SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] WB's .mis files (https://www.subsim.com/radioroom/showthread.php?t=179398)

Wreford-Brown 01-23-11 04:50 AM

[REL] WB's .mis files
 
Do you want to add more ships and aircraft to your campaign?


There are a lot of talented modders out there who have given us a huge number of ships, aircraft and land models that have seriously enhanced SH3. Where modders have created generic ships such as merchants or DDs we have a high chance of seeing them as ships are usually generated at random from all of the ships of that type that you have enabled in your SH3 install. Where modders have created more specific ships, such as a US battleship, you will only see it in a convoy which asks for a US battleship to be generated in it. This makes seeing a particular capital ship less likely.

In the past I've created a number of mods that are JSGME installs to add ships and aircraft to the game. Testing this type of mod was laborious and sometimes frustrating but the hardest part was trying to make the mods compatible with all of the supermods that are out there. In order to increase compatibility, I've gone back to basics with this latest series of releases which means that you'll have to do a little bit of work yourselves but can add the scripts to whichever mod or supermod you're using.

What I've created are a few .mis files which script the ship or aircraft onto its historic routes in game. There is still a chance of seeing the ship randomly generated in a convoy, but if you want to sink her you just need to do a little research - if she was providing support to Allied troops in North Africa over a particular period then you'll find her there in game.

Some modders have kindly given me permission to include their models with my .mis file so the download becomes a one-stop-shop to get both the ship and the script to put it into your game. Where modders either haven't given permission or haven't yet responded to my request you'll just get the .mis file and the download location will be in the Readme. If permission follows then I'll update the mod and let you know.

Before you start, there are two things that you need to know about scripting units into your game:
1. Every computer has a different capacity when running SH3. My rig tends to CTD when the campaign_SCR file gets larger than around 8200MB and the problems that some people have had when trying to run IABLs awesome Merchant Fleet Mod are quite well publicised. I recommend adding one ship at a time rather than adding them is batches as this gives your best chance of finding the top end of your computer's capability.
2. Some ship models are incompatible with others and can cause CTDs. Generally, a single ship makers models are all compatible with one another but problems can happen when using models from different ship builders. Again I recommend adding one ship at a time to find any incompatibilities.

The method for enabling these mods may appear tricky but, with a bit of practice, it is actually quite easy. If you do find it hard, spare a thought for the supermod teams who have spent months doing this to give us the supermods that we all know and love!

The method:
1. Enable the ship model through JSGME.
2. Start SH3 and ensure the ship appears in the Museum. This will give you your first error check - if it appears in the museum then you're good to script it in.
3. Copy my .mis file to your desktop
4. Find your campaign_SCR file (default location is 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR') and copy to your desktop. This will act as a backup in case anything goes wrong
5. Open SH3 Mission Editor at 'C:\Program Files\Ubisoft\SilentHunterIII\Sh3MissionEditor'
6. Select 'Open (Normal Mission)' or use shortcut [Ctrl-O]
7. Open: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR'
8. Select 'File'
9. Select 'Merge'
10. Check the 'Mark merged data as saveable' box
11. Select 'OK'
12. Open my .mis file on your desktop
13. Select 'File'
14. Select 'Save Scripted Layer As'
15. Save in: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign'
16. File name 'Campaign_SCR'
Start SH3 and hunt her down!

The first one for your collection is molke2005's HMS Terror:
http://i733.photobucket.com/albums/w...sHMSTerror.jpg

http://www.mediafire.com/?9woypwsp41cns9r

Download it at my MediaFire site and enjoy.

fitzcarraldo 01-23-11 07:02 AM

Excellent, WB!!! It´s the type of tutorial we need...:woot:

Best regards.

Fitzcarraldo :salute:

Magic1111 01-23-11 07:29 AM

Quote:

Originally Posted by fitzcarraldo (Post 1580319)
Excellent, WB!!! It´s the type of tutorial we need...:woot:

Best regards.

Fitzcarraldo :salute:

Agree, wonderful !!! :woot::rock::rock:

Wreford-Brown 01-23-11 08:45 AM

molke2005's HMS Kent
http://i733.photobucket.com/albums/w...05sHMSKent.jpg

http://www.mediafire.com/?28ln76941l1l2q7

molke2005's USS Iowa
http://i733.photobucket.com/albums/w...05sUSSIowa.jpg

http://www.mediafire.com/?oceg2wd29ug99yu

molke2005's USS Nevada
http://i733.photobucket.com/albums/w...sUSSNevada.jpg

http://www.mediafire.com/?pte29g7xtdp433g

Wreford-Brown 01-23-11 08:46 AM

Alex's Do24T3
http://i733.photobucket.com/albums/w.../AlexsDo24.jpg

http://www.mediafire.com/?c4br889604rkt8a

Herr-Berbunch 01-23-11 09:38 AM

Sweet WB, et al, sweet. Thank you very much. :up:

Borgneface 01-26-11 02:30 PM

Fantastic Job Wreford-Brown :DL
I kept wondering if it was enough just to add a ship in the game (GWX3) to see the new ship in your campaign....I have the answer now :yeah:
How very good of you to think about that....And your tutorial is so well done that it makes the all process very easy.

I have just one question....I cannot open your Mission file ".mis file for JoC_'s HMS Argus (locked)" beeing locked It asks for a Password to open the Zip/rar....any way you can help me here ?

Thank you so much for all you work....

Justy wondering......Would you like French translation of you Tutorial and any on the readme? I am sure our comrades French speaker would love to be able tyo use your work.....(Mille Sabord Forum is the obvious place...

If you would like this Just PM me and I'll start following all requirements you might have.

Good hunting

Borgneface

Wreford-Brown 01-27-11 10:36 AM

Quote:

Originally Posted by Borgneface (Post 1583309)
I have just one question....I cannot open your Mission file ".mis file for JoC_'s HMS Argus (locked)" beeing locked It asks for a Password to open the Zip/rar....any way you can help me here ?

I haven't yet received permission to use the ship model - the mod is on MediaFire so the ship modeller can check the file and let me know that he's happy with my mod. If not, I'll adjust the file until he is happy but it stays password protected until I get permission. They did the hard work, I just scripted it and while I'm happy for anyone to use my .mis files they must ask permission from the modeller to use their ship or aircraft.

Quote:

Originally Posted by Borgneface (Post 1583309)
Just wondering......Would you like French translation of you Tutorial and any on the readme? I am sure our comrades French speaker would love to be able to use your work.....(Mille Sabord Forum is the obvious place...

I would love you to translate one of the Readmes into French so our French speaking colleagues can enjoy the mods. If anyone could do the same for German I'd be really grateful and please feel free to post on the French and German forums to spread the word about these mods.

Wreford-Brown 01-31-11 02:32 PM

While I'm waiting for a couple of permissions, here's a re-release of one of my earlier mods - Mikhayl's Maiale:
http://i733.photobucket.com/albums/w...own/Maiale.jpg

http://www.mediafire.com/?y8tr7tfe4414v5b

Wreford-Brown 02-01-11 03:02 PM

Another re-release - AH_Thor's Churruca destroyer:
http://i733.photobucket.com/albums/w...ruccaClass.jpg

http://www.mediafire.com/?n49ccb2r5xok70a

Magic1111 02-01-11 05:22 PM

Hi WB !

Wonderful work :up:, but forgive me when I ask, can you please do more .mis Files with airplanes instead ships, see this posts from another Thread:

http://www.subsim.com/radioroom/show...6&postcount=31

http://www.subsim.com/radioroom/show...0&postcount=36


Is it possible please? :D

Best regards,
Magic:salute:

A6Intruder 02-02-11 12:52 AM

Quote:

Originally Posted by Magic1111 (Post 1588537)
Hi WB !

Wonderful work :up:, but forgive me when I ask, can you please do more .mis Files with airplanes instead ships, see this posts from another Thread:

http://www.subsim.com/radioroom/show...6&postcount=31

http://www.subsim.com/radioroom/show...0&postcount=36


Is it possible please? :D

Best regards,
Magic:salute:


Be patient my friend.:D
Best regards:salute:

Magic1111 02-02-11 02:23 AM

Quote:

Originally Posted by A6Intruder (Post 1588857)
Be patient my friend.:D
Best regards:salute:

Okay, I´ll do so.....:D

...but in my opinion we have in the Super-MODs enough ships included...:03:

What we more needed (in my opinion) are more airplanes scripted ! ;)

Okay, okay, I´ll be patient....! :D

Best regards,
Magic

Wreford-Brown 02-02-11 10:02 AM

As promised, the first of the new batch. Testpilot1978 and rowi 58 have kindly given me permission to script some of their aircraft. Here is their BV138:
http://i733.photobucket.com/albums/w...wi58sBV138.jpg

http://www.mediafire.com/?7bdqj3zbk8hhjyr

Magic1111 02-02-11 12:14 PM

Quote:

Originally Posted by Wreford-Brown (Post 1589065)
As promised, the first of the new batch. Testpilot1978 and rowi 58 have kindly given me permission to script some of their aircraft. Here is their BV138:

Many, many thanks WB ! :woot: Excellent !!!!!!! :yeah:

Best regards,
Magic:salute:


All times are GMT -5. The time now is 09:33 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.