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-   -   Realistic ships density? (https://www.subsim.com/radioroom/showthread.php?t=235826)

yyzBegonia 12-10-17 08:44 PM

Realistic ships density?
 
I just started a new career with FOTRSU. It's sooooo cool, the huge variety of ship types really relieves me from been bored by previous-used RSRD's few types of cliche...
There is basically only one thing I'm not very fond of... I started career from the beginning of 1942, made a 2-weeks patrol. In the mere week I encountered with 2 merchants and one super convoy, made me earned over 20,000 tonnage of kill:arrgh!: After I back to the base I checked the ACE list and I found that I'm at the top with over 20k tons, while the second one only got 5k tons lol:o It seems as if I am the super hero of America, cool. But that's not what I expect......:hmmm: If you check the historical diary you may find that the chance of a submarine encounter a ship is most rare, especially the first two years of the war. Skippers usually spend months with nothing to do, and that's why they became so ecstatic when they find one. I found that in RSRD the ship density had been greatly reduced from stock, however, still higher than history. I don't know if the game code allowed developers to modify the ship and convoy's spawn mechanics, but I still hope there could be an optional mod to reduce the ship density in FOTRSU, at least to the RSRD's level...:D That will be a great improvement to immersion!:salute:

Faith 12-11-17 09:35 AM

The FOTRSU team has announced that when they think the mod has reached a "final" state, they'll be making small "plugin" mods so anyone can tailor their game to their taste.
Realistic options will almost certainly be one of those, so don't worry. :03:

yyzBegonia 12-11-17 10:17 AM

Quote:

Originally Posted by Faith (Post 2530328)
The FOTRSU team has announced that when they think the mod has reached a "final" state, they'll be making small "plugin" mods so anyone can tailor their game to their taste.
Realistic options will almost certainly be one of those, so don't worry. :03:

Oh that will be greeeeaaaat!! Can't wait for the final release! :D

Red Devil 12-12-17 12:45 PM

whats FOTRSU?

Rockin Robbins 12-12-17 01:48 PM

Quote:

Originally Posted by Red Devil (Post 2530572)
whats FOTRSU?

We are Fall of the Rising Sun Ultimate Edition, consolidating the best work of the Aces of the Deep's Fall of the Rising Sun versions into a brand new creation. FOTRS v1.5 was written for SH4 v1.4, not the latest version, which just about everyone here at Subsim plays. Also, it was tweaked as a cooperative game, so it had difficulty really high, twice as high as TMO.

We've made everything work in v1.5 U-Boat Missions, partially defanged the AI and corrected lots of errors that have crept into all SH4 mods for ten years. We've doubled the number of ships on the oceans, feature AOTD_MadMax's total rework of graphics and sound, which are amazing, but our crowning achievement, finally, after 10 years, when you center the rudder, the crewman says "Rudder amidships."

That alone proves our vast superiority over all that has come before......well, it is significant.:D

My SH4 computer is down, CapnScuvy is working on some major accomplishments, including torpedoes launched from enemy warships, we're waiting for, S7rikeback and propbeanie are working on landing craft for invasions. We'll play with the new version and wonder if we're complete for stage 2: FOTRSU certified plugin mods that will allow the player to customize their game in a manner that is guaranteed not to screw the pooch.

We'll have different levels of enemy AI, periscope and recognition manual options, lots of stuff that some like and others don't, because we don't have the right to tell you how to play your game.


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