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-   -   [REL] OLC 'Gold' MkIId (https://www.subsim.com/radioroom/showthread.php?t=147667)

onelifecrisis 02-01-09 03:25 AM

[REL] OLC 'Gold' MkIId
 
This is an Environment & GUI "combimod" for GWX3 (previously known as the OLC Ubermod for GWX2).


Downloads:


Get MkIIc from the SUBSIM downloads section (here). An upgrade from MkIIc to MkIId is available at my FF page (here).



If you're new to this mod:

There's a download in the SUBSIM download section called "OLC GUI Video Tutorials" (here) which explains how to use my GUI. Be sure to read the description text on the download page as it contains some things that were not covered in the videos.



Compatibility:
  • OLCG2 is not compatible with the Malfunction and Sabotage options in SH3 Commander. Please make sure those options are disabled.
  • I strongly recommend the use of makman94's TMT Mod (here) with OLCG2.

New in MkII:
  • A much-improved horizon. Clouds, ships and smoke will now fade into the horizon much more convincingly than before (new sky graphics are included to achieve this effect); distant ships don't "float in the fog" anymore and the horizon line is drawn at the correct distance, so ships less than 8km from you will look like they've not reached the horizon yet, where as ships more than 8km will look like they're "over" the horizon.
  • Better framerates. Yes, better! Contrary to my previous statements, this new version actually improves framerates rather than making them worse.
  • Slightly tweaked water reflection settings.
  • Subtle changes to the cloud and wave textures.
  • A global tweak to the waves: I've increased the "ChoppyWave" value from 0.03 to 0.04, which makes the water look better IMO (slightly more WAC-like). I stayed away from this setting in the past because I couln't be arsed to test it for adverse effects, but I've now tested various values of this setting and can confirm that it has no impact on sensors. It's impact on "physics" (ship motion/speed/sinking mechanics) is more difficult to determine, but I've noticed no obvious adverse effects even with large changes so I think the small increase from 0.03 to 0.04 is quite safe.
  • Fixes for some particle effects which were still suffering from the "glow in the dark" problem (with or without EDE).
  • Smaller map contact drawings for individual units. This makes it easier to see where individual units are, relative to your boat, and also means that single ships now look different to small convoys on the map.
  • The option to use the Longer Repair Times mod by nvdrfiter (v2.04 FULL is included in OLCG2 and has been modified for compatibility with OLC GUI).
The environment and the GUI are inseperable. I would like to have split them for this release but unfortunately the horizon improvements won't work very well without the "correctly rendered waves" trick used in my GUI, and of course the GUI requires the environment (as before) so the two mods are mutually dependent now, I'm afraid.

Please note that in order to accomodate some of the horizon changes, the maximum visibiliy was reduced a tiny bit (just a few hundred metres).

http://farm4.static.flickr.com/3635/...327d24d1_o.jpg

Castout 02-01-09 03:34 AM

Thans OLC be downloading the mod.

Is there any way to make your GUI mod to be fully compatible with widescreen fix mod?

Plase I'm sure there are many widescreen players out there who use your GUI mod.

onelifecrisis 02-01-09 03:43 AM

Quote:

Originally Posted by Castout
Is there any way to make your GUI mod to be fully compatible with widescreen fix mod?

I'm afraid not. Lots of problems with that, and no solutions. And frankly, even if it were possible (which I assure you it isn't) I still wouldn't do it (no offense intended I'm just being honest).

Hitman 02-01-09 04:21 AM

Are the storm waves smaller or is it just an optical illusion? :hmmm:

onelifecrisis 02-01-09 04:25 AM

Quote:

Originally Posted by Hitman
Are the storm waves smaller or is it just an optical illusion? :hmmm:

Well that's the Bismarck mission which takes place in 9m/s winds, not 15m/s if that's what you were thinking?

Wilhelm Keppler 02-01-09 04:28 AM

Very impressive work :up:

Kpt. Lehmann 02-01-09 04:37 AM

Nice work OLC!

http://i46.photobucket.com/albums/f1...rmee33ko01.gif

GOZO 02-01-09 04:55 AM

Thanks matey!:salute:

This we have longed for.

/OB

Hitman 02-01-09 04:59 AM

Quote:

Well that's the Bismarck mission which takes place in 9m/s winds, not 15m/s if that's what you were thinking?
Probably so. It's just that I remembered bigger waves in that mission and thought that may be you had made them smaller -which is something I'm looking to do if possible, as I want heavy seas but not storms, which are too frequent for my taste-

Thanks :yeah:

Alex 02-01-09 06:01 AM

Thanks a lot, mate ! :sunny:

:up: :rock:

Trefoil 02-01-09 09:56 AM

Much appreciated, OLC:yeah: - I haven't upgraded to GWX Gold yet, partially because of possible compatability issues with your Ubermod.

robbythesub 02-01-09 01:34 PM

OLC Mod
 
Great work as always and much appreciated.

Shame we cant range the deck gun easily but I read your reasons and fully understand, the mods outweighing the lack of this facility.

Cheers! :up:

Jimbuna 02-01-09 03:46 PM

Top drawer mate http://www.psionguild.org/forums/ima...s/thumbsup.gif

filefool 02-01-09 07:41 PM

That's an awesome mod, thanks a lot OLC!

Just a little request:

Is there any way i can get the map marker back? The circle when zooming out and the u-boat scheme when zooming in?

I have a hard time navigating my boat manually, when i don't know wehre i'm heading...:88)

Castout 02-01-09 08:28 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Castout
Is there any way to make your GUI mod to be fully compatible with widescreen fix mod?

I'm afraid not. Lots of problems with that, and no solutions. And frankly, even if it were possible (which I assure you it isn't) I still wouldn't do it (no offense intended I'm just being honest).

I appreciate you being frank with us :) . Thanks anyway I've always enjoyed your mods. Will try this one.


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