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-   -   [REL] KillerSub - Bring the Hell back to Earth! (https://www.subsim.com/radioroom/showthread.php?t=115333)

MaxT.dk 05-24-07 05:24 PM

[REL] KillerSub - Bring the Hell back to Earth!
 
Code:

MOD Name      : KillerSub
Version      : 0.2
Author        : MaxT.dk
Release      : 25th May 2007
Compatibility : SH4 v1.2
JGSME ready  : Yes
Author's site : http://MaxT.dk
Last Updated  : 9th June 2007



-----------------------------------------
        I N T R O D U C T I O N
-----------------------------------------

Welcome to KillerSub MOD by MaxT.dk! This
MOD will turn your sub into a real killer
machine from Hell! The sea is yours and
you're King of the Hill! Enable this MOD,
start SH4 and go out to kick some serious
ass! Don't fear Destroyers, for the only
real Destroyer out there is YOU! YAAARRR!



-----------------------------------------
        W H A T  I T  D O E S
-----------------------------------------

KillerSub brings the Hell back to Mother
Earth and you're the Devil! So, what does
KillerSub does? It:

-- extends ammo of all of your guns x200

-- lowers the reload time to ~0s

-- lets you switch between HE/AP in ~0s

-- allows you to swing with your guns as
  fast as you can move them around

-- increases shell travel length x2

-- increases shell travel speed x10

-- lowers shell travel angle to 0 so your
  guns can be now used as laser beams or
  Rail Gun (known from Quake)

-- sets speed of your sub a bit up (~25)

-- sets submerged speed to the same speed
  as the surfaced one

-- lowers dive time from full surfaced to
  periscop height from 1m20s to 35s

-- lowers dive time from periscop height
  to 45m from 1min to 23s

-- lowers (emergency) surface time from
  50s to 43s

-- lowers eject time of torpedoes to 0,2s

-- lowers reload time of torpedoes to ~3s

-- increases power and damage radius of
  all your guns and torpedoes x3

-- lowers rolling/pitching of your sub to
  the minimal making it easier to aim in
  the storm weather


-----------------------------------------
          I M P O R T A N T
-----------------------------------------

To use this MOD properly, you should end
the patrol (dock at the port), quit SH4
completely and only THEN you can install
this MOD and enjoy it as intended! If you
do not do it this way, it wont work!



-----------------------------------------
        I N S T A L L A T I O N
-----------------------------------------

KillerSub is JSGME compatible. Use JSGME
to install this MOD with 1 click. Don't
have JGSME? Get it at the following URL:
http://www.users.on.net/~jscones/software



-----------------------------------------
          C O P Y R I G H T
-----------------------------------------

KillerSub MOD is released under Creative
Commons license. It can be shared and
modified to use with other MODs without
MaxT.dk's permission BUT this readme file
should be included in intact form. Thank
you in advance!



-----------------------------------------
            C R E D I T S
-----------------------------------------

UBI - for creating Silent Hunter 4

SubSim.com - for letting people talk and
share their interest about subsim games

CaptainCox - for being my favorite modder

nvdrifter - for creating Super Guns MOD
which was an inspiration to do KillerSub

You - for having fun with this MOD =)



-----------------------------------------
              N O T E S
-----------------------------------------

No, this MOD is not a copy of nvdrifter's
Super Guns MOD. KillerSub uses some of
the ideas presented in Super Guns, but it
goes much further in its evolution. Also
it does not "vaporize" the ships as Super
Guns MOD did while using Deck Gun.


Yes, using this MOD does not make your
game historically correct as most of the
subsim.com hardcore fans wants SH4 to be
but I've created KillerSub for the so
called "casual" players who just want to
enjoy SH4 in a bit another way - the FUN
way! And I do enjoy it this way, so let
me and the others be! Thanks!


KillerSub was tested on SH4 v1.2 with
Balao sub. I did not tested it with other
subs, so there might be some problems. If
you do find any, please notice MaxT.dk


-----------------------------------------
            C H A N G E S
-----------------------------------------


v.0.2
-- Tweaked the dive time from periscop
  height to 45m (crash dive + 5m)

-- Tweaked the surface the boat time from
  45m to the surface

-- Lowered rolling/pitching of the sub

-- Revised the readme and made some small
  corrections to the "What It Does" list


v.0.1
-- First public release

EDIT 9th June, 2007 : Version 0.2 uploaded, readme and the main post updated. Changes are in the bottom of the readme (or in the 1st post in this thread)

The download link can be found @ the bottom of this post:
http://maxt.dk/archives/2007/05/25/k...lent-hunter-4/

Please do not repost the file to any other location. Thank you in advance! :up:

joea 05-24-07 06:19 PM

Yea!!! The Anti-RFB mod!!! Nice one mate, when I get a machine that can run SH4 properly I'll try your mod.

Arcade is fun too!

I'm only a part-time realism narzi. :arrgh!:

Lagger123987 05-24-07 10:00 PM

This is an ANTI-REALSIM mod! Don't download it!

LZ_Baker 05-24-07 10:31 PM

Cool mate, its nice to go Rambo every once and a while :up:

jmr 05-24-07 10:32 PM

If I, as captain, can shoot lazers from my eyes then I'm game, baby!

MaxT.dk 05-25-07 03:00 AM

Quote:

Originally Posted by jmr
If I, as captain, can shoot lazers from my eyes then I'm game, baby!

You can, more or less ;) You don't even have to zoom with your guns to bring the target down :p Even if it's 10km away :arrgh!:

SheepOnDrug$ 05-25-07 05:48 AM

Quote:

Originally Posted by Lagger123987
This is an ANTI-REALSIM mod! Don't download it!

:down: remember ... not everyone wants to play like u do !! this discussion has been debated before ... people should bee able to play their games in any way they want .. except for multiplayer games!

godt arbejde MaxDk ... har selv fumlet lidt med diverse tweaks men kunne ikke finde de rigtige indstillinger til dybden på sub :hmm:

så ka man gå amok på de riskogere hahaha :rock:

robbierob2005 05-26-07 05:02 AM

Quote:

Originally Posted by SheepOnDrug$
Quote:

Originally Posted by Lagger123987
This is an ANTI-REALSIM mod! Don't download it!

:down: remember ... not everyone wants to play like u do !! this discussion has been debated before ... people should bee able to play their games in any way they want .. except for multiplayer games!



I agree with that.

Quote:

godt arbejde MaxDk ... har selv fumlet lidt med diverse tweaks men kunne ikke finde de rigtige indstillinger til dybden på sub :hmm:

så ka man gå amok på de riskogere hahaha :rock:
What's that? English please.

CaptainCox 05-26-07 05:06 AM

You are MAD MAX after all :p
Well done;)
Quote:

Originally Posted by robbierob2005
What's that? English please.

Being Swedish I know a bit of rudimentary Danish...Loose translation:
Quote:

Well Done MaxDk...I have myself played around with some tweaks but have not found the right settings for diving/depth on the sub.

So now we can go berserk on rice cookies ha ha ha ...

MaxT.dk 05-26-07 05:57 AM

Thanks guys ;) :arrgh!:
Also, CaptainCox, you're in the credits, if you haven't noticed it ;)

azn_132 05-26-07 06:54 AM

I like ur mod Mad Max, can u make an even more powerful sub?

ReallyDedPoet 05-26-07 07:09 AM

Nice work, arcade can be fun:up::up:

RDP

MaxT.dk 05-26-07 08:54 AM

Quote:

Originally Posted by azn_132
I like ur mod Mad Max, can u make an even more powerful sub?

More powerfull as? Speed? Gun power? Torpedo power? What's on your mind?
Also, with this MOD you should be able to sink any big ship with max 2 torpedoes. In most cases (+95%) it'll take max 1 torpedo :) Same (more or less) goes for the Deck Gun. I wanted to keep some sort of randomness, otherwise you would always know that any ship will be dead just after your 1st hit :p


Thanks, reallydedpoet and yeh, realism all the way can be boring ;) at least for me :p

Panaka 05-26-07 01:54 PM

Well,

I personally wouldn't mind a SSN mod. Make one of the fleet boats act like a railgun armed Sea Wolf, Los Angeles or Virginia class SSN. Although we'd need a MK-48 ADCAP mod to go with it.

CaptainHaplo 05-26-07 02:34 PM

Max - FYI you can make the sub nearly unsinkable by modding the HP of the boat. In addition - you can mod up the speed to somewhere around 40-43 knots. Thats the fastest I have been able to make my Tambor class go. Basically turn it into a high speed Fast Attack Ship - or the WW2 equal - the PT boat. That may be what they are asking for.

I am considering a mod that would make the deck gun of a sub have the same power as a single main gun on a Missouri class. Give it the same speed and armor as the Missouri - and see how it fairs against the Japanese BB's of the time. I personally wouldnt try against the Yamato - as that particular ship cant seem to fire!!!!!


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