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-   -   GWX3.0 Q Ship mod (https://www.subsim.com/radioroom/showthread.php?t=149513)

Jimbuna 03-18-09 03:17 PM

GWX3.0 Q Ship mod
 
Here is the link to the Q Ship mod for GWX2.1 that I released 16th June last year:

http://www.subsim.com/radioroom/show...ght=GWX+Q+Ship

Is there any mileage in replicating the mod for GWX3.0?

GWX3.0 version:

http://files.filefront.com/Q+Ship+mo.../fileinfo.html

Contact 03-19-09 03:09 AM

Are the deck guns still invisible on Q-ships ?

gordonmull 03-19-09 03:40 AM

I've been using it with 3.0 since it came out and I don't think I've had any problems that I could relate to the Q ship mod. In fact, I've definately sunk more than one :arrgh!:

irish1958 03-19-09 07:29 AM

Jim,
I have used it also with 3.0, and so far without problems.
I would suggest you look at it and see if anything should be done. I have not really tested it at length, but it has worked.

Laufen zum Ziel 03-19-09 10:38 AM

I got sucked into a night surface (deckgun) attack on her. I
could not believe the fire power coming from her. Being the brave
one that I am I dove and buggered out of range. I was not in
position for a torpedo attack so I had to let her go.

nikbear 03-19-09 11:05 AM

I have yet to meet one yet(thankfully:shifty:)but the mere thought of the fiendish devils lurking about sure makes my approach to small innocent looking merchants alot more scary:03:

Uber Gruber 03-19-09 11:12 AM

I had no idea this works with GWX 3....I shall be installing it the next time i'm in port, if only to make me cautious when approaching merchants. :up:

Jimbuna 03-19-09 01:54 PM

The link for the GWX3.0 version:

http://files.filefront.com/Q+Ship+mo.../fileinfo.html

The main difference being the text for the new SH3 Commander is now located within the readme.

Murr44 03-20-09 02:01 AM

Wondering...
 
Hi Jim:

I have your older GWX 2.1 Q-ship mod & SH3 Cmdr 3.2. I'm using GWX 3.0 now. I typed the names of the various Q-Ships (ie. HMS Edgehill, etc.) at the bottom of the Ship Names_EN file in my SH3 Data/Sea folder. Should this be enough to get the Q-Ship names to appear in my patrol logs or should I download the newer Q-Ship mod? I'm asking because I'm in the middle of the 1st patrol of a new career in the Med and even though the Q-Ship mod isn't currently active I don't want to make a mess of things by overwriting one file.

Thanks.

Jimbuna 03-20-09 04:28 AM

Quote:

Originally Posted by Murr44 (Post 1068722)
Hi Jim:

I have your older GWX 2.1 Q-ship mod & SH3 Cmdr 3.2. I'm using GWX 3.0 now. I typed the names of the various Q-Ships (ie. HMS Edgehill, etc.) at the bottom of the Ship Names_EN file in my SH3 Data/Sea folder. Should this be enough to get the Q-Ship names to appear in my patrol logs or should I download the newer Q-Ship mod? I'm asking because I'm in the middle of the 1st patrol of a new career in the Med and even though the Q-Ship mod isn't currently active I don't want to make a mess of things by overwriting one file.

Thanks.

I didn't test the Q Ship mod for 2.1 0n GWX3.0 but reports are coming in that it works fine.

What I have done on the mod version for GWX3.0 is add further instructions in the readme ie:

Copy and paste the following into your
C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

[LOV]
0001=Q Ship HMS Chatsgrove
0002=Q Ship HMS Maunder
0003=Q Ship HMS Prunella
0004=Q Ship HMS Lambridge
0005=Q Ship HMS Edgehill
0006=Q Ship HMS Brutus
0007=Q Ship HMS Cyprus
0008=Q Ship HMS Looe
0009=Q Ship HMS Antoine
0010=Q Ship USS Atik
0011=Q Ship USS Captor
0012=Q Ship USS Asterion
0013=Q Ship Uss Big Horn
0014=Q Ship USS Irene Forsyte

Sailor Steve 03-20-09 11:21 AM

Thanks Jim. I'll make sure that gets into the next Ship Names update.

Whenever that may be.:rotfl:

Jimbuna 03-20-09 11:43 AM

Quote:

Originally Posted by Sailor Steve (Post 1068928)
Thanks Jim. I'll make sure that gets into the next Ship Names update.

Whenever that may be.:rotfl:

Soon I hope....can't have too many ship names :up:

FIREWALL 03-20-09 12:06 PM

I'ii just say..... Thx Jim :salute:

Murr44 03-20-09 12:48 PM

Quote:

Originally Posted by jimbuna (Post 1068741)
I didn't test the Q Ship mod for 2.1 0n GWX3.0 but reports are coming in that it works fine.

What I have done on the mod version for GWX3.0 is add further instructions in the readme ie:

Copy and paste the following into your
C:\Program Files\SH3 CommanderGWX3.0\Cfg\Ship names Cfg:

[LOV]
0001=Q Ship HMS Chatsgrove
0002=Q Ship HMS Maunder
0003=Q Ship HMS Prunella
0004=Q Ship HMS Lambridge
0005=Q Ship HMS Edgehill
0006=Q Ship HMS Brutus
0007=Q Ship HMS Cyprus
0008=Q Ship HMS Looe
0009=Q Ship HMS Antoine
0010=Q Ship USS Atik
0011=Q Ship USS Captor
0012=Q Ship USS Asterion
0013=Q Ship Uss Big Horn
0014=Q Ship USS Irene Forsyte

OOPS!:oops: I didn't know that they had to go there too. I had typed them into the Ship Names file in the Sea folder in my SH3 install.

Thanks for clearing that up.:up:

Jimbuna 03-20-09 02:19 PM

Quote:

Originally Posted by FIREWALL (Post 1068956)
I'ii just say..... Thx Jim :salute:

Your welcome matey http://www.psionguild.org/forums/ima...s/thumbsup.gif

@Murr44.....type 'SCF=Small Coastal Freighter' into your EnglishNames CFG inside the Sea Folder http://www.psionguild.org/forums/ima...s/thumbsup.gif


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