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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] open beta ANZACMICKS DAMAGE IMMERSION V0.5 (https://www.subsim.com/radioroom/showthread.php?t=145485)

Kitzbuell 08-14-09 07:13 PM

Mick,

Looks great! I would love to give it a cruise but I seem to be having a problem with Filefront and your link. I haven't downloaded from there in a couple of months and they seem to have drastically altered their portal. A site search for you or your titled file comes up empty. Is there another source from which to download? :damn:

Kitzbuell 08-14-09 07:20 PM

Quote:

Originally Posted by rs77 (Post 1148242)
I think that it's available at bts-mods (which is currently unavailable)

If you really want it and you need it now, here you go:

http://www.mediafire.com/file/wwwimlehoyz/ANZACMICKS DAMAGE IMMERSION.7z


Woops ... I somehow missed this post ...:oops: ... sorry ... my bad ...

Scape 05-16-10 04:31 AM

Can this be used with Lifeboats&debris V4?

Jankowski 05-16-10 05:47 AM

does this include holes for the 2cm flak gun? im pretty sure the bullets didnt just bounce off ships....

Silverleaf 05-16-10 01:20 PM

Been so long since any work has been done on this, but I'm curious if anyone knows if a similar mod has been created for use with GWX 3.0?

Seems a waste not to take advantage of this sort of work - not that I'd even know where to start with such a modification, so a tip of the hat to the missing anzacmick.

h.sie 05-17-10 02:38 AM

I prefer the Damage Texture Mod from Vikinger.
See my filefront page

Silverleaf 05-17-10 03:37 AM

Do you have any screen shots of this mod in action?

Magic1111 05-17-10 03:45 AM

Quote:

Originally Posted by Silverleaf (Post 1395139)
Do you have any screen shots of this mod in action?

Enable the MOD via JSGME and go to the Marine Academy (for example the Deckgun- or Torpedo Examination) and so you can check by yourself whether you like the MOD! ;)

If not, disable simply the MOD via JSGME and that´s it ! :03:

Best regards,
Magic

h.sie 05-17-10 03:53 AM

No screenies. Sorry. Simply install using JSGME and try out.

Silverleaf 05-17-10 04:06 AM

I currently use:

GWX 2.1 (3.0)
OLCE 2.0
RB_SH4_Effects_for_SH3_2_03
Lifeboats for SH3
Rowers for SH3
SH3 Commander

Will this work with this setup?

Magic1111 05-17-10 01:16 PM

Quote:

Originally Posted by Silverleaf (Post 1395151)
I currently use:

GWX 2.1 (3.0)
OLCE 2.0
RB_SH4_Effects_for_SH3_2_03
Lifeboats for SH3
Rowers for SH3
SH3 Commander

Will this work with this setup?

Yes, of course ! Because there are only two .tga (Picture-) Files ! This has nothing to do with the other MODs that you used !

Best regards,
Magic

nycoroner05 05-23-10 02:56 PM

Link Not Working
 
I cliick on your link anf just get the Filefront page.

nycoroner05 05-23-10 02:58 PM

Found it
 
Found it. Sorry

pditty8811 07-30-11 10:33 PM

Is anyone using this mod?

I'm thinking it might be an alternative to torpedo damage final ver2.0 but I wasn't so sure. Is it a realisitc look?


I am sort of unsure as the first picture the creator and OP posted looks alittle iffy.:-?

-pidtty8811

david-dutch 08-01-11 02:05 PM

Yep. Results look a less dramatic than the OPs screen shots, It also shows damage from deck gun shots. Works well in NYGM and GWX3 (tried it in both). I activate it first and let all later mods overwrite as needed - still works.


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