SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] Run Silent, Run Deep - The Campaign (https://www.subsim.com/radioroom/showthread.php?t=123467)

barndog 10-15-07 12:39 PM

Lurker: There I was one my first patrol
 
Out of Cavita. Went to the first assigned patrol around Cam Rahn, encountered large passenger liner asd small passenger carrier with 2 DD escorts. Took out the large liner with 3 torps. twiddled my thumbs around the area until I received message to go to southern patrol area. Immediately upon arrival encountered lead Zig-Zag DD inline ahead of Large Mod COmposite trailed by four small cargoes and then another large Mod Comp. Back ended by another zigging DD. Put three torps into lead Mod COmp. Swug around, went silent and waited for the last Mod comp. When just inside 6000 let loose of three more torps very nicely spread. First to hit and seconds before impact I got a Crash To Disk! Damn the bad luck. First time I've CTD'd in a LOOOOOOOOOOOOOOOOOOOONG time????

So needless to say, I don't know if I get a good base to go to but I do know I'll give it another whirl tonight.

News at 11.

BFN

lurker_hlb3 10-15-07 05:58 PM

My face is RED


Though an oversight in testing on my part, there are bug in the transfer from the “Task Force 3” Flotilla to “ABDA-Task Force 3” Flotilla. Also some of the “Task Force 3” Flotilla objectives have some errors in them that need to be corrected.


The download links has been disabled and a patch is in the works, for the moment please “DO NOT” uses the “Task Force 3” or the “ABDA-Task Force 3"

lurker_hlb3 10-15-07 06:00 PM

Quote:

Originally Posted by pythos
Mod looks good.

on first patrol now with Sub pac.

Noticed that the wildcat, martlet, and beufighter lack sound.

Will continue reporting as patrol progresses.

Known problem, forgot to add it to the Readme

MONOLITH 10-15-07 06:14 PM

Quote:

Originally Posted by lurker_hlb3
My face is RED

Shouldn't be. No need.

You've begun development of a great mod. Sometimes it takes a couple hundred fresh eyes to flesh out a few bugs.

Should be expected.

I still say Bravo to you. :up:

leovampire 10-15-07 06:22 PM

Ditto to what Monolith said
 
Quote:

Originally Posted by MONOLITH
Quote:

Originally Posted by lurker_hlb3
My face is RED

Shouldn't be. No need.

You've begun development of a great mod. Sometimes it takes a couple hundred fresh eyes to flesh out a few bugs.

Should be expected.

I still say Bravo to you. :up:

Sometimes it takes several test run's with differn't game's and situations to find all that need's to be fixed. Don't worry about it you should see what tater went through for his campaign layers and the problems he had to iron out even T.M. and others. What your doing is complicated and a lot of dot the I's and cross the T's things that can easily be missed by 1 or even several people.

So no worries about it because your doing a lot of great work for the game.

lurker_hlb3 10-15-07 06:24 PM

Quote:

Originally Posted by barndog
Out of Cavita. Went to the first assigned patrol around Cam Rahn, encountered large passenger liner asd small passenger carrier with 2 DD escorts. Took out the large liner with 3 torps. twiddled my thumbs around the area until I received message to go to southern patrol area. Immediately upon arrival encountered lead Zig-Zag DD inline ahead of Large Mod COmposite trailed by four small cargoes and then another large Mod Comp. Back ended by another zigging DD. Put three torps into lead Mod COmp. Swug around, went silent and waited for the last Mod comp. When just inside 6000 let loose of three more torps very nicely spread. First to hit and seconds before impact I got a Crash To Disk! Damn the bad luck. First time I've CTD'd in a LOOOOOOOOOOOOOOOOOOOONG time????

So needless to say, I don't know if I get a good base to go to but I do know I'll give it another whirl tonight.

News at 11.

BFN

The reason for the CTD is due to the “Small Merchant CTD” bug

http://www.subsim.com/radioroom/show...=Taihosan+maru

Please down load the fix an install it, this fix will be added to RSRDC

AVGWarhawk 10-15-07 06:32 PM

Quote:

Originally Posted by lurker_hlb3
Quote:

Originally Posted by barndog
Out of Cavita. Went to the first assigned patrol around Cam Rahn, encountered large passenger liner asd small passenger carrier with 2 DD escorts. Took out the large liner with 3 torps. twiddled my thumbs around the area until I received message to go to southern patrol area. Immediately upon arrival encountered lead Zig-Zag DD inline ahead of Large Mod COmposite trailed by four small cargoes and then another large Mod Comp. Back ended by another zigging DD. Put three torps into lead Mod COmp. Swug around, went silent and waited for the last Mod comp. When just inside 6000 let loose of three more torps very nicely spread. First to hit and seconds before impact I got a Crash To Disk! Damn the bad luck. First time I've CTD'd in a LOOOOOOOOOOOOOOOOOOOONG time????

So needless to say, I don't know if I get a good base to go to but I do know I'll give it another whirl tonight.

News at 11.

BFN

The reason for the CTD is due to the “Small Merchant CTD” bug

http://www.subsim.com/radioroom/show...=Taihosan+maru

Please down load the fix an install it, this fix will be added to RSRDC

That was my first thought when I read his CTD issue.

Nice work you have going here Lurker. Looking forward to more!

barndog 10-15-07 08:08 PM

Lurker you certainly have no reason at all
 
to be even slightly embarrassed. You've put together on hell of a MOD. I was simply trying to follow up on the previous error to help track down what might be a clue. In the midst of my very small effort I ran into that CTD. I had every intention of going back to a first patrol from cavite till I saw your notice.

Thanx for the clue on the CTD fix. Will install that and wait til you announce your patch before continuing to explore your WONDERFUL work.

Hell I'm just a novice submariner. You guys do all the hard stuff and we have all the REAL fun

THANX AGAIN

Nuc 10-15-07 08:55 PM

TM and RSRDCL
 
Quote:

Originally Posted by lurker_hlb3

Would not recommend loading RSRDC over the top of TM for the following reasons:
  • You will over write Ducimus “Sea Trials” Flotillas.
  • You would remove “all” of tater’s ICL changes .
If you do, you do so at your own risk

Are you worried that they are incompatible or suggesting that TM can go over top of RSRDCL?

leovampire 10-15-07 09:01 PM

T.M. / RFB and RSRDCL deal with a lot of the same files
 
Quote:

Originally Posted by Nuc
Quote:

Originally Posted by lurker_hlb3

Would not recommend loading RSRDC over the top of TM for the following reasons:
  • You will over write Ducimus “Sea Trials” Flotillas.
  • You would remove “all” of tater’s ICL changes .
If you do, you do so at your own risk

Are you worried that they are incompatible or suggesting that TM can go over top of RSRDCL?

One set of campaign layers added to your game will cancel out another set of layers from another mod if they are named the same. And then the ones that do not get changed will not be compatable with the base controls set for each layer and when they come into play.

A decision has to be made which mod to run unless you know how to pull every thing appart and make the differn't thing's you want work in your game without CTD's and more.

You can't do those type's of over write's in your game and expect a modder to fix your problems most will not even bother to try and help you because you didn't take their advice in the first place about what will and will not work vs another mod. That is why we make read me's to explain what can and can not be done without problems.

lurker_hlb3 10-15-07 11:51 PM

While debugging the transfer from “Task Force 3” Flotilla to “ABDA-Task Force 3” Flotilla problem, there maybe a fundamentally error with my original concept of spitting the FremantleCommand into three separate Flotillas. Further testing tomorrow will reveal all. Worst case is that I will have to glue the three Flotillas back together, which means anyone that is currently running a career with “Task Force 3”, “ABDA-Task Force 3” or “Task Force 51/71” will have to restart. People who are running “SubPac” or “Task Force 42/72” should be ok.

AVGWarhawk 10-16-07 07:49 AM

Take your time Lurker. You have a great foundation going here! Looking forward to more!

trimzeke 10-16-07 03:54 PM

RSRD CTD
 
TF3 - Cavite - S-18 - San Bernadino Strait career mission - CTD @approx. 21:30 hours during TC transit...

Subpac - Pearl - Gar - Singapore Shipping Lane/Luzon Strait career mission - CTD @ during TC transit...

:stare:

lurker_hlb3 10-16-07 04:22 PM

Quote:

Originally Posted by trimzeke
TF3 - Cavite - S-18 - San Bernadino Strait career mission - CTD @approx. 21:30 hours during TC transit...

Subpac - Pearl - Gar - Singapore Shipping Lane/Luzon Strait career mission - CTD @ during TC transit...

:stare:

comment noted

Approximate location and date/time would be helpful

lurker_hlb3 10-16-07 06:13 PM

RSRDC_P1Patch_v101 is up check first post


All times are GMT -5. The time now is 11:21 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.