WOTA: Wolves of the Atlantic - list of features and supported platforms
WOTA: Wolves of the Atlantic is a World War II submarine simulation currently in development.
Supported platforms (in order of their planned release dates): first - iOS later - Mac OS X then - Windows - Linux possibly later supported platforms: - Android - Windows phone - Blackberry - Consoles Features: • A full scale and realistic U-Boat simulation. • Career oriented game play (1939-1945). • Huge game world spanning the entire Atlantic Ocean, North and Mediterranean Seas. • Dynamic campaigns. You won't be limited to fighting battles in tiny preprogrammed missions. • Huge game world spanning the entire Atlantic Ocean, North and Mediterranean Seas. • Full realism. • Crew management. • Historically accurate AI behavior based on original research. • Wolfpacks! You and the AI U-Boats hunt together. • Use all important german WWII U-boats classes. • Full walk-through U-Boat interiors. • Game Center support. • Multiplayer |
Quote:
Would be really nice. :up: |
:)
Remember this will be a feature of the full sim "WOTA: Wolves of the Atlantic" Could implement something similar in the Seehund simulation (they've had some massive missions) but this would cause another delay. And I want to ship first. |
Wishing you success :salute::salute::salute::salute:
|
Me too! All the best Mark! I'm really looking forward to your game! Even though I don't have an iPhone nor iPad but as you want to publish it for Mac as well I'm fine with it! :)
|
Looks very interesting. I do not use Mac or iAnything but will eagerly anticipate the PC version.
Best of luck to you! |
Thank you :)
|
This news made me very excited
I wish you success, I hope everyone can help you completeI wish you success, I hope everyone can help you complete:up::salute:
|
Wow, man. This looks great!
I'll definitely buy. :woot: |
A dynamic campaign !!!
this has been #1 on my wishlist since SH4... a game where what you do can influence/change the course of history... regards keltos |
Quote:
I have two ideas how to implement this: V1: The crazy idea to implement historical accurate ship positions where it's possible. And to calculate different results of "offscreen" battles in the background if a ship is missing or survived because of the players impact before. So sinking a single battleship or let a german ship survive should end in a kind of chain reaction. V2: each side gets a pool of ships based on historical production rate of different ship types at that time. The game calculates the overall High Command AI for a set interval in the background and simulates results of battles by estimated chances (a bit like strategists war games would calculate it). You sink a destroyer and it's gone from the enemy pool… as a result you might have an extra U-Boat someday in your wolf pack because it survived, or this extra U-Boat sinks a battleship that you won't see in game anymore etc. V2 would be much more dynamic and MUCH more easier to implement. V1 offers cheating by well known ship positions at a date. |
This sounds like something more interesting than just sub
patrols that have no bearing on anything but your success... |
All times are GMT -5. The time now is 06:41 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.