WAC 5.0 Update
Hi guys!
I plan to update the WAC and want to know what mods this update should have? What ideas do you have? Regards Han |
hello Han ,
with Front End included , more simply....... |
Just auf short list what is planned:
-FM interior for type VII -FM interior for type IX (ported from type VII) -Tommy_99 interior Type II -NEW Tommy_99 Type II engine room -FrontEnd included and matched to WAC -Frozen harbours from veers -Wide Screen Mod -Enigma machine (usable) -Commando Radio messages encrypted with enigma Codes -Improved museum -Wolfpack matched campaign -New units -extended challenge Mod There is still much to do... I also have more ideas like destructive buildings but time is limited. |
I wanna see those mods in GWX too.
It's a pity that GWX Team have gone and nobody develop this project now. I want another HanSolo for GWX :) |
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destructive buildings? :hmmm: what does that imply? what does it mean? :o
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Also, there is a lot of ships with scripts by Wreford Brown. Nice to see the ships and planes included in the new version. What about the Wise&Kovall Type VII and Type IX new models (they are better than SH5)? Contact Wise to that :up: Please! New Lorient port mod is a must have for Type IX boats in Flotilla 2. All the best! Fitzcarraldo :salute: |
Hi Han!
Geile Idee! Das freut mich! -Perhaps a small update for the Commander? -H.sie's Implentments for WAC?(i'm a bit to "Faul"!)for manually changing...Stiebler Implentments,too? -Ziczacing Layers For Vessels and Convois? (they are all to easy to find!) -Raising or lowering speed of ships when sighting Uboats or Torpedos?(Besserer Ausweichkurs), -More (or better the most) Marchants armed with guns also at the beginning and the earlier wartime?(Churchill gave a order to arm all the marchants to avoid surface attaks of U-Boats!just after war starts!) Or did they hit themselves,especially in Convois? -More allied Planes with the correct range?(Better modelling of the gap in the Atlantic in way the war goes because i do'nt remember being attacted by planes out of the coastel waters,but this is perhaps my Problem,never played a campaign after 1943. -The Convois are'nt big enough because I read in books that Convois containing more than40 or 60 marchants;in SH3 I never see a convoi with more than 20-24 ships! Is someting of this possible because of limitations of hardcoded or the system requierements? Thank You for the big work at this game to all modders!!! Geetings!:) |
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'destroy ... research Station..etc.' But will surely not be in this update. @fitzcarraldo Maybe Ma GUI. Did not compare the WS Mods until now. Only worked on the new interiors. What so you mean with these scripted ships? New Lorient I have to see... Cause WAC4.1 was already released with many new realistic ports. New 3d models from wise.. I also have to see. What are the improvements to wac4.1 models? @stahlsarg-tobi Zickzacking convoys with changing speed are already included in wac. Better escape AI is maybe hardcoded.. Maybe stiebler or h.sie can solve this Atlantic gap is a good idea. Bigger convoys is possible. But will definately ne cpu intensive. Have to look what convoy sizes are in WAC now. |
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Regards. Fitzcarraldo :salute: |
As I wrote on german marinesims forum:
All the MODS from Aces, like - super turms - crew stands on deck - Advanced bunker Anvarts MODS: - Radar Antenna ("Funkpeilrahmen") up/down - FuMo 30 up/down |
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But...Aces never did a compatible Super Turms for FM Interiors 2. Only work with FM Interior 1.0. Regards. Fitzcarraldo :up: |
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Regards F. |
HanSolo78, there is an opportunity to do something related to Neu-Schwabenland? It would be interesting...........
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Maybe it is only the cameras.dat that must made compatible, should be not a big problem! :03: |
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