SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Indie Subsims (https://www.subsim.com/radioroom/forumdisplay.php?f=174)
-   -   ColdWarSubmarineSimulator (https://www.subsim.com/radioroom/showthread.php?t=206748)

Hawk66 08-18-13 01:42 PM

ColdWarSubmarineSimulator
 
So, finally I have also my own indie project - similar like my favorite sim "RedStormRising".

If you like, visit my Blog, which includes also a youtube video about its current state.

Any feedback is welcome :).

Nexus7 08-18-13 02:22 PM

Very nice what you already obtained!
The "lost contact" message is something I would like in the SA series... I wonder why it's been omitted ?

vimza 08-18-13 07:14 PM

Been along time since i played Red Storm Rising and it will be nice with a updated game inspired by it. I work on my own hobby sim so we might swap ideas in the future :).

Cool sonar display :).

Hawk66 08-19-13 01:37 AM

@Nexus7: Yes, that it is strange and it is not tough at all to implement such notifications.

@vimza Sure, we might exchange ideas :)

vimza 08-19-13 05:21 AM

Hawk66, do you have any good links to guides that describe how the sonar display works and how it is used?

Hawk66 08-19-13 07:01 AM

Quote:

Originally Posted by vimza (Post 2102356)
Hawk66, do you have any good links to guides that describe how the sonar display works and how it is used?

No, not that I am aware of and it depends also on the UI technology you are using. I use .NET, which is uncommon in developing simulations/games but the provided UI framework is much richer and more sophisticated than your typical c++ engine if you are implementing 2D consoles.

vimza 08-19-13 07:30 AM

Been thinking about a way to support two or more player controlling the same submarine in my game and a Sonar/Radar station would make sense. See if i can create some activities that seems fun enough for it to work.

Any idea when we can see a first alpha version of your sim :)?

Hawk66 08-19-13 08:12 AM

Alpha ?

Far, far away ;)...seriously I would like to do this full-time but then who pays my bills ;)...and you cannot sit from the morning to late night in front of the PC...

My roadmap for the next months is

- adding Towed Array (starting this week)
- adding Narrowband Sonar
- adding TMA, read only

If then people want to help by testing/giving feedback, I simply release a develop snapshot...but this will not be anything in terms of a 'game'.

vimza 08-19-13 09:10 AM

Cool, let me know when you need some testing/feedback then :).

FERdeBOER 09-14-13 04:19 PM

Go on! A "new" RSR sounds amazing to me...

Hawk66 09-14-13 04:25 PM

Yup... Next update will include an updated BB sonar + Towed array...

Hawk66 09-28-13 06:15 AM

Update: Towed array is now working, together with other changes. Just check out my blog if you are interested in the details.

biosthetique 09-29-13 10:24 AM

Looked at you blog and the vid.

I like the automatic adjustment of track clicking beside it.

Nice Work.

Keep pushing!

Hawk66 10-19-13 12:38 PM

So, next update, mainly about the Narrowband sonar station. I've also added a short yt video.

Hawk66 10-25-13 10:56 AM

Which officer is responsible for the TMA process?

I am currently implementing the AI agents, simulating navigator, cow and so on...thanks


All times are GMT -5. The time now is 06:26 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.