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-   -   Getting my cake ...Full torps from start with almost any mod setup . (https://www.subsim.com/radioroom/showthread.php?t=236154)

scissors 01-05-18 12:29 PM

Getting my cake ...Full torps from start with almost any mod setup .
 
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCUnitsData

file labeled - Ammunition . Open with notepad

find
-[Ammunition 10]
ID=T1Torpedo
NameDisplayable=T I (G7a) Torpedo
Type=AmmoTorpedo
Subtype=T_I
AmmunitionIntervalOptionCurrent=19000101,19991231, 0
AmmunitionIntervalOptions1=19380101,19501231,0
Volume=1.000000
PackSize=1
Info=Propulsion: <b>gas/steam</b>|Speed: <b>44-40-30 knots</b>|Range: <b>5-7.5-12.5 km</b>
Notes=The standard torpedo of the U-boat force. Steam powered and fast, but may be spotted by well-trained enemy watchmen.


highlight only the number 19380101,19501231,0
On line AmmunitionIntervalOptions1= copy this number ..



On all torpedo entries you wish to enable below =.. there will be several interval options with different dates ..
AmmunitionIntervalOptions1=
HIGHLIGHT everything in these options after

AmmunitionIntervalOptions1=

..( all interval options 1-15 if necessary)make sure not to have volume or below that highlighted ...
AmmunitionIntervalOptions1=and simply rt click and paste the number from the steam torpedo ..
All entries will now read as the steam torpedo as far as the date released is concerned .
click file up top and save ..

Its probably a good idea to save the entire page before starting under some heading you can find to restore the page if you want to ..

Sometimes i have to do this load the game then go back and do it again ..as the save doesnt take the first time .. idk why ..
Be warned ,

I really have no idea what im doing at all or why it works ,, i just fiddled with it until i got the desired results ..
all torps enabled , with no renown cost .. can leave on first mission with full loadout of Homing torpedoes if your heart should desire ..


Thought some other person might want to play with it also ..


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