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-   -   Trigger Maru mod 2.5 (https://www.subsim.com/radioroom/showthread.php?t=231168)

Ca[t White 05-05-17 01:25 PM

Trigger Maru mod 2.5
 
I've finally downloaded and installed the Trigger Maru 2.5 mod to my stock SH4 game. I must say this mod is fantastic! I'm really enjoying the game play. I just have two questions; is there a way you can see the Engine room, and also is there a way to manually turn the light from white light to red lights? oh and right now I'm currently playing a patrol during 1941, can anyone tell me what the most common area a Task force would be located?

ETR3(SS) 05-05-17 01:36 PM

Quote:

Originally Posted by Ca[t White (Post 2482426)
I just have two questions; is there a way you can see the Engine room, and also is there a way to manually turn the light from white light to red lights?

Simply put? No and no. A long while back there were plans to model the whole interior of a fleet boat but that project ran aground. It was a big undertaking after all.

Ca[t White 05-05-17 03:27 PM

OK, now with that being answered, what would be the most likely areas to find a task force; I know they are fast moving.

Bubblehead1980 05-05-17 10:54 PM

Quote:

Originally Posted by Ca[t White (Post 2482444)
OK, now with that being answered, what would be the most likely areas to find a task force; I know they are fast moving.

TMO some task forces appear in historical location such as Midway, Coral Sea. Try using the RSRD(Run Silent Run Deep) add on with TMO, esp if you want task forces you can find without just lucking up. A lot of task forces at the major battles and just "usual" traffic making runs per as they did in real life.

Ca[t White 05-07-17 03:37 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2482483)
TMO some task forces appear in historical location such as Midway, Coral Sea. Try using the RSRD(Run Silent Run Deep) add on with TMO, esp if you want task forces you can find without just lucking up. A lot of task forces at the major battles and just "usual" traffic making runs per as they did in real life.

Is this Run Silent Run Deep MOD separate or does this come with TMO? could you provide the link to this RSRD MOD?

propbeanie 05-08-17 06:15 AM

Goes on top of your TMO 2.5 (and small patch) activation:

http://www.subsim.com/radioroom/down...o=file&id=1414

and it's patch:

http://www.subsim.com/radioroom/down...o=file&id=1459

which fixes "dead zones" between the layers, keeping traffic flowing as the game progresses from the 41a to the 42a to the 42b, etc. layers.

Jonesy 05-08-17 06:29 AM

I have also tried out adding the RSRD mod on top of TMO 2.5 on my first patrol in a new career I sneaked into a port at the beginning of Tokyo bay to find 1 aircraft carrier and 2 cruisers just sitting pretty with not even a single destroyer as protection.

not that I am complaining, it's much more fun than just finding an empty port....they're all sleeping with the fishes now. :Kaleun_Salute:

Ca[t White 05-08-17 08:08 AM

Quote:

Originally Posted by propbeanie (Post 2482955)
Goes on top of your TMO 2.5 (and small patch) activation:

http://www.subsim.com/radioroom/down...o=file&id=1414

and it's patch:

http://www.subsim.com/radioroom/down...o=file&id=1459

which fixes "dead zones" between the layers, keeping traffic flowing as the game progresses from the 41a to the 42a to the 42b, etc. layers.

I'm new to adding mods to the game; so just so I have some understanding, do I add these mods using JSGME? or is there another way to intall?

Jonesy 05-08-17 09:05 AM

Quote:

Originally Posted by Ca[t White (Post 2482976)
I'm new to adding mods to the game; so just so I have some understanding, do I add these mods using JSGME? or is there another way to intall?


yes you use JSGME.

if there is another way to do it, I am not aware of it.

propbeanie 05-08-17 09:10 AM

You could overwrite the files yourself, though it's much more difficult to restore the original game in order to add a different mod...

Ca[t White 05-08-17 11:49 AM

I added both mods to JSGME and when I try to enable the RSRD mod I get a warning message saying " Enabling this mod may have Adverse effects on our game Are you sure you want to enable this mod?" am I doing something wrong?

Ca[t White 05-08-17 04:33 PM

I added both mods to JSGME and when I try to enable the RSRD mod I get a warning message saying " Enabling this mod may have Adverse effects on our game Are you sure you want to enable this mod?" am I doing something wrong?
Quote:

Originally Posted by Jonesy (Post 2482988)
yes you use JSGME.

if there is another way to do it, I am not aware of it.


propbeanie 05-08-17 04:43 PM

RSRDC overwrites quite a bit of TMO 2.5, turning TMO into RSRDC. That message is normal. OK to proceed with the butchering of the TMO files Ca[t White, Sir! :salute:

Don't forget about Bleiente's Mod Soup, which is his version of a doctored-up TMO / RSRDC, and is quite good too!

Ca[t White 05-08-17 04:54 PM

Quote:

Originally Posted by propbeanie (Post 2483108)
RSRDC overwrites quite a bit of TMO 2.5, turning TMO into RSRDC. That message is normal. OK to proceed with the butchering of the TMO files Ca[t White, Sir! :salute:

Don't forget about Bleiente's Mod Soup, which is his version of a doctored-up TMO / RSRDC, and is quite good too!

Very Well.

Vatis1982 05-11-17 11:50 AM

Hello :Kaleun_Cheers:.
When i use TMO last edition and RSRD mod also the last edition, patrol doesn't end. I mean when you reach your harbor the ''end patrol'' isn't clickable.
Help please.:help:


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