SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Open Horizons II (https://www.subsim.com/radioroom/showthread.php?t=189818)

Poacher886 12-11-11 08:04 AM

ok, here's my mod stew:

Accurate German Flags
Grossdeutscher Rundfunk
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
U-Boat Ballast Tanks SFX
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1 PATCH
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
nVidia missing lights
MRP 8x5 ratio
Sub_Exhaust_1_0_5_byTheDarkWraith
Shadow Improvement Mod
AilSmoke 1.7
Enhanced FunelSmoke1.2_by HanSolo78
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraitPatch 6
OPEN HORIZONS II_full v1.3
sobers smaller water drops V4
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 additional crew sounds beta6
OH II and Light Campaign Radio Messages v3
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
IRAI_0_0_30_No_hydrophone_on_surface
Old Style Explosions V1.1
Stormys DBSM SH5 v1.3 optional scary creaks

Im not sure if MO is actually needed with all the sub mods added? i cant find a list of whats included in MO to see if its still required....almost everything added seems to over-right it.

I've been bashing Total war and Rise of flight sim recently, thus i might be behind on some of the latest versions of the mods. The current state seems to work perfect except the deck gun "mouse lock" problem.

Thanks again

Trevally. 12-11-11 08:52 AM

Quote:

Originally Posted by Akula4745 (Post 1803540)
Thanks Trevally!!
Did you mean 10/04/39 and 1/11/40? This screen is from my current patrol (started with no mission) after I completed the Eastern Coastal Waters. If it would help I can add a screenshot from the bunker which also shows the missions - just not selectable...

PS - Also note the info for the NW Approaches mission - coding language instead of description.

Hi Akula,

Yes - that is most odd. I have seen this once before with the map mod you are using and I can't remember the cause or fix:hmmm:

Does it still happen if you remove IO map? Are you using the most up to date version from Obelix:06:

Trevally. 12-11-11 08:57 AM

@Poacher

Before you start your game run the DbgView app from the apps folder in SH5
Load your save game from where the deck gun gives you issues and repeat your steps to make the issue happen.
After it does - close Sh5 and copy and paste the dbgview info for TDW to look at. Also please note the name of the ship you are targeting.

Its important that we find what ship this is as it and perhaps others could be causing more issues:up:

Akula4745 12-11-11 12:49 PM

Quote:

Originally Posted by Trevally. (Post 1803559)
Hi Akula,

Yes - that is most odd. I have seen this once before with the map mod you are using and I can't remember the cause or fix:hmmm:

Does it still happen if you remove IO map? Are you using the most up to date version from Obelix:06:

I will remove the IO map mod and give it a try. Will post my findings. Thanks for the insight, sir!

UPDATE: Trevally - Which mod did you mean to remove? I have two map mods:
IO_StrategicMap_4_3_for_Ui-Boat V4.14 - and - MineField Map for IO_StrategicMap_for_CSPMagui

I will test both...

lesec74 12-12-11 08:30 AM

hello,

my question is :icebergs mod is included in OH 1.5?If not , in what order installing beetween:

OH 1.5
Icebergs 2.4
sh5 lifeboats 2.1

many thanks for answer:salute:

Trevally. 12-12-11 12:54 PM

Quote:

Originally Posted by lesec74 (Post 1804012)
hello,

my question is :icebergs mod is included in OH 1.5?If not , in what order installing beetween:

OH 1.5
Icebergs 2.4
sh5 lifeboats 2.1

many thanks for answer:salute:

There are iceburg within OHII so you do not need this mods.
your mod list should look like this


OH 1.5 + patch3b
sh5 lifeboats 2.1

:up:

lesec74 12-12-11 03:07 PM

Quote:

Originally Posted by Trevally. (Post 1804129)
There are iceburg within OHII so you do not need this mods.
your mod list should look like this


OH 1.5 + patch3b
sh5 lifeboats 2.1

:up:

AND HARBOUR ADDITION, after all?
thanks trevally:salute:

Trevally. 12-12-11 03:19 PM

Quote:

Originally Posted by lesec74 (Post 1804197)
AND HARBOUR ADDITION, after all?
thanks trevally:salute:

:hmmm: not sure about this one

I do know that uekel has made it work with his mod and OHII. See here for info (lower part of post is in english) MTNS :up:

And here for pics

uekel 12-13-11 10:48 AM

Hi Trevally!

In the campaign "Mare Nostrum", would it not be appropriate to assign La Spezia eg. from 18th March to the base, instead of 1st April? :06:
We leave on the 15th March Lorient, arrive so much earlier in the Mediterranean. And if you have a damaged boat or no torpedoes more after passing Gibraltar, is there too long without a base, or have to return again. :shifty:

Trevally. 12-13-11 12:42 PM

Quote:

Originally Posted by uekel (Post 1804577)
Hi Trevally!

In the campaign "Mare Nostrum", would it not be appropriate to assign La Spezia eg. from 18th March to the base, instead of 1st April? :06:
We leave on the 15th March Lorient, arrive so much earlier in the Mediterranean. And if you have a damaged boat or no torpedoes more after passing Gibraltar, is there too long without a base, or have to return again. :shifty:

:up:
Ah yes - good find uekel:yep:

I had it like this for testing with "silentotto" where you could dock straight away to avoid the ctd, 14 days would pass and you would still have to pass the gibraltar straights.

I will fix this in the next version.

Note: anyone using "silentotto" to jump to campaigns, use save/load when you start rather than patrol/dock

uekel 12-13-11 12:56 PM

Quote:

Originally Posted by Trevally. (Post 1804634)
...
I will fix this in the next version.
...

Thats fine! :sunny:

Thanks! :salute:

nish 12-13-11 01:14 PM

well done mate

Kretschmer the IV 12-14-11 11:32 AM

When i start in the bunker, i do not see 2 uboats like in the screenshot on the first page. How can i enable it?

Trevally. 12-14-11 12:46 PM

Quote:

Originally Posted by Kretschmer the IV (Post 1805143)
When i start in the bunker, i do not see 2 uboats like in the screenshot on the first page. How can i enable it?


Hi Kretschmer the IV:salute:

When you progress far enough in the campaign and manage to pass the Gibraltar strait to your new base - you will see it there:up:

Akula4745 12-15-11 12:49 AM

Quote:

Originally Posted by Trevally. (Post 1803559)
Hi Akula,

Yes - that is most odd. I have seen this once before with the map mod you are using and I can't remember the cause or fix:hmmm:

Does it still happen if you remove IO map? Are you using the most up to date version from Obelix:06:

Trevally,
Just for future reference - when I removed the MineField Map for IO_StrategicMap_for_CSPMagui mod the mission selection issue was resolved. I am now on Northern Patrol... but this Uboat is still like a pogo stick whenever I change depths.

My current mod stack is:

Generic Mod Enabler - v2.4.0.145
[C:\Ubisoft\Silent Hunter 5\MODS]

Grossdeutscher Rundfunk
Cerberus62 Additional Merchant Ships 1.1 (Part 1)
Cerberus62 Additional Merchant Ships 1.1 (Part 2)
Cerberus62 Historical Ship Equipment 1.3
nVidia missing lights
Real Environment - Revision_3
stoianm EnvWeather V1 SH5
A Fistful of Emblems v1.51
FX_Update_0_0_19_ByTheDarkWraith
Ui-Boat V4.14
Radio_Messages_1_2_0_UI_Boat_v4_14
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch3b
OH II Campaign Radio Messages v4
IO_StrategicMap_4_3_for_Ui-Boat V4.14
No Damn Bubbles, No Damn Halo Mod
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Enhanced FunelSmoke1.2_by HanSolo78
Environment Sounds
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
sobers no footstep sound mod
sobers NO water drops V1
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Accurate German Flags
Small_trees_SH5_V1
U-Boat Watch Crew Routine SFX
Church's Compass Dials Mod v2.2 - Option Three
1000_Meter_Bearing_Plotter_byTheBeasts1.0
No Logo Intro Menu_Animation v. 01.00 by AvM
German U-Boat Internal Routine SFX

Any suggestions from those wiser than me?


All times are GMT -5. The time now is 04:33 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.