Discord-Server
Hi,
we're happy about the massive interest regarding our mod and decided to grant the interested community access to our Discord, so you could get in touch with us easier and be informed sooner about new releases and upcoming features. Also if you want to help us with remarks, suggestions, beta-testing, or in any other way that's also the prefered way to go since it is easier to get the information spread to all developers. This is the link to the Discord, we hope to come in contact with you soon: https://discord.gg/8XAMaSs |
a version for nygm could be great, im making a hybridation from nygm and russian gwx that is really interesting and adding this to the frankenstein would be interesting.
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KUrtz |
Hi Community,
here are some sneak peaks from the smoke floats in bad weather conditions. Stay tuned for more news. https://i.ibb.co/pjW3cyJ/Smoke-Float-1.png https://i.ibb.co/5nGwRVt/Smoke-Float-2.png https://i.ibb.co/9tFyfgb/Smoke-Float-3.png https://i.ibb.co/WG2Tbbn/Smoke-Float-4.png https://i.ibb.co/sFXgzHM/Smoke-Float-5.png https://i.ibb.co/p4SyMyC/Smoke-Float-6.png https://i.ibb.co/zHjK5YG/Smoke-Float-7.png |
:o Wow ! Blocking vision too ?
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Unfortunately we couldn't make smoke screens to affect AI visual sensors as well as player's vision though. The smoke floats will be ignited directly on the decks of the ship classes which historically carried them or, as you can see from Padi's screenshots, they will be dropped as actual floating smoke-generating devices. As the real HC floats they will emit smoke for ca 20 minutes and they will sink after ca. 40 minutes from when they were dumped. Not all the ships of a given class will carry them, but only a few selected vessels based on ship loadout. |
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Outstanding ! Unfortunate about the AI sensors, but blocking player's is more the point I would think. |
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Another little shortcoming is that we couldn't find a way for triggering the smoke effect as soon as a submerged submarine is detected. For now, the destroyers equipped with smoke canisters will only use them against ships, surfaced submarines and raised periscopes at a maximum range equal to the range of their visual sensor. We could also make them to start laying smoke during depth-charge runs, when they are about on top of the estimated U-boat position, but I am not sure that such a tactic would make any sense. |
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Even having them is great, anything else is a plus. I wouldn't consider no screen for a submerged sub a problem. I know smoke was a common surface battle tactic. Any idea how often it was even used against subs ? |
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How to know if a model used in a megamod as nygm or gwx, is viable to use the equipment file in this mod?
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