Increase weapons loadout Collins Class
Hi team,
Having looked at statistics for the Collins Class Sub, I note that the sub can carry a mix of 22 weapons comprising of Harpoon and Mk 48 Mod 4 or Mod 7 torpedoes. The current maximum loadout for DWX/RA 1.46 Collins Class is all up (including loaded tubes) 18 weapons.. Is there a way I can increase this so it can hold 22? I had a look in DWEdit and changed the loadout in the Launcher file but the loadout has not changed in game. Any advise would be greatly appreciated. :Kaleun_Salute: |
Weapon loadouts in the Launcher dialog in DWEdit are ONLY for AI platforms in game.
Weapon loadouts for user platforms are hardcoded in the wpnloadout.dll and fctd.dll/fctarget.dll files. Only hexediting those files will actually change the user played platform weapon loadout. |
Ah.thanks Pirate:Kaleun_Salute:
I was also wondering which interface was used by the Collins Class sub in DWX/RA mod. |
It uses the NON_NUKE_SUB interface which is a highly modified Kilo interface.
Also it's FCTD.dll is actually FCTarget.dll renamed to FCTD.dll |
Thanks again Pirate :Kaleun_Salute:
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Well, I thought I'd have a go at Hex editing but have no idea what to look for.
What Hex editing tool do you guys use and what should I be looking for? Thanks in advance. :Kaleun_Salute: |
I'm no expert., but Hexedit has been recommended before. I've downloaded it, but haven't had a chance to play with it.
Please keep us posted as to how you get on. I've been keen for ages to have the Seawolf helm screen for the modern diesels (like Collins - I don't care if the depth is in feet) and I would LOVE to be able to have the Oberon as a playable (especially the Aussie ones!) using the Kilo interface (6 tubes, no TA, batteries and snorting, etc.) Cheers mate, Stew |
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Thanks very much, Fearless - but, correct me if I'm wrong, but the Oberon (of any country) isn't a playable in RA?
I think the Sauro (Italian) class is coming as a new playable soon - but that's the only Western diesel in the pipeline? |
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Oh, bythaway your map packs are awesome. I'm working on missions as well specifically for the Collins class. |
Hi Stewy1,
See http://www.subsim.com/radioroom/show...15#post2585615 for changes to Collins Class weapons loadout. |
Thanks very much for that, Fearless. I'll check out your instructions on how to do it.
Quick question - have you had a look at the ShipControl .dll for the Non_Nuke_Sub? I've been meaning to take a look and see if it's possible to 'patch over' the Seawolf helm screen for the Western playables (Collins, French Barracuda, etc.) - but I know nothing about Hex editing... Thanks for the feedback on my maps - I'm about 80% done on a Western Sahara map at the moment! :ping: I'd be keen to try your missions too! Stew |
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Perhaps we should pool known positions for the various interface variables into a useful thread. Finding and testing these things is ridiculously hard. CrazyIvan and perhaps a couple of other individuals from the RA team are probably the only people with a decent knowledge.
I've only know a couple. SSN21 Shipcontrol.dll offset 0x000085E1 = Shift+F5 Depth setting i.e snorkel depth, it is in feet and a positive value. Default hex value is 36 = 54 feet RA hex is 41 = 65 feet for the new seawolf model Pirate's input for the kilo interface rack ammo helped me find the same setting for all the kilos, there are 5 in the file in total Kilo Rus, Kilo CH, Kilo Imp Rus, Kilo Imp CH and Kilo Klub Imp CH but I didn't work out the order. I think the Klub CH kilo is the 4th kilo in the file and the Kilo ImpCH is the fifth but I'll have to compare files and check offsets to find them again. |
I know the post is old, Fearless, to changing the name of the DLL, basically change it in the interface folder you want, then go to controllers.ini file located in game directory and search the name of the interface folder in notepad, it will say the names of the Dlls need to load, and rename it to the name u put in Interface dll thing, idk if i explain myself, but ok :salute:
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