SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   ZIP! ZOOM! torpedoes of DOOM! (https://www.subsim.com/radioroom/showthread.php?t=236489)

Ichthyos 02-02-18 09:28 PM

ZIP! ZOOM! torpedoes of DOOM!
 
ok, so 1 of my crewmen got the "riposte" special, and another got "overcharge".

if I activate both abilities while at battlestations...

my torpedoes become instant underwater missiles of doom, that appear to be able to travel a kilometer per SECOND! Also? ONE torpedo can sink a fleet carrier easily.

lol

I know I did not mod this ability, so it appears that just stock, the combination of these 2 abilites is wayyyyyyy OP.

anyone else have experience with this? I should add, I am using mk16 torpedoes.

it was hilarious with the mk27s. they look like spinning tops they circle so fast! I fired one at a cruiser, and long before it ever made it there, it started spinning at tornado speed, then shot off behind me for god knows what target that it never hit. was quite funny.

propbeanie 02-03-18 07:57 AM

... that 27 was homing-in on YOU!!! It didn't hear anything out front when it went active, but it did hear YOUR screws! :timeout:

I've not done the abilities thing myself, and haven't encountered that combo. :salute:

aanker 02-03-18 01:33 PM

Quote:

Originally Posted by propbeanie (Post 2539771)
... that 27 was homing-in on YOU!!! It didn't hear anything out front when it went active, but it did hear YOUR screws! :timeout:

I've not done the abilities thing myself, and haven't encountered that combo. :salute:

I did away with Special Abilities like "riposte" and "overcharge" too.

Before, I would discharge the Special Ability crewmen and trade them in before departing on patrol.

Happy Hunting!

Ichthyos 02-03-18 04:16 PM

I like the idea behind most of the abilities, even if they do seem a bit "star trek" at times, but some of them just have a bit too much "oomph" to them.

I also like them because it give you an easy way to mod how the game works outside of the config, sim, and zon files.

you can use them to control a great many things... like underwater sub ranges for example... that are otherwise more difficult to modify accurately.

propbeanie 02-03-18 06:22 PM

Just be sure you're close enough to an enemy combatant when you shoot them "homers", else all they "hear" is you when they go active! Torpedo: "Ooooh, I hear screws! Those behind me are loudest!" chase chase chase... :har:

Ichthyos 02-03-18 08:51 PM

sunk 1.3 million tons of shipping without getting hit by one of my own torpedoes.

yet.


All times are GMT -5. The time now is 09:29 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.