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-   -   SH5: Bugs, glitches, and issues thread (https://www.subsim.com/radioroom/showthread.php?t=162462)

Onkel Neal 02-25-10 06:59 PM

SH5: Bugs, glitches, and issues thread
 
Got the new SH5 game? Is there something out of whack? A bug, some feature that's not working properly?

Post it here, not in a new thread, please.

It's pretty common for a new PC game to have some bugs and glitches, so before we have a forum full of "OMG! The so-and-so feature is broke!", if you come across any concerns, post them here. Be sure to describe the issue fully, when it occurs, and your system specs. Make sure you have the latest patch installed, too.

This thread will open 3/2.

thanks,
your friend, :salute:
Neal

The General 02-27-10 06:56 AM

Wow, what a day to be released from the Brig! The light is bright out here :o:sunny:.

Thanks Neal :up:

I hope business on this particular thread will be slow i.e. no bugs to report :03:

Sailor Steve 02-27-10 11:26 AM

Oh, but there are dozens of bugs. Many people who haven't seen the game are reporting them all the time.

It will be interesting to hear about the real ones.

The Enigma 02-27-10 09:08 PM

Bug or not, but this should be patched:

The guy in the screen shot is talking to the captain, but looking into the opposition direction while talking.

http://www.xs4all.nl/~anjns/subsim/I...ub2Dialog1.png

ddrgn 02-28-10 02:15 AM

I noticed a few bugs playing lan tonight

-hit F2 when in the scope and you see the external cam in the scope
-leave the bridge, order a dive then look though scope, your men are still on the bridge

more to come im sure

Soviet_Warlord 02-28-10 02:55 AM

Sometimes when making small talk with the crew, the conversation screen just closes and you have to click your crewman and redo the conversation to finish it. Also, crew members keep turning from side to side in some conversations.

Crew clipping. Maybe not a bug, but it sure blows when you try to find an officer and you find out you're occupying his "spot" and is thus invisible. Crew should be solids, and should react to your presence and get out of way when needed. This should apply to crew on the watch as well.

Water tiling! A graphics bug that might be a limitation of the game engine, but should never have been permitted to remain in SH5. And I'm seeing it a lot. Clear patterns in ocean waves when seen from certain angles is an immersion-killer that looks dreadful. The water in SH5 would be very good without this problem.

Binoculars. On the bridge, when you are in free-look mode (having pressed rightmousebutton), and then roll the mousewheel forward for the binoculars and then roll it back to stop using binoculars, you are no longer in free-look mode. Irritating when you're trying to do quick sweeps of the horizon.

You get a popup at the start of SH5 saying "Save games synchronized with server" even if you've turned off save-game uploading,

PL_Andrev 02-28-10 04:12 AM

BUG: No fair-play for multiplayer matches, single and multimission not supported to be more interesing

http://img32.imageshack.us/img32/6871/signaturesz.jpg

#1 Signatures.
Many players play in multiplayer in 'fair-paly' clan games.
Just like in SH4, SH5 currently playing as fair play is difficult. If a clan does accept signatures, the player must disconnect from game to turn it off.
Why did the change take place on the main menu?
If someone play multiplayer game, why can not turn on/off during the game?

And gold solution:
Why host cannot determine what conditions are to allowed on the server? For example:
  • All players will be signed off
  • All players will be included in the signatures
  • Depends on player status: SURV = signatures are turn off, KIA = turn on
  • According to individual player settings
... and everyone would be happy.


#2 Unchangable mission for single & multiplayer.
Why one mission can not be played under 1000 different conditions?
Much more interesting missions are the same missions played in various (or random) weather conditions (set the original as default).
For example:
  • Mission Time: night, day, dusk, dawn (4)
  • Wind: none, small, medium, large (4)
  • Weather: none, partially clouds, overcast (3)
  • Fog: none, small, medium, large (4)
  • Precipitation: None, rain, snow (3)
  • Precipitation: solid, variable (strength and time random and changed in time) (2)
The same mission played under about 4x4x3x4x3x2 ... 1000 conditions!
(In fact, a little less conditions: precipitation when ovecast, type of precipitation when precipitation are turned on).

It can be assumed that one single mission has the right to get boring - but if could be played in extremely different conditions (from stormy night with full cloud cover, precipitation, and dense fog to sunny windless day, the visibility excellent) can be played again and again... and player must change his attack style to be successfully.

So a simple solution - why cannot be implemented?

Kaleun_Endrass 02-28-10 06:07 AM

Quote:

Originally Posted by The Enigma (Post 1283336)
Bug or not, but this should be patched:

The guy in the screen shot is talking to the captain, but looking into the opposition direction while talking.

In the video from marinesim.de you can see a faulty behaviour of the talking cook too. So maybe it's because of the preview version they had or some patch would be needed, I guess.

dangrey 02-28-10 07:23 AM

Some bugs I've discovered so far:

- you can click on crew behind walls.
- sometimes I struggle to get up ladders, I have to reverse a bit and then try again. Although sometimes you hear ladder-steps, but you still are at the bottom at the ladder. When I was on a tour on the deck, I had a hard time to get up the ladder again.
- and sometimes when you go down, you are too much to one side, not in the center of the ladder.
- some of the crew that are clickable, won't show a dialogue box.
- now everytime I start the game, I get an error that the games can't be synchronized with the server.
- don't know if it's my keyboard-setup, but not all the commands on the keyboard-layout is right here, e.g. when I press Z, then it's rig for silent running.

urfisch 02-28-10 08:46 AM

Quote:

Originally Posted by Kaleun_Endrass (Post 1283609)
In the video from marinesim.de you can see a faulty behaviour of the talking cook too. So maybe it's because of the preview version they had or some patch would be needed, I guess.

its no preview version, it was the final...

CaptainNemo 02-28-10 09:49 AM

Ahoy folks! Greetings from MarineSims (www.marinesims.de) and Aces of the Deep (www.aotd.de) !

We would like to know if there is any possibilty to order the watch crew to use binoculars their binoculars?. We have the problem that either the sonar guy nor the watch crew gives us any information about the enemies activity.

Can somebody of you pls tell us if he made similiar experiences? We tried a lot to order them to use their binoculars but the only thing they do is having a cup of tea and watching the sea. ;)

(See screenshot)

http://img10.imageshack.us/img10/1568/sh50005.jpg

fallenyggdrasil 02-28-10 10:00 AM

Should be possible anyhow...
http://www.subsim.com/2010_02/sh5/20...4-13-10-26.jpg

maybe Neal could tell us how this worked?

CaptainNemo 02-28-10 10:08 AM

We hope that Neal can give us some answer. We have already send him an private message. Maybe we have different versions of the game.

karamazovnew 02-28-10 11:16 AM

Quote:

Originally Posted by CaptainNemo (Post 1283865)
We hope that Neal can give us some answer. We have already send him an private message. Maybe we have different versions of the game.

Your picture was taken during heavy fog. What's the point in using binoculars? They can see much better without them in fog.

CaptainNemo 02-28-10 11:33 AM

This has nothing to do with the fog or weather. The watch crew always stays in that position when surfaced.


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