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-   -   Elder Scrolls V in the works - direct sequel to Oblivion (https://www.subsim.com/radioroom/showthread.php?t=177327)

Arclight 12-06-10 03:09 PM

Fair enough. Most of it strikes me as a lack of imagination though. I mean, it's a fantasy world and you're supposed to be some kind of hero or champion with supernatural abilities.

Being able to leap 10 feet straight into the air, or be capable of some remarkable feat of sleight of hand doesn't sound strange to me at all. At least not within that context.

Safe-Keeper 12-06-10 03:13 PM

Quote:

I have to say I find some of the arguments rather illogical. You can't expect realism in a game unless it's a sim for example, be it Oblivion or Battlefield. :-?
What I find irrational is to say that "this idea happens to be realistic, and this is not a realistic game, so let's drop it". If we find that being able to jump five metres into the air is silly, or that you shouldn't be invisible in broad daylight in plain sight, that's our prerogative.

Or to put it another way, if you play another non-sim game (like, say, Assassin's Creed) where you can't jump three metres in the air, do you go "zounds, this is realism, change it now!"?

NeonSamurai 12-06-10 03:39 PM

I think the point was that in a game where you can create fire out of thin air using magic, enhanced jumping ability with extensive training is no less unlikely (as I recall it took a lot of training/practice to be able to jump really high). Heck there are plenty of stories and legends (with some truth in it) of people being able to jump much higher than normal. One of the parts of shinobi training was jumping in a large vat of water, to increase their jumping ability and leg strength, plus look at what basketball players can do.

Furthermore a good pickpocket could easily do what you described Takeda irl. Also I do not remember being able to vanish in thin air in broad daylight in that game with out having extensive chameleon equipment or spells. The guards are probably just ignoring you as your target didn't notice the pickpocketing. See if they still ignore you if you killed your mark, that will clearly show if they can see you or not.

Arclight 12-06-10 03:44 PM

Quote:

Originally Posted by Safe-Keeper (Post 1548041)
What I find irrational is to say that "this idea happens to be realistic, and this is not a realistic game, so let's drop it". If we find that being able to jump five metres into the air is silly, or that you shouldn't be invisible in broad daylight in plain sight, that's our prerogative.

Or to put it another way, if you play another non-sim game (like, say, Assassin's Creed) where you can't jump three metres in the air, do you go "zounds, this is realism, change it now!"?

Not saying that at all. If you want to put some realism in a FPS or any other genre, go ahead. Just saying the player shouldn't expect realism unless it's a sim.


Anyway, it was an opinion and stated as such, not as fact. I perfectly understand where you're coming from, considering I have the same trouble to 'suspend disbelief' when it comes to most shooters and RTS games. Mobile artillery that barely outranges a tank while it should (realistically) shoot halfway across the map, for example, but it's something they do to to actually make a game playable.

Safe-Keeper 12-10-10 01:33 PM

You raise decent points, I understand what you mean a bit better now. Still not convinced you have to have a sim to implement things such as compulsory eating, but at least now I see where you're coming from.

But more on topic, do we know anything about ES5 beyond the fact that it's a "Oblivion II"?

Arclight 12-10-10 01:44 PM

Don't think so, still very hush-hush. Haven't seen anything more at my regular stops, at least.

Takeda Shingen 12-10-10 05:55 PM

Quote:

Originally Posted by Arclight (Post 1551291)
Don't think so, still very hush-hush. Haven't seen anything more at my regular stops, at least.

Which is a signal that it is probably a ways off. I don't expect that any of us will hear anything substantial until the next E3. If I'm unveiling a game with the magnitude of the next Elder Scrolls, I'd wait until the gaming world is watching.

Arclight 12-10-10 05:59 PM

I would peg it for Q3 2011, just to take a stab at it. :yep:

mookiemookie 12-11-10 09:12 PM

Quote:

The Elder Scrolls V: Skyrim announced at VGAs. Coming 11/11/11 from Bethesda.
http://twitter.com/geoffkeighley

Arclight 12-11-10 10:06 PM

Dang, off by a quarter. :DL

onelifecrisis 12-12-10 09:53 AM

Quote:

Originally Posted by Arclight (Post 1548062)
Not saying that at all. If you want to put some realism in a FPS or any other genre, go ahead. Just saying the player shouldn't expect realism unless it's a sim.

Think of it not as wanting a game to be "realistic" but rather "intuitive".

For example, often in games/movies where people can cast spells or similar, the act of casting involves some physical gesture (see 2:24 here: http://www.youtube.com/watch?v=p1Vyhve9gtg). It doesn't make it realistic, it makes it intuitive. A lot of people found Oblivion to be not very intuitive.

mookiemookie 12-12-10 05:34 PM

Whole new game engine too!

http://twitter.com/Bethblog/status/14010984884604929#

Wolfehunter 12-12-10 06:35 PM

I found oblivion to be a ghost of its predecessors. When I first played Morrowind I was like wow this is a new world. It was breath taking even with its lower graphics. Oblivion looked like my backyard with the trees and lakes.. Something I've explored myself... nothing new..

Aside of all the other promises Beth didn't own up with oblivion they failed on the world.. The only thing that gave some return of the old feeling of wonder was with the expansion Shivering Isle. Planes of madness..

I did love playing as a vampire.. I would wipe out cities... muhahaaaa..

Arclight 12-12-10 07:09 PM

Quote:

Originally Posted by onelifecrisis (Post 1552307)
Think of it not as wanting a game to be "realistic" but rather "intuitive".

For example, often in games/movies where people can cast spells or similar, the act of casting involves some physical gesture (see 2:24 here: http://www.youtube.com/watch?v=p1Vyhve9gtg). It doesn't make it realistic, it makes it intuitive. A lot of people found Oblivion to be not very intuitive.

I can relate to that. Don't get me wrong; I didn't think Oblivion was that great, didn't spend all that much time with it, certainly not compared to Morrowind. It's just that some of the arguments against it didn't really make sense to me.
Quote:

Originally Posted by mookiemookie (Post 1552500)

Now that is great news. The engine was really getting old. It was already noticeable with Oblivion, let alone the following 2 Fallout games.

Takeda Shingen 12-13-10 12:46 AM

Quote:

Originally Posted by mookiemookie (Post 1552500)

I'm not terribly surprised by that. It is clear that Bethesda knew that the Gamebryo engine was suffering under the strain, but I always figured that they'd wait to roll out a new engine with the next TES, being their flagship series and all.

mookiemookie 12-13-10 11:28 AM

Quote:

Originally Posted by Takeda Shingen (Post 1552682)
I'm not terribly surprised by that. It is clear that Bethesda knew that the Gamebryo engine was suffering under the strain, but I always figured that they'd wait to roll out a new engine with the next TES, being their flagship series and all.

I just hope the new engine will be able to deliver realistic looking faces instead of the deformed things from Oblivion.

Arclight 01-09-11 05:56 AM

More info, you say? But of course:
http://www.vg247.com/2011/01/08/the-...e/#more-135907

Safe-Keeper 01-10-11 11:59 AM

Lots of interesting stuff in there, especially the dynamic stuff.

mookiemookie 01-10-11 12:18 PM

Quote:

Some skills have been cut, one of which is mysticism. There will be 18 to choose from, where as Oblivion had 21 and Morrowind had 27.
Just keep dumbing it down...

Quote:

Level-scaling: It is coming back
Quote:

“Radiant storytelling” or Level Scaling 2.0: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”
http://podlogs.com/tehmastersword/fi.../RageFace2.png

Safe-Keeper 01-10-11 04:34 PM

Easily fixed by modding.


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