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-   -   destroyers burning bug? (https://www.subsim.com/radioroom/showthread.php?t=245741)

klh 06-30-20 07:24 AM

destroyers burning bug?
 
I attacked a large convoy in August 1940. Before I attacked, three of the destroyers were on fire, but it did not seem to affect their abilities. After my first attack, I did an end run and attacked again many hours later. The same three destroyers were still burning, but they participate in the counter-attack as if nothing is wrong.

I think I remember this was a bug back when SH3 first came out, but I can't find any posts about it. Does anyone know what caused this?

Pisces 06-30-20 07:58 AM

Burning ships happens every now and then. Maybe they dove too deep into a wave at some point and deckstructures got damaged. Or they ran into each other when getting settled after spawning. Nothing to worry about. Real ships get damaged ever so often too you know. No torpedoes required for that.

Grumpy Pete 06-30-20 09:14 AM

I have no way of proving this but I think the burning ships in convoy may have something to do with the time compression setting when the convoy is first detected. I've recently backed off my time compression when I know I will be making detection in about an hour and since doing that, I haven't seen burning ships. (I back off to X64).


My reasoning is that some of the ships spawn basically on top of each other and then while moving to their assigned positions in the convoy they have collisions (or something). Again, my reasoning is more anecdotal than facts based...

CapZap1970 06-30-20 10:23 AM

Quote:

Originally Posted by Grumpy Pete (Post 2680687)
I have no way of proving this but I think the burning ships in convoy may have something to do with the time compression setting when the convoy is first detected. I've recently backed off my time compression when I know I will be making detection in about an hour and since doing that, I haven't seen burning ships. (I back off to X64).


My reasoning is that some of the ships spawn basically on top of each other and then while moving to their assigned positions in the convoy they have collisions (or something). Again, my reasoning is more anecdotal than facts based...

Maybe that's the same reason why after too long periods of running with high time compression rates you return to ports and some ships are burning or out of place... 2 patrols ago I returned to Kiel and all the ships in the schleuses were out of place, one of them was even blocking the schluese to get in the Kanal...

Anvar1061 06-30-20 11:01 AM

Quote:

Originally Posted by CapZap1970 (Post 2680704)
Maybe that's the same reason why after too long periods of running with high time compression rates you return to ports and some ships are burning or out of place... 2 patrols ago I returned to Kiel and all the ships in the schleuses were out of place, one of them was even blocking the schluese to get in the Kanal...

You sailed for too long, and at that time there was a tsunami and the ships broke anchor.

klh 06-30-20 11:55 AM

Thanks. That refreshes my memory. I will just ignore them.

Pisces 06-30-20 12:32 PM

Didn't think of time compression, but yeah. High levels could make ships jump around and dive to deep or leap too far into other ships 'personal spaces'. Better give them some time to react on what is going on.

CapZap1970 06-30-20 10:48 PM

Quote:

Originally Posted by Pisces (Post 2680738)
Didn't think of time compression, but yeah. High levels could make ships jump around and dive to deep or leap too far into other ships 'personal spaces'. Better give them some time to react on what is going on.


Yeah... from the time I found Kiel a mess like 27 days after sailing to a patrol, no more TC above 128... :yep:


CapZap

CapZap1970 06-30-20 10:50 PM

Quote:

Originally Posted by Anvar1061 (Post 2680714)
You sailed for too long, and at that time there was a tsunami and the ships broke anchor.


:haha::har::haha::har:



It was a biiig Tsunami....


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