SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] "New" old unit: Queen Mary ocean liner \ troop transport (Reworked 2017 edition) (https://www.subsim.com/radioroom/showthread.php?t=233268)

VonDos 09-03-17 08:11 AM

"New" old unit: Queen Mary ocean liner \ troop transport (Reworked 2017 edition)
 
Hi everyone!

Im glad to release my not-so-new unit: HMS \ HMT Queen Mary

https://image.ibb.co/fCx0zF/RMSQueen_Mary.jpg

This replace the original one released in 2008.

New features (many taken from SH5's huge european liner) includes reworked funnels, masts, command deck, new lifeboats, improved 3d stairs, 3d oblos\windows, reworked hull, with also different propeller position and reproportioned rudder, anchor chains, more details ecc ecc ecc..

Also, as a collaboration with Stefan Thimme, a totally new damage profile, improved .sim file and improved .sil.

Thanks to author of the original model, UBOAT234
Thanks to Stefan Thimme for .sim, .zon e .sil (angled and frontal view) files, beta tests and advices!
V2.01 Thanks to gap and Kendras for advices in improving bow design!

Download Link:

Queen Mary version 2.01

Both Cunard and grey ghost livery included!

Best regards,
Vd


PS REALLY IMPORTANT

09/07/2017 uploaded up to date version v2.01 - this replace previous version!

Stefan Thimme 09-03-17 09:40 AM

Thank You for this unit. It is really very nice. :Kaleun_Applaud:

Anvar1061 09-03-17 10:36 AM

http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif

Kendras 09-03-17 10:58 AM

Thank you, nice work ! :up:

VonDos 09-05-17 12:49 AM

Thanks you so much :Kaleun_Salute:
Best regards,
Vd.

gap 09-05-17 01:57 AM

Ben fatto VonDos :up:

I have just a minor remark: if you look closely at your model's bow and compare it with pictures of the real Queen Mary, you will surely notice that the prow was sharper in reality than it looks in your model. If you want. you can correct this little inaccuracy by splitting the edges composing ship's prow in your model :yep:

Kendras 09-05-17 03:31 AM

Quote:

Originally Posted by gap (Post 2510637)
I have just a minor remark: if you look closely at your model's bow and compare it with pictures of the real Queen Mary, you will surely notice that the prow was sharper in reality than it looks in your model. If you want. you can correct this little inaccuracy by splitting the edges composing ship's prow in your model :yep:

Yeah, that's right, and also the angle with the sea was greater :

https://i.imgur.com/PgxXay1.png

VonDos 09-05-17 05:20 AM

Hi!
I'm going at work now, this evening i'll work a little again on this.
I'm also reducing a little the draft of this model, hull ander water appear to be a little too big, looking again at blueprints...

https://image.ibb.co/dfGQUF/SH3_Img_...2_12_9_140.png

https://image.ibb.co/mbHcbv/SH3_Img_...2_13_6_424.png

Thanks for your suggestions,
best regards,
Vd


Quote:

Originally Posted by gap (Post 2510637)
Ben fatto VonDos :up:

I have just a minor remark: if you look closely at your model's bow and compare it with pictures of the real Queen Mary, you will surely notice that the prow was sharper in reality than it looks in your model. If you want. you can correct this little inaccuracy by splitting the edges composing ship's prow in your model :yep:

Quote:

Originally Posted by Kendras (Post 2510643)
Yeah, that's right, and also the angle with the sea was greater :

https://i.imgur.com/PgxXay1.png


gap 09-05-17 10:50 AM

Quote:

Originally Posted by Kendras (Post 2510643)
Yeah, that's right, and also the angle with the sea was greater :

https://i.imgur.com/PgxXay1.png

@VonDos

The drawing posted by Kendras brings another small issue to our attenction. Apparently, anchors were accomodated in a recess of the hull in their rest position, but these recesses are hardly noticeable in your model.
Once again, edge-splitting their borders, would make them more obvious :salute:

VonDos 09-05-17 08:11 PM

Something like this?

https://image.ibb.co/doXErv/SH3_Img_...3_6_17_895.png

Best regards
Vd

gap 09-06-17 01:46 AM

Quote:

Originally Posted by VonDos (Post 2510809)
Something like this?

Exactly, but the anchor slot should look darker than the rest, because of shadows. Is its UV projection overlapping other areas of the hull? If it is not, you can draw those shadows directly on the texture or, even better, if you send me the mesh of the bow section and the texture, I can bake an ambient occlusion map for that section, and blend it with the diffuse texture :yep:

VonDos 09-06-17 04:54 AM

Quote:

Originally Posted by gap (Post 2510834)
..if you send me the mesh of the bow section and the texture, I can bake an ambient occlusion map for that section, and blend it with the diffuse texture :yep:

Mate, you've a PM =)

I've also refined bow design, more linear "\"

Best regards,
Vd

gap 09-06-17 07:19 AM

Quote:

Originally Posted by VonDos (Post 2510840)
Mate, you've a PM =)

I've also refined bow design, more linear "\"

Best regards,
Vd

Roger that, please check your inbox :up:

VonDos 09-06-17 05:14 PM

Uploading update 2.01 version, here's a couple of pics explaining bow's differences from original:

https://image.ibb.co/g42Aya/SH3_Img_...0_5_45_588.jpg
https://image.ibb.co/kJuerv/SH3_Img_...0_9_12_414.jpg

Best regards,
Vd

VonDos 09-07-17 04:44 AM

IMPORTANT - Re-uploaded up-to-date v2.01 version!

https://image.ibb.co/fCx0zF/RMSQueen_Mary.jpg


All times are GMT -5. The time now is 06:33 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.