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-   -   [REL] War Ace Campaign (WAC) 5.0 2017 (https://www.subsim.com/radioroom/showthread.php?t=233626)

SW1899 09-10-19 12:31 PM

Ahoi !


You say that. Long snorkeling period.


:up:

HanSolo78 09-10-19 01:55 PM

Ahoi guys! :Kaleun_Salute:

Great to read feedback and still interest in the game and WAC.
For now there is no scheduled update planned...
Maybe I will start to work on some things in autumn.

-Operation Monsun is a good idea... but a new campaign needs much work and testing. On the Black Sea campaign I worked over a whole year.
In the german DMP forum they are working for months in improving LSH Operation Monsun. With all these flotilla changes, campaign changes and probably radio traffic changes this is a lot.
So... very unlikely!

-Stiebler Patch will be possible I think

-Panama Suez channel should be possible but is it worth the work?
Only terrain changes or additionaly locks and harbours?

-new merchants and war ships could be possible (most important I think)

Other additional mods only extend the RAM usage and would make SH3 unstable.


@Progrocker

Try to disable all other mods except WAC5.0, Patch 5.2 and Black Sea Campaign! I do not know if all your enabled mods are compatible with Black Sea Campaign.

makman94 09-11-19 08:58 AM

WAC MaGui 1360x768
 
Hello to all subsimers,

WAC MaGui 1360x768,
Having it stored in my hdd and here it is :yep:

Hansolo released only the 1366x768 version of it so everyone who can't run this version now has one more option that may work at his end.

I uploaded (at my mediafire page) both versions updated to work with the WAC v5.2

Each version is "Stand alone" which means that you pick up the version that suits you and unpack it into your mods folder

SW1899 09-14-19 11:14 AM

Quote:

Originally Posted by HanSolo78 (Post 2626625)
Ahoi guys! :Kaleun_Salute:

Great to read feedback and still interest in the game and WAC.
For now there is no scheduled update planned...
Maybe I will start to work on some things in autumn.

-Operation Monsun is a good idea... but a new campaign needs much work and testing. On the Black Sea campaign I worked over a whole year.
In the german DMP forum they are working for months in improving LSH Operation Monsun. With all these flotilla changes, campaign changes and probably radio traffic changes this is a lot.
So... very unlikely!

-Stiebler Patch will be possible I think

-Panama Suez channel should be possible but is it worth the work?
Only terrain changes or additionaly locks and harbours?

-new merchants and war ships could be possible (most important I think)

Other additional mods only extend the RAM usage and would make SH3 unstable.


@Progrocker

Try to disable all other mods except WAC5.0, Patch 5.2 and Black Sea Campaign! I do not know if all your enabled mods are compatible with Black Sea Campaign.






Ahoi Han :Kaleun_Salute:,


I can only expres wishes though I'm not a modder and no nothing about how to modify SH3.

I only know what amount of work it could costs to change features (I know it could be very long and/ or complicated).


And yes, go for Stiebler patch and additional ships if you feel to. And some environemental features more if possible.



I still wish to see Suez and Panama on the map (kinf of "light" harbour perhaps depends if the work is valuable).


And as you say all depends of what SH3 can support more now.
My installation with SH3Gen allows me a 5 to 6 mn load time when all is working fine. Sometimes CTDs then I have to reload 2 or more times before it works (no more than 10 mn via SHCommander in all in best case).

I don't use the Full-Interior which is a really great feature, for the campaign as I know it makes my computer more unstable (former unlucky experiences with GWX and advice from WAC manual).


If you have the time please do it but without any pressure from me. The fun must remain.



And big thanks to you and your crew for all the achieved work to this, for me, most enjoying megamod.


:Kaleun_Applaud:

Capt. Morgan 09-16-19 01:58 AM

"lost at sea" Mysterious death at end of patrol 2
 
Or maybe not so mysterious...

Made it back to Kiel in Sept. /39, sailed my boat right into the bunker with my crew standing-to smartly on the deck only to find that my career was over (Lost at sea, and save file marked Dead). Would this have anything to do with my having sunk a hospital ship :oops: (Could have sworn it tas a troop transport)?

SW1899 09-16-19 07:41 AM

"lost at sea" Mysterious death at end of patrol 2
 
Hello Captain Morgan,

I think no : playing with GWX contact sunked an hospital ship - marked red as ennemy - in patrol 4 in October 1939: nothing happens to me (not a single remark from BDU).

It happened to me too to be dead after a very succesful patrol with start at sea when coming back to Wilhelmhaven and choosing to finish patrol with return to basis within 20 km ? I started patrol again.
Since I try not to forget to make some saves when at sea.

In patrol 10 in beginning June 1940 each time i tried to catch small convoys in the Channel BF32-33 from France to Southhampton I got CTD (tried almost 10 times in different ways) after that I chose to go far away and navigate towards the Atlantic ?

I put this on the account of "strange PC behaviour" for I have untill now no explication.:k_confused:
Greetings

Capt. Morgan 09-16-19 03:33 PM

"lost at sea" Mysterious death at end of patrol 2
 
Quote:

Originally Posted by SW1899 (Post 2627554)
Hello Captain Morgan,

I think no : playing with GWX contact sunked an hospital ship - marked red as ennemy - in patrol 4 in October 1939: nothing happens to me (not a single remark from BDU)...

Thanks, for the reply. In this case my hospital ship was given a grey sunken-ship marker, so the game knew it was not an enemy, though BDU didn't complain about my attack either.

Maybe it's modeled into this Mod, things have moved on a lot since GWX. I'll try an earlier save and see if the results are the same. Much as I hate losing a career for any reason, in this case it'd be justified. I just don't want to get involved in a campaign if SH3 remains prone to random career loss.

ArnoldR 09-18-19 07:41 AM

Quote:

Originally Posted by Capt. Morgan (Post 2627531)
Would this have anything to do with my having sunk a hospital ship :oops: (Could have sworn it tas a troop transport)?

You're just not fighting in the right camp ! On the soviet side, you would have been decorated for this highly courageous action...

:Kaleun_Applaud:

Capt. Morgan 09-19-19 08:17 PM

Hospital Ships
 
Hi, so can anyone tell me if sinking hospital ships/neutral ships is penalized in WAC 5.X?

ArnoldR 09-20-19 09:50 AM

Quote:

Originally Posted by Capt. Morgan (Post 2628122)
Hi, so can anyone tell me if sinking hospital ships/neutral ships is penalized in WAC 5.X?

- If the ship belongs to an enemy nation (marked as a red icon on your navigation map), the game won't penalize you (even if it is a hospital ship)

- if the ship belongs to a neutral country (green icon on your map), have a look to the coefficient in the file named "Basic.cfg" in the folder Cfg and check the lines under RENOWN.

This coeff multiplied by the renown points which are specific for each ship (see in whatever ship.cfg file) gives you the renown points for sinking this ship.

SW1899 09-20-19 01:21 PM

M2 map for mines
 
Ahoi,

Only to make a report of my campaign.
I'm now beginning patrol 12 in September 1940. The ennemy is becoming little by little to be more and more tougher. Slowly but surely.
The mines on Great Britain's East coast are becoming now a real pain.:o

Everything seem to work fine.

Besides some CTDs when approaching Great Britain coasts especially in AN - AM and along the Channel : think RAM of PC in not sufficient when near much sea and air traffic.

The TC is a tricky feature too when near these areas and other busy harbours : for my part no more than 64x when possible.When returning to Wilhelmshaven basis I end patrol at sea whitin 50 km with TC 1x.
Will see later if when I disabled FULL MAP for Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe via JSGME the lesser use of RAM will make game for me more stable.

One remark : using Optimized WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe with FullMap seems to squeeze a little the M2 map for mines in F5 map screen, in my opinion.


:Kaleun_Salivating:

Capt. Morgan 09-20-19 09:23 PM

"lost at sea" Mysterious death at end of patrol 2
 
Quote:

Originally Posted by ArnoldR (Post 2628197)
... have a look to the coefficient in the file named "Basic.cfg" in the folder Cfg and check the lines under RENOWN...

:Kaleun_Cheers:Thanks for the very helpful reply... yup...

[RENOWN]
WrongShipSunk=-5000
EndCampaign=-5000


Sink a hospital ship in this mod and you're gone, love it. It was at night with heavy fog which was why I mis-identified her, but her escort was Polish flagged, so sinking an enemy hospital ship in WAC 5X may not be a career enhancing move, no matter who she belongs to.

Niume 09-21-19 03:05 AM

Quote:

Originally Posted by Capt. Morgan (Post 2628274)
:Kaleun_Cheers:Thanks for the very helpful reply... yup...

[RENOWN]
WrongShipSunk=-5000
EndCampaign=-5000


Sink a hospital ship in this mod and you're gone, love it. It was at night with heavy fog which was why I mis-identified her, but her escort was Polish flagged, so sinking an enemy hospital ship in WAC 5X may not be a career enhancing move, no matter who she belongs to.


WEll in my opinion its not really realistic. In real life one of the u uboat captains accidently sank a german raider and he had no penaltys.

ArnoldR 09-25-19 08:32 AM

Quote:

Originally Posted by Capt. Morgan (Post 2628274)
:Kaleun_Cheers:Thanks for the very helpful reply... yup...

[RENOWN]
WrongShipSunk=-5000
EndCampaign=-5000

I'm not sure about this... What is a "wrong" ship to sink ?? The ships' types are only (Roster folder, English.cfg):

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Environmental


I don't see any hospital ship. I think that you sunk a neutral ship, and this is penalized in WAC5. What is the coeff for sinking neutral vessels? Is it -1 for example?

Personaly, I set the coef like that:
Neutral:1
Allied:1
Axis:-1

This is because it was allowed to sink neutral ships in many cases, for example if they were sailing into an allied convoy, if they refused to stop to be inspected, or if they were carrying military cargo. There is a mod (I think made by Sublynx IIRC) which adds draggable sheets with the rules for sinking enemy ships.

succerpunch 09-26-19 01:11 AM

My activated mod list is:

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.0 Full_Interior
WAC5.0 Subpens_Ambient_Light
WAC5.2 WideScreensGUI 1920x1080 Ahnenerbe
WAC5.2 H.sie Supplement to V16B1



Am I doing it right becuase when I start at 2nd Flotilla it loads forever and then CTD. I have the 4Gig patch applied and my specs are way above required.


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