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-   -   Help with disengage script (https://www.subsim.com/radioroom/showthread.php?t=88879)

SquidB 01-29-06 03:15 PM

Help with disengage script
 
Hi,

hope someone can help here.

Is there any way to create a script to change a ai units actions from track to avoid.

Idealy triggered by active sonar detection.

What im trying to create is a sub that leaves the area after receiving a sonar lashing.

thnx

OKO 01-29-06 03:33 PM

you can force the course/speed/depth of the sub once he have received a ping.but you need to chose a specific direction, you can't change the doctrine to "avoid" during the game.

=>

trigger : subavoidping

event/automatic

use doctrine langage :
detect platform1 by sub with active intercept
detect platform2 by sub with active intercept
....
(all the platforms that could afraid the sub during the scenario)

action : run script subdetectactive

script : subdetectactive

set course of sub to 270 for 8000 seconds
set depth of sub to 850f for 8000 seconds
set speed of sub to 12 for 8000 seconds


but for this example, you have to know were your sub could escape.

SquidB 01-29-06 04:09 PM

Thanks for the tip oko, its difficult to determine the excact location of the sub when it gets the ping, but with your advice i think i can come up with something useful.

thanks again :up:

Fish 01-29-06 04:45 PM

Quote:

Originally Posted by OKO
you can force the course/speed/depth of the sub once he have received a ping.but you need to chose a specific direction, you can't change the doctrine to "avoid" during the game.

=>

trigger : subavoidping

event/automatic

use doctrine langage :
detect platform1 by sub with active intercept
detect platform2 by sub with active intercept
....
(all the platforms that could afraid the sub during the scenario)

action : run script subdetectactive

script : subdetectactive

set course of sub to 270 for 8000 seconds
set depth of sub to 850f for 8000 seconds
set speed of sub to 12 for 8000 seconds


but for this example, you have to know were your sub could escape.

I think the sub must avoid after receiving a active ping, not giving a active ping.

OKO 01-29-06 06:04 PM

Quote:

Originally Posted by Fish
I think the sub must avoid after receiving a active ping, not giving a active ping.

that's exactly the purpose, Fish :P

on this example, the sub flee on ping reception
Anyway I don't know how to force a sub to ping :shifty:

for your problem, SquidB, if only one platform is supposed to be avoided, using target mode "avoid" on a WPs work nicely.

SquidB 01-29-06 06:14 PM

Ok heres excatly what im trying to do.

I have a 688 on a track tactic, once he is detected by the sub he is tracking, it sends an active ping to scare him off.

so i want the 688 to change from tracking to getting out of the area.

I think that your first suggestion was nearest the mark...athough i cant get it to work with the active intercept command.

Am now trying with the detected by the tracking sub on active.

OKO 01-29-06 06:18 PM

objection : it's impossible to force a sub to ping :cry:
so you couldn't do this

OKO 01-29-06 06:22 PM

but for the your scenario, without active ping emitted from 688i =>

remember before the 688i will try to avoid the other sub ... he have to detect him
so there is no problem at all to use "avoid" target mode
as soon as he will detect him he will avoid, exactly what you want.

except the emission of the active ping
just impossible ... for AI platform of course

SquidB 01-29-06 06:41 PM

Lol this is getting complicated.

ok the 688 is tracking an akula. on track tactic. once the akula pings the 688 i want it to disengage. If i chose advoid tactic the 688 wont track the akula (ps the akula is a player sub)

For some reason the 688 wont disengage at all regardless pings...im confused :doh:

LuftWolf 01-30-06 03:33 PM

Can't you just put a trigger in that says "If Sub 1 detects Sub 2 then [either] Sub 2 SetTactic Avoid Sub 1 [or] Sub 2 Set Course ### Set Speed ## Duration xHrs" ?

Although all my missions are test scenarios, my impression is that you can usually get the platforms to act the way you want without the exact events happening, if you know exactly what you want to occur. :|\

OKO 01-30-06 03:55 PM

Quote:

Originally Posted by SquidB
once the akula pings the 688

remember you CAN'T manage to make a sub pinging.
so you description is still not clear : who is the human sub, who is the AI sub ?

If you want a solution, you must give us more details.

OKO 01-30-06 03:58 PM

Quote:

Originally Posted by LuftWolf
Sub 2 SetTactic Avoid Sub 1

unfortunatly, this is not possible on a trigger or a script :shifty:
only with target mode on a WP.

Fish 02-01-06 08:24 AM

Re: Help with disengage script
 
Quote:

Originally Posted by SquidB
Hi,

hope someone can help here.

Is there any way to create a script to change a ai units actions from track to avoid.

Idealy triggered by active sonar detection.

What im trying to create is a sub that leaves the area after receiving a sonar lashing.

thnx

I found a workable solution, not precisely what you want, but you can go on from there.
One ship is pinging the other, the other ship (supposed to track the first), is reversing course at ones.
The ping is not a elegant one, and not visible on the TBI though. Maybe you could do a better ping. :)

OKO 02-01-06 11:01 AM

Re: Help with disengage script
 
Quote:

Originally Posted by Fish
... One ship is pinging the other

how do you do that with AI subs ??
that is the main problem in what SquidB want to do.

Fish 02-01-06 11:03 AM

Ehhh... :cool:


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