Went to check out my countrys only preserved WW2 U-boat today (german made). Kept thinking about you guys and the possibility to get to play a game with all these levers and turn-wheels.




SO HYPED :rock:

Nice! Which sub is that? Vesikko?

Quote:

Originally Posted by Anarchy (Post 2430053)
I am confused, is this game going to be a regular PC game, or is it going to be vr. if it's going to be VR, then i guess it's time for me to save up some money

Wolfpack will be a regular PC game. If the support for the game is sufficient, the devs are very interested in developing a VR version of the game. Their proof of concept demonstrates the current game engine will work in VR; to make a VR version would require additional development to make the game work in a VR environment. TL: DR - regular game + VR if sales are good.

klingenj 08-28-16 08:59 AM

Quote:

Originally Posted by Onkel Neal (Post 2430061)
Nice! Which sub is that? Vesikko?

It is indeed Vesikko. It was very nice, and I can not believe I havent gone before. Your game is having me discover new sides of me! :arrgh!:

Onkel Neal 08-29-16 02:40 AM

Ha ha, that's what we do here at Subsim :sunny:


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