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-   -   What's a good water mod that goes well with TMO? (https://www.subsim.com/radioroom/showthread.php?t=215703)

RedMenace 09-18-14 10:41 PM

What's a good water mod that goes well with TMO?
 
I love TMO but hate that floruscent blue color for the ocean it has.

Is there any mod that's confirmed to work well with TMO that makes the water look better, or at least more like vanilla SH4?

Marka Ragnos 09-19-14 12:17 AM

I use TMO 2.5 + improved stock environment v3 and realistic colors.

Works nicely

RedMenace 09-19-14 12:49 AM

Quote:

Originally Posted by Marka Ragnos (Post 2244487)
I use TMO 2.5 + improved stock environment v3 and realistic colors.

Works nicely

Would you mind posting a screenshot(s)? I'm curious as to how your game looks.

Marka Ragnos 09-19-14 12:28 PM

This pic is with TMO 2.5 without extra mods
http://i1100.photobucket.com/albums/...ps5f31f52f.png


These 2 are with the 2 mods i mentioned earlier

http://i1100.photobucket.com/albums/...psf1de76d8.png

http://i1100.photobucket.com/albums/...ps07f48b6d.png

Kaleun 09-19-14 02:11 PM

Hi,

I use the same mods as listed above with TMO 2.5; See the mod's "release thread" for Screenies!! :up:

http://www.subsim.com/radioroom/showthread.php?t=194657


Kaleun

Haukka81 09-21-14 05:17 AM

I still search right mod for water color, even realistic colors are too "donald duck" look :( (least in my high quality/calibrated ips monitor)

Stock look is better with its green/blue water color but other things suck.

So i need to learn to edit water colors my self :)

Armistead 09-21-14 10:00 AM

Quote:

Originally Posted by Haukka81 (Post 2245078)
I still search right mod for water color, even realistic colors are too "donald duck" look :( (least in my high quality/calibrated ips monitor)

Stock look is better with its green/blue water color but other things suck.

So i need to learn to edit water colors my self :)


If you like stock water colors, just copy those number values, go to the env file, open it with the S3D editor and open the env atl file and it's rather easy to figure out.

Captain Dave 09-21-14 10:38 AM

Thanks for the INFO, didn't know which file to change.

Haukka81 09-21-14 01:59 PM

Quote:

Originally Posted by Armistead (Post 2245164)
If you like stock water colors, just copy those number values, go to the env file, open it with the S3D editor and open the env atl file and it's rather easy to figure out.

Thanks! Nice to get help fast :)


Now i just need get grain back :hmmm:

Haukka81 09-21-14 02:55 PM

After quik try i must say that its not so simple, many colors to adjust etc..

Stock settings result over bright and over green sea, must find balance :D:D:D

Armistead 09-21-14 08:56 PM

Quote:

Originally Posted by Haukka81 (Post 2245244)
After quik try i must say that its not so simple, many colors to adjust etc..

Stock settings result over bright and over green sea, must find balance :D:D:D

Depends...if you adjust the water color, just try to stay in the same tone/depth of color for that time of day, just adjust the color. Now, if you start adjusting other colors, then next thing you'll find yourself with an unrealistic or odd look and you have to adjust another set, which leads to another set. It's fun to do if you want a different look. Just note, during the day color itself doesn't mess with the AI, but change colors at night, it can. Also, the numerous light values strongly affect the AI at night.

You'll find 3 weather types, 1st one is for no clouds, 2 for clouds and 3rd is for overcast. For the most part most use same water colors for 1 and 2 weather type.

They're also a light/dark water setting in the scene.dat. Best I could figure it uses those colors when you load up, but they will cycle out in a day.

Not sure why you would have a grain issue, the files for that are elsewhere.

The best thing you could do is make a small mod, just copy the env atl file from TMO and make your changes, course using the correct path/folder structure for your mod. Much easier to test this way loading one file, rather than changing TMO itself and having to activate/deactivate it to test your changes..

Haukka81 09-22-14 01:06 AM

Quote:

Originally Posted by Armistead (Post 2245293)
Depends...if you adjust the water color, just try to stay in the same tone/depth of color for that time of day, just adjust the color. Now, if you start adjusting other colors, then next thing you'll find yourself with an unrealistic or odd look and you have to adjust another set, which leads to another set. It's fun to do if you want a different look. Just note, during the day color itself doesn't mess with the AI, but change colors at night, it can. Also, the numerous light values strongly affect the AI at night.

You'll find 3 weather types, 1st one is for no clouds, 2 for clouds and 3rd is for overcast. For the most part most use same water colors for 1 and 2 weather type.

They're also a light/dark water setting in the scene.dat. Best I could figure it uses those colors when you load up, but they will cycle out in a day.

Not sure why you would have a grain issue, the files for that are elsewhere.

The best thing you could do is make a small mod, just copy the env atl file from TMO and make your changes, course using the correct path/folder structure for your mod. Much easier to test this way loading one file, rather than changing TMO itself and having to activate/deactivate it to test your changes..


My only issue with grain/noise is that i cant get it back, mods remove it ?

I like stock noise effect in (post processing effect)

I miss it more than water colors , so im 90% happy if some one tells me how to enable it :timeout::timeout::timeout:

fitzcarraldo 09-22-14 07:27 AM

Quote:

Originally Posted by Haukka81 (Post 2245323)
My only issue with grain/noise is that i cant get it back, mods remove it ?

I like stock noise effect in (post processing effect)

I miss it more than water colors , so im 90% happy if some one tells me how to enable it :timeout::timeout::timeout:

There is a file "noise" somewhere in the data folder. I think it is in the "misc" folder. Copy the original noise file of default SH4 and replace the "noise" from TMO. And try if it works.

Regards.

Fitzcarraldo :salute:

Haukka81 09-22-14 12:57 PM

Quote:

Originally Posted by fitzcarraldo (Post 2245382)
There is a file "noise" somewhere in the data folder. I think it is in the "misc" folder. Copy the original noise file of default SH4 and replace the "noise" from TMO. And try if it works.

Regards.

Fitzcarraldo :salute:

Just tryed it, no go still. Must be some other file :hmmm:

Must dig harder :timeout:

Im in limbo, there is always some mod or thing that i want to try and thats means new campaing .. can't get even one played to the end :haha::haha:

I hope that this modding sicknees will go off soon :subsim:

Haukka81 09-22-14 01:11 PM

Found IT!!



And what miracle it makes, looks so immersive :rock:


http://s4.postimg.org/lv1coof25/Film_Grain2.jpg

http://s4.postimg.org/xivej8471/Film_Grain1.jpg


Full SIZE: http://postimg.org/image/do9cx3ozd/full/ and http://postimg.org/image/cn947z7zt/full/


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