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-   -   [REL] Real Environment mod (https://www.subsim.com/radioroom/showthread.php?t=149596)

kriller2 03-20-09 03:37 PM

[REL] Real Environment mod
 
Hi all,
Me and W_clear think it's about time we give this mod to the users of subsim :DL

Try our environment mod here:
http://files.filefront.com/Real+Envi.../fileinfo.html'

Mirror site for Real environemt mod and PE4

And be sure to read the manual before installing.

Regards
Kriller2 and W_clear

dcb 03-20-09 03:46 PM

Got it and can't wait to try. Thanks a lot, both of you:up:

tomagabriel 03-20-09 03:48 PM

Niiiiice!!:salute: It looks, :rock:

Say, about the new wave engine. Is it possible to create an effect in SH4 that does a cetain type of water surface deformation in some particular spot close to the ship?

el cheguevara 03-20-09 03:55 PM

Can't wait to try it, hopefully i don't get too much of a fps hit lol. Thnx for all your hard work guys :salute:.

Armistead 03-20-09 04:05 PM

Does it work with TMO....Rumors are you're talking to Ducimas about it, but not sure what's going on. If it's comparable to the one in FORS, that was amazing.

Captain_Alvar 03-20-09 04:12 PM

Great!!! :woot:
I have waited for this mod and checked for a thread like this every day since i heard of its development! Just hope i can leave the computer
to sleep later. My girlfriend wouldn´t understand... :rotfl:

Thank you guys!!
I really love your old graphicsmods. I have no doubt this new will be fantastic.

ReallyDedPoet 03-20-09 04:12 PM

Congrats, look forward to it :up:

602Sqn_Puff 03-20-09 04:12 PM

Ouch..FPS has dropped from constant 60 to only 10 with the Nav training mission......:(....going back to RFB stock

Topo65 03-20-09 04:15 PM

:yeah: Thanks!!!

rcjonessnp175 03-20-09 04:16 PM

:salute::salute::salute:Kriller2 and Wclear you guys rock, perfect time for some leave. heheheh Peace bros

:rock:Jonesy

Hitman 03-20-09 04:17 PM

Soooooooooo GREAT!!! :yeah:

Downloading now....and already added to Subsim.com News at the main page :up:

Carotio 03-20-09 04:18 PM

Hi Kriller2 and w_clear,

could I pursuade you to sign up in
http://www.silenthuntermods.com/forum/

and make a release post here:
http://www.silenthuntermods.com/foru....php?board=5.0

The mod can be hosted at the same place as alternative to FF.
I can upload it for you, or you can get ftp access, whatever suits you the best.
A few mods besides my own are allready hosted, so why not just do the same...? :03:

Another thing, a modding affair. As Kriller2 knows, I was trying to work on the clouds myself, and I have made some textures plus modified two of your cloud files. I have however noticed that in my current result the clouds are greyed out too soon, and I would like the grey out effect to be closer to the horisont. Can you tell me where to work on this? I doubt it is the fault of the textures. I have made my own small adjustments of the scene.dat file, but looking in it, I'm not really sure exactly where to look. A hint would be appreciated.

rcjonessnp175 03-20-09 04:29 PM

Wow just wow, didnt think their was anything left to pull out of this engine but you two have totally outdone yourself, ill be the first on to admit the new shallow water shader is the bomb, was a big fan of that a couple testings ago.
The color of the ocean is alot deeper witch is something im a big fan of too, love how at certain angles u can see the bottom and at others u cant sweet man.

Question would the no sub indicator mod affect anything or is thier a way of disabbling it through a tweak thanks and again awesome work:rock::rock::rock:

Jonesy

Ps nevermind figured it out had to delete the umark.dds file or whatevever good to go now this sure made my day.

Fish40 03-20-09 04:32 PM

Great news! Any way to run this with RFB befor the latest version is ready? Unless of course it'll be ready in the near future:hmmm:

Armistead 03-20-09 04:50 PM

Looks awesome. The water is as real as it gets. I had no frame drops and just running a 9600gt. I was having problem with the sky before, the clouds would sorta look like green bubbles unless I kept the gamma down and now it's gone and I have a perfect sky.

The only thing I noticed is after I click the binocs off, for a half second you get a quick shadow effect as if they were there...but I can barely notice because it goes away that fast.....

In FORS the interior of the subs were really crisp and the metal shined. Would love to see that included. I thought that was WClears work.

Hands down the best env. mod yet.


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