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-   -   [REL] Environmental MOD for Silent Hunter 5 (https://www.subsim.com/radioroom/showthread.php?t=166178)

ReallyDedPoet 09-04-10 09:34 AM

Quote:

Originally Posted by rob zombie (Post 1484796)
I got a little confused, is the 3.6 enviroment mod only enough or do I need to download more enviroment mods to get the full effect?

For this one, WClear's, just 3.6.

rob zombie 09-04-10 09:46 AM

Reallydedpoet thanks for your answer.

DavyJonesFootlocker 09-04-10 12:54 PM

Great job! Now no more CTDs.:rock:

ReallyDedPoet 09-04-10 01:54 PM

Quote:

Originally Posted by rob zombie (Post 1484885)
Reallydedpoet thanks for your answer.

:up:

Barso 09-04-10 03:27 PM

I have an issue in Kiel, the clouds appear black when looking at the sun.

DavyJonesFootlocker 09-04-10 06:30 PM

OK scratch that I still got a CTD. I deleted the climatezone files.

BowfinSS287 09-04-10 06:48 PM

i just upgraded from version 3.0 to version 3.6...woot
your new wind sound is off the hook....now i feel cold
standing on the bridge and when a storm rolls in its a
whole new experience. simply outstanding:woot:

TheBeast 09-04-10 09:27 PM

I just did a clean SH5 Install. Upgraded to 1.2 patch and loaded only this Environmental MOD. I get random CTD when crossing environmental climate zones.
The ClimateZones.tga is using a 32 bit color Pallete and should be using a Web Color Pallete so Image Color Matching (ICM) is not part of the color formula. ICM can vary depeding on Monitor Type/Mfg causing a variation in color that does not match the colors defined in the ClimateZones.cfg. The ClimateZones.cfg defines the colors in a Web Color Pallete format.
Web Color Pallete has nothing to do with ICM and supports 256 colors. This is more then enough colors to define the climate zones.

I watched closely and noted the position of every CTD. When I located these positions in the ClimateZones.tga I found that each CTD occured at a climate zone transition.

NOTE: All CTD occured at 1024+ TC

Display Adapter: NVidia GeForce 465 GTX 1.5 Gig
System Memory: 4 Gig
CPU: Intel Q9450 Quad Core
OS: Vista Home Premium 32 Bit

W_clear 09-04-10 10:19 PM

Produced according to real moon photo。Download on one First Floor

http://bbsimg.ali213.net/attachments...JNGBQkbHRf.jpghttp://bbsimg.ali213.net/attachments...Sm3Q1zwfTD.jpg

Fearless 09-05-10 01:47 AM

Quote:

Originally Posted by TheBeast (Post 1485241)
I just did a clean SH5 Install. Upgraded to 1.2 patch and loaded only this Environmental MOD. I get random CTD when crossing environmental climate zones.
The ClimateZones.tga is using a 32 bit color Pallete and should be using a Web Color Pallete so Image Color Matching (ICM) is not part of the color formula. ICM can vary depeding on Monitor Type/Mfg causing a variation in color that does not match the colors defined in the ClimateZones.cfg. The ClimateZones.cfg defines the colors in a Web Color Pallete format.
Web Color Pallete has nothing to do with ICM and supports 256 colors. This is more then enough colors to define the climate zones.

I watched closely and noted the position of every CTD. When I located these positions in the ClimateZones.tga I found that each CTD occured at a climate zone transition.

NOTE: All CTD occured at 1024+ TC

Display Adapter: NVidia GeForce 465 GTX 1.5 Gig
System Memory: 4 Gig
CPU: Intel Q9450 Quad Core
OS: Vista Home Premium 32 Bit

The main locality where I get CTDs, is near Norway (Bergen) as well as on transition to Narvik (NNW of Norway) where I'm about to enter The polar region and at 1024 TC

TheBeast 09-05-10 04:18 AM

ClimateZones.tga
 
I have been trying to make a ClimateZones.tga using the 256 Color Web Pallete but I keep getting a 1 or 2 pixel line of blending between each zone. The blended color is not defined and can cause a CTD.
Tried it in Paint.Net, Photo Shop Elements 5.0 and GIMP. Not sure what I am doing wrong. The color change from one zone to the next must be absolute with no blending.

DavyJonesFootlocker 09-05-10 08:19 AM

@W.Clear you should address this problem. It seems the only thing wrong with an otherwise great mod.

rob zombie 09-06-10 05:10 AM

Another damn nice looking mod got only 1 complaint above water it looks good no great ehhh I mean AMAZING, but when i go underwater with camera it looks like there is more light under water then above water.

Is there a way that I can make underwater look like Sh5EnvModGold mod?

I dunno how to mod but maybe you know if there are some files that i need to delete and then add the mod with JSGME so I have the underwater look of Sh5EnvModGold but the above waterlook of [REL] Environmental MOD for Silent Hunter 5 (W_clear)

Capt Jack Harkness 09-06-10 07:40 AM

Try Steel Viking's underwater mod: http://www.subsim.com/radioroom/showthread.php?t=173150

rob zombie 09-06-10 11:15 AM

I did, but stays the same only get green water and thats what i like too


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