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-   -   Enormous potential- SH5 allows scripting! (https://www.subsim.com/radioroom/showthread.php?t=162719)

scrapser 03-01-10 10:33 AM

So does this mean it would be possible to completely change SHV to be akin to SH3 with all boats available, accurately modeled, and include the full period of the war? In short, an upgraded version of SH3? Perhaps even include the PTO? That would be incredible but I'm probably dreaming right now.

Drifter 03-01-10 10:34 AM

Quote:

Originally Posted by Safe-Keeper (Post 1285739)
I was not aware of these mods. Methinks I must have another look at the Oblivion modding scene, because while I love Oblivion, I was pretty displeased that it wasn't more immersing (I missed things like having to sleep, having to eat, your clothes getting wet, etc.).

Either way, this is awesome news:yeah:!

Please try Oblivion again. You have no idea what modders have done to that game compared to vanilla. Amazing stuff indeed.

Look here:

http://planetelderscrolls.gamespy.co...ir=DESC&w=&p=1

http://www.tesnexus.com/

My No Psychic Guards mod has almost 57,000 downloads now! One of the most popular mods for Oblivion.

Anyways, I don't want to hijack my own thread. I wish I could get a look at some of the SH5 script commands. :hmmm:

gutted 03-01-10 10:36 AM

I had several gigs worth of Oblivion Mods on my last playthrough... one of the best games ever once modded.

Drifter 03-01-10 10:39 AM

Quote:

Originally Posted by scrapser (Post 1285749)
So does this mean it would be possible to completely change SHV to be akin to SH3 with all boats available, accurately modeled, and include the full period of the war? In short, an upgraded version of SH3? Perhaps even include the PTO? That would be incredible but I'm probably dreaming right now.

I cannot really say for sure as I do not yet know how limited the scripting is for SH5. If the UBI devs were really liberal in the script commands made available in the tool set, then I can see almost unlimited potential. Yes, your dream SH5 might actually happen someday.

But I'm not trying to give anyone false hopes here. We will just have to wait and see.

Heretic 03-01-10 10:42 AM

Quote:

Originally Posted by Safe-Keeper (Post 1285739)
I was not aware of these mods. Methinks I must have another look at the Oblivion modding scene, because while I love Oblivion, I was pretty displeased that it wasn't more immersing (I missed things like having to sleep, having to eat, your clothes getting wet, etc.).

Either way, this is awesome news:yeah:!

Look for Delte's Thread of Immersion mods. Great stuff from like-minded folks.

Safe-Keeper 03-01-10 10:43 AM

Quote:

Please try Oblivion again. You have no idea what modders have done to that game compared to vanilla. Amazing stuff indeed
I thought I had it made when I found the UI fix (made text smaller and whatnot) and the community patch that fixed like a million bugs.

I'll go have another look to be sure:):

Quote:

Look for Delte's Thread of Immersion mods. Great stuff from like-minded folks.
Found it!
http://www.bethsoft.com/bgsforums/in...c=1046815&st=0

[/off-topic :P ]

Gedis 03-01-10 10:45 AM

integrated scripting is good, but when there gonna be a lot of mods and lots of different aproaches, causing lots of scripts, there gonna be a performance loss too.
same happened to ofp/arma...
i vote yes to scripting, but only where it is really needed.

P.S. my first post in subsim after years of anonimous reading/watching :)

rik007 03-01-10 10:45 AM

That is very good news indeed. I see already hooks for events like DC, Fire. Need to exercise my python knowledge. :)

Drifter 03-01-10 10:48 AM

Good. I am happy to see modders here are awakening to the potentially unlimited power of scripting SH5. Go get 'em guys. :rock:

Drifter 03-01-10 10:51 AM

Quote:

Originally Posted by Gedis (Post 1285774)
integrated scripting is good, but when there gonna be a lot of mods and lots of different aproaches, causing lots of scripts, there gonna be a performance loss too.
same happened to ofp/arma...
i vote yes to scripting, but only where it is really needed.

P.S. my first post in subsim after years of anonimous reading/watching :)

I agree. Many Oblivion mods are incompatible with each other due to conflicting scripts. And yes, sloppy scripts can really kill game performance.

But all in all, I think there should be a celebration that they even included scripting ability in SH5. :sunny:

karamazovnew 03-01-10 11:00 AM

Quote:

Originally Posted by Drifter (Post 1285751)
My No Psychic Guards mod has almost 57,000 downloads now! One of the most popular mods for Oblivion.

OMG I think I downloaded that mod 10 times or more :haha:. Oblivion did allow one to practically turn it into another game altogether. I used about 100 mods in it and it felt more like Stalker than Oblivion.

Now scripts are fun and all, but the main question is: will we be able to CREATE variables and save/load their status in the normal Save files? If so... my god this will be fun :haha:

Onkel Neal 03-01-10 11:04 AM

Should I amend the title to "complaining" ?

Drifter 03-01-10 11:07 AM

Quote:

Originally Posted by karamazovnew (Post 1285797)
OMG I think I downloaded that mod 10 times or more :haha:. Oblivion did allow one to practically turn it into another game altogether. I used about 100 mods in it and it felt more like Stalker than Oblivion.

Now scripts are fun and all, but the main question is: will we be able to CREATE variables and save/load their status in the normal Save files? If so... my god this will be fun :haha:

Hey, I hope you liked that mod. As you know, it allows killing people without guards always popping up out of nowhere. Assassin characters are so much more fun. Hehe.

Anyways, as far as saving modded games, I'm really not sure how that works. :hmmm:

karamazovnew 03-01-10 11:07 AM

Quote:

Originally Posted by Neal Stevens (Post 1285805)
Should I amend the title to "complaining" ?

Whining is better under the circumstances. Most of us haven't yet bought the game. Thus we can only whine :wah:

Quote:

Originally Posted by Drifter (Post 1285808)
Hey, I hope you liked that mod. As you know, it allows killing people without guards always popping up out of nowhere. Assassin characters are so much more fun. Hehe.

Anyways, as far as saving modded games, I'm really not sure how that works. :hmmm:

I was more of a "scared cat hiding in the dark" than "assassin" but it sure was great to kill a merchant and steal his mithril armor without Monty Python guards hearing me from 10 km away. Your mod one of the essential fixes to the game. So let me also wish you a great welcome to this community and hope to see mods for SH5 from you :D

As for variables and save games, if it works as Oblivion did, it should be ok. For example, the hunger mod saved the status of a user-created variable.
There's one more thing I actually DO worry about. They said that you can't write stuff in the commander's log. That's so easy to do that I need to wonder why they chose not to implement such a simple thing. It would be a great asset if we could create Text-Boxes and buttons that take those variables and start scripts based on them. If we could mod in stuff like "increase depth by X meters", we could turn this baby into pretty much the perfect sim :D

Drifter 03-01-10 11:08 AM

Quote:

Originally Posted by Neal Stevens (Post 1285805)
Should I amend the title to "complaining" ?

How about just:

Enormous potential- SH5 allows scripting!

That would be nicer. Thank you. :salute:


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