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:rotfl: i almost hope the next silent hunter doesnt put us in the cold war...then im out of a job! |
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[Your reference to Sean Connery noted!* Excellent--right down the barrel, in fact...] [*Kudos too to Sledgehammer427, re: "bullets" You guys do know your sub-films.... :D] FYI, I did meet a guy a while back (through a computer "sim-racing" league), who had spent 20 years as part of a double-shift crew (?) on a missile boat, so it wasn't JUST a random guess. By my math, that means he spent a full ten years out there, on that boat, under the surface. A Man's man, certainly. CS |
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I guess that makes this the smartest thread this week, instead of the dumbest.:sunny: |
As long as it doesn't have starforce protection I'll be happy.
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Ill second that.:up:
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Don't worry, we always come up with NEW ways to "perfection protect" our products, we don't need to use old ones.
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Automatic (random) torpedo detonation, perhaps?
You take your shot without paying... ...and your torpedo blows up prematurely...because you are a cheapskate.... :D If this method HASN'T already been proposed, then I herby claim proprietary rights to it*! [*blahtitty blah blah blah (wow them into submission with vast amounts of legalese--you can tell becuase their eyes have glazed over) blahtitty blah blah] CS |
:rotfl: :rock:
That's right. If you can't dazzle 'em with brilliance, baffle 'em with BS. Quote:
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I thoguth SH2 was great, because I got to blow (scripted) stuff up. I thought SH3 was great, because I got to blow stuff up and it looked better than SH2. I then moved to SH4 and thought it was great because I got to blow stuff up and it looked better than SH3.
Will I be able to blow stuff up in SH5? Even if I'm not meant to blow stuff up, if they give me orders to proceed with caution into a powderkeg situation, in which the slightest spark could cause a war... Powderkeg you say :hmm:? No shooting? OK, that's the mission for me, absolutely no blowing stuff up ;). I promise! |
Sounds like Ubisoft have made their decision, have you made yours?
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Even if SH5 had a full compliment of fully functioning compartments, where you could go to the officer's mess, sit down and have a detailed discussion about your last attack, using your microphone, getting their AI view of the attack in perfect synthesised speech about how things could be improved, whilst playing a game of chess with the Captain. You could give them the outline of what you want to try next time and they'd respond to and remember what you said. People would say:
1. Why is the Captain in the officer's mess all the time, he should be in the conning tower. He'd be courts martialled IRL. 2. *I* want to be the captain! 3. Why is there no food to eat, it's the officer's mess. I should be able to eat things when I'm there. Actually, there should be a menu. No, I should be setting the menu. It's very unrealistic and an immersion killer. 4. I was depth charged last night and NONE of the chess pieces fell over. They should have all fallen on the floor. We all (constructively) criticise because we love the game. Unless when you open the box for SH5, there is a glowing portal that takes you back in time to the 1940s, people will always want more. :). |
I just hope the next generation of Naval Sims incorporate the Submarines versus surface forces all human manned so we can have real challenging naval combats like we had with Silent Hunter II and Destroyer Command or the ones avalaible in dangerous Waters.
Just another nice graphics sub human controlled only would be just nice but not enough. :ping: |
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