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-   -   A question about vessel. (https://www.subsim.com/radioroom/showthread.php?t=236351)

Fanuboat 01-24-18 01:46 PM

A question about vessel.
 
Hello there i have a question...

Ok so lets imagine i like how the vessel from CCOM mod does looks, the architecture from these vessel and the texture.

Imagine i want to play SH III without any supermod but i want to get the vessel from CCOM when i play this SH III without supermod.


Will it works first ?
And wich file should i copy after my SH III instal finish ?

I am thinking about these file but i need your opinion.

LIBRARY
ROSTER
SEA


For example lets imagine i play NYGM mod and i want as environement ( sky and water texture ) the one from LSH.
So i have to copy in my install folder these file.

Env
scenes.dat

I want to do the same thing with the vessel from CCOM.. :)



:Kaleun_Salute:

ivanov.ruslan 01-24-18 02:22 PM

This theme doesnt fully cover your question, but may be interesting for you
http://www.subsim.com/radioroom/showthread.php?t=179398

Fanuboat 01-24-18 02:32 PM

Quote:

Originally Posted by ivanov.ruslan (Post 2538195)
This theme doesnt fully cover your question, but may be interesting for you
http://www.subsim.com/radioroom/showthread.php?t=179398

Hello and thanks but as you said its not totally what am aksing for, but it still interesing and was interesting to read.

But in my situation here i have actually CCOM installed.
So i have the file i need, so imagine i re install SH III without super mod, and if i paste the file from CCOM into my SH III directory, it should works right ???

For the game it still the same file except that they contains more ship.. ?

https://zupimages.net/up/18/04/s35e.jpg

Fanuboat 01-24-18 02:52 PM

So ? My question is, are all the ships frop CCOM in these file and are they the right file can anyone confirm plz ?

library
roster
sea

Or what are all the file so ?

Anvar1061 01-25-18 12:32 AM

Quote:

Originally Posted by Fanuboat (Post 2538201)
So ? My question is, are all the ships frop CCOM in these file and are they the right file can anyone confirm plz ?

library
roster
sea

Or what are all the file so ?

Yes this is the right folder, but do not forget that there are file campaign. You should check them out Type cfg compatibility. The best way SHValidator. Otherwise you will get CTD!

Fanuboat 01-25-18 02:35 AM

Quote:

Originally Posted by Anvar1061 (Post 2538302)
Yes this is the right folder, but do not forget that there are file campaign. You should check them out Type cfg compatibility. The best way SHValidator. Otherwise you will get CTD!

Cheer and thanks again.

:Kaleun_Cheers:

XenonSurf 01-25-18 12:06 PM

A vessel in the game is made by a lot of things, not just its shape...There is its campaign definition, the ID book, the names on TDC, etc. etc. and finally: the grafics.

Good luck,:Kaleun_Salute:

Fanuboat 01-25-18 01:18 PM

Quote:

Originally Posted by XenonSurf (Post 2538370)
A vessel in the game is made by a lot of things, not just its shape...There is its campaign definition, the ID book, the names on TDC, etc. etc. and finally: the grafics.

Good luck,:Kaleun_Salute:

Exactly this is true, not a easy task to be honnest... !

:Kaleun_Salute:

XenonSurf 01-25-18 05:19 PM

Quote:

Originally Posted by Fanuboat (Post 2538381)
Exactly this is true, not a easy task to be honnest... !

:Kaleun_Salute:

Don't hesitate to use the Search and enter keywords to search in the 'Mod Workshop' of SH3, you can set the request to search only the text in the title. Maybe you can so find helpful hints about modding a vessel, so you know which files are concerned. :03:

Fanuboat 01-26-18 12:36 AM

Quote:

Originally Posted by XenonSurf (Post 2538425)
Don't hesitate to use the Search and enter keywords to search in the 'Mod Workshop' of SH3, you can set the request to search only the text in the title. Maybe you can so find helpful hints about modding a vessel, so you know which files are concerned. :03:

Hi ! ok good to know thanks again so !


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