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-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

Jimbuna 06-08-10 11:00 AM

Quote:

Originally Posted by Alex (Post 1414619)
Same here Chief,

That means download links to V3.1 and Skin pack2 now provide corrupted files.
Hosting proper files on some site like Mediafire could be a good idea, IMO, FF really is a pain in the http://h.imagehost.org/0126/Toilette10.gif, actually.

:hmmm:

edit

Woops, just realized that both Rapidshare and Mediafire have an upload size lower than FF... :oops:

Rgr that Alex...it takes a minute or two to create a torrent but I don't see the point until a secure file is available.

No word/response from Ping Jockey yet http://www.psionguild.org/forums/ima...es/whistle.gif

Alex 06-08-10 11:16 AM

Roger Chief, well I know you've not been able to get uncorrupted versions of these files either :dead:, I was just speaking to IABL who has proper versions of these files, hopefully. :|\\

iambecomelife 06-08-10 11:18 AM

The links have just been removed again.

I extracted the files myself and there doesn't seem to be any corruption, so the problem must have occurred during the upload to Filefront.

I am now trying to find some other hosting sites for the mod.

Sailor Steve 06-08-10 12:14 PM

We could try here at Subsim. Neal has an FTP server, though I haven't tried it yet myself. I'm still meaning to learn how to use it.

iambecomelife 06-08-10 12:21 PM

One more thing: to those asking for an englishnames.cfg file, I deliberately chose not to have one because the ships will still display without it - it simply increases the risk that museum will CTD because of a misspelling.

I can provide one later after a stable version is uploaded.

Right now I am re-uploading to filefront because I can't use mediafire for free (maximum filesize for free accounts is 200MB). If anyone knows how to get subsim to host the mod, please contact me.

Sailor Steve 06-08-10 12:24 PM

Quote:

Originally Posted by iambecomelife (Post 1414691)
One more thing: to those asking for an englishnames.cfg file, I deliberately chose not to have one because the ships will still display without it - it simply increases the risk that museum will CTD because of a misspelling.

I did not know that. I thought it was necessary.

Quote:

Right now I am re-uploading to filefront because I can't use mediafire for free (maximum filesize for free accounts is 200MB). If anyone knows how to get subsim to host the mod, please contact me.
If there is some way to get me a copy I can give it a try. Other than that you can PM Neal and he will give you all the necessary information.

Fubar2Niner 06-08-10 12:45 PM

Quote:

Originally Posted by Fubar2Niner (Post 1413881)
YEEEEEEEEEEEEEEeeeeeeeeeeee HHHHHHHHHHHHHaaaaaaaaaarrrrrrrr

:woot::woot::woot:

Well done IABL, I always knew there was something in the old addage 'Patience is a virtue'. Top marks old boy :yeah:

Best regards.

Fubar2Niner

DOH bugger........... patience can wear thin you know IABL :rotfl2: ;)

I know it will be worth the wait tho.

Best regards.

Fubar2Niner ( router primed for download )

BigBadVuk 06-08-10 12:53 PM

I cant download..links are ok but filefront is screwd!! :damn:

"File is Unavailable.

The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes"
WTH!?!:damn:
yestrday download was fine but MOd was crashing..lol..now mod is fixed and now filefront is crashing!

any .torrent around for this yet:hmmm:?

iambecomelife 06-08-10 12:57 PM

Version 3.2 has been uploaded. It removes the improved Liberty Ship, Empire Freighter, CAM-Ship, and T-2 Tanker to help prevent file conflicts & crashes. Also made a change to the CAM-Tanker's eqp file that causes crashes on some installations.

Skin Packs have not yet been re-uploaded. For now, please read the instructions carefully and try a fresh install if you are having problems.

http://www.filefront.com/16687943/Me...et_Mod_3.2.rar

Fubar2Niner 06-08-10 12:59 PM

Thanks IABL, it's zooming down the pipe as I type :up::up::up:

Best regards.

Fubar2Niner

iambecomelife 06-08-10 01:01 PM

Quote:

Originally Posted by BigBadVuk (Post 1414718)
I cant download..links are ok but filefront is screwd!! :damn:

"File is Unavailable.

The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes"
WTH!?!:damn:
yestrday download was fine but MOd was crashing..lol..now mod is fixed and now filefront is crashing!

any .torrent around for this yet:hmmm:?

You were probably trying to download while I removed the link and uploaded the latest version. The core download should work now (although the skin packs are still not back up).

BigBadVuk 06-08-10 01:08 PM

Thx for effort man.. i will wait on this one now.Just for few days ..until all things are fixed..:yeah:

Jimbuna 06-08-10 01:47 PM

D/l now http://www.psionguild.org/forums/ima...ies/pirate.gif

Reece 06-08-10 09:20 PM

Quote:

Originally Posted by iambecomelife http://www.subsim.com/radioroom/smartdark/viewpost.gif
One more thing: to those asking for an englishnames.cfg file, I deliberately chose not to have one because the ships will still display without it - it simply increases the risk that museum will CTD because of a misspelling.
Quote:

Originally Posted by Sailor Steve (Post 1414694)
I did not know that. I thought it was necessary.

I think that the englishnames.cfg is used by the recognition manual displaying the name of the ship, for example:
HSL=Hospital Ship will display "Hospital Ship", if no entry "HSL" will be displayed, however this is a only guess!:oops:

Stormfly 06-09-10 12:42 AM

Quote:

Originally Posted by Reece (Post 1415008)
I think that the englishnames.cfg is used by the recognition manual displaying the name of the ship, for example:
HSL=Hospital Ship will display "Hospital Ship", if no entry "HSL" will be displayed, however this is a only guess!:oops:

its used for displaying the vessel type names in the UI (periscopes or uzo), after identifying a vessel. This file was also often modded to prevent automaticaly displaying something in the UI vessel name field, if you turn your uzo or peri crosshair over a vessel, normaly out of visual sight.


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