SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] WB's Ultimate Ship and Aircraft Mod (https://www.subsim.com/radioroom/showthread.php?t=206493)

Wreford-Brown 08-09-13 01:49 AM

[REL] WB's Ultimate Ship and Aircraft Mod
 
Would you like to add a huge number of ships and aircraft to SH3? USAM is now available with an additional 58 ships (including VonDos' liners) scripted to appear in the campaign?

I have been fortunate enough to have been given permission to script a large number of ships and aircraft over the last few years. There are a lot of very talented modders out there who have created these models, putting countless hours of time and effort into enhancing SH3 into a game that is almost unrecognisable from the original. In order to fully recognise the efforts of these modders, I have created this mod which seeks to bring their work to all players. The credit is wholly theirs - I have merely consolidated their aircraft and ships into one place and scripted them so we can all enjoy them (plus a little troubleshooting).

This mod is now big enough that I've been forced to break it into two parts as I'm too tight to pay for a MediaFire upgrade. These parts are imaginatively titled 'Part 1' and 'Part 2' and you'll need to download and enable both parts in order to get USAM to work.

This mod contains the following enhancements to the campaign:
1. Aircraft carrier .cfg files amended to reflect the aircraft they carried during WW2.
2. Airbases amended to reflect aircraft available in this mod.
3. Aircraft carriers historically scripted. If you come within range if their squadrons then they will attack you, and if you are attacked by a carrier based aircraft then there is an aircraft carrier close to your position.
4. New Swedish and French air bases.
5. New aircraft _RND files.
6. New ships.
7. Scripting of a number of other ships including VonDos' liners.

If you are a GWX user then campaign files are included in the mod - no need to do anything other than activate through JSGME. Full details are available in the Readme.

Where next with USAM?
This will be the last release (less snagging) until summer 2014 as my job is taking me out of the country in late September for nearly nine months. Feel free top tinker with this freeware mod as much as you like, just please put my name in your credits.

Credits:
Aces for his SH3.SDL Combimod. SH3.SDL seems to be one of the twitchiest files in SH3 and has often led to CTDs on my system. Fortunately Aces has created his Combimod which appears to have almost single-handedly solved my CTD issues. Without it this mod would not have been possible, and my apologies for renaming his mod 'WB's USAM - Aces'...'. It simply makes it easier for me to find amongst my 180 odd mods in JSGME.
bbw for teaching me (patiently!) how to script ships and aircraft.
jimbuna for giving some very sound advice at the right time. This mod is all your fault Jim!
JScones for JSGME, SH3 Commander and a little utility that makes scripting so much easier.
rowi58 for solving the Heinkel He111H .dat problem that was bugging me to the end.
Rubini for his Fido mod and numerous pieces of advice.
privateer for helping me through some of the more difficult problems and for the San Giorgio gun fix.
TheDarkWraith for his SHValidator. I hit a brick wall about ten days before v69.61.1 was released and his validator was the only reason I was able to include all of the additional ships.
Anvar1061 for finding some cosmetic errors in .cfg files.
biosthetique for pointing out an error in the campaign files.

Ship credits:
AH_Thor for SPS Churruca.
AOTD_Madmax for Whale Factory Ship, Whale Chaser.
Gerome73 for FNS Strasbourg, RM Roma.
GWX Team for KM Graf Zeppelin, Essex Class.
IABL for CAM ship, Express Freighter, HogIsland Freighter.
jimbuna (reloaded by h.sie) for Q ship.
JoC for HMS Argus.
kovall for HMS Ark Royal.
Mikhayl for Maiale
molke2005 for Medium Merchant, Split Merchant, Large Steamer, Small Oiler, Composite Merchant, HMS Erebus, HMS Terror, Old Liner, Old Merchant, Freight Merchant, Modern Oiler, Fleet Oiler, Small Passenger, Medium Oiler, USS Benson, USS Iowa, USS Nevada, USS Smith, USS Sumner, HMS Kent.
privateer for RM San Giorgio gun fix.
rowi58 for Long Island Class, USS Catoctin, USS Arthur Chase.
the_frog for Algerine Class, HMS Bellona, HMAS Perth, Harbour Launch, HMS Arethusa.
VonDos for RM Aquila, Courageous Class, SS Arandora Star, RM Caio Duilio, HMS Warspite, RHN Georgios Averof, RM San Giorgio, Trento class, Di Giussano class, Montecuccoli class, RM Aquila, RMS Aquitania, RMS Laconia, SS Esperia, SS Normandie, HS Dnepr, HS Gradisca, USS West Point, RMS Empress of Britain, RMS Queen Elizabeth, RMS Queen Mary, SS Rex.
Ubisoft for Illustrious Class, Bogue Class, Casablanca Class.

Aircraft credits:
Alex for Dornier Do24.
BoJohannson for Avro Rota, Vickers Vildebeest III.
Gerome73 for IMAM RO.44, Loire 130M.
mephistophel2000 for Ju290.
molke 2005 for Foche-Wulf FW-190, Ilyushin Il2.
rowi58 and Dagon-EON-Severen-VAA for Dornier Do18, FFVS J22, Heinkel He 111B, Heinkel He219, Latecoere 298, Lavochkin La-7, Saab 17.
rowi58 for Fairey Fulmar, Horten Ho229, Messerschmitt Me262.
rubini for Fairey Swordfish (torpedo), Grumman Avenger (torpedo).
Testpilot and rowi 58 for Blohm&Voss BV 138.
Testpilot for Beriev MBR-2, Boeing B-17G Fortress, Bristol Blenheim, Consolidated B24 Liberator, Curtiss P40 Warhawk, Gloster Gladiator, Grumman Avenger (bomb), Grumman J2F Duck, Hawker Tempest Mk.V, Hawker Typhoon Mk1a, Heinkel He111B, Junkers Ju52, Junkers Ju52 Mausi, Junkers Ju87 Stuka, Junkers Ju88A, Junkers Ju188, Macchi 205 Veltro, Messerschmitt Bf110, Messerschmitt Me210, Nakajima Ki-84 Frank, Republic P-47D Thunderbolt, Supermarine Spitfire Mk.XXII (named Supermarine Seafire in-game), Supermarine Walrus, Vickers Wellington.
Trainer1942 for Aichi D3A1 Val, Kawanishi H6K Mavis, Kawanishi H6K Emily, Kyushu Q1W, Mitsubishi F1M Pete, Mitsubishi G4M Betty, Nakajima B5N2 Kate.
Unknown Artists for North American P-51D Mustang, Supermarine Spitfire Mk.Vb.
VAA and Psy_06 for Yakovlev Yak-1.
VAA for Avro Lancaster, de Havilland Dominie, Dornier Do17, Fiat G.50 Freccia, ****e-Wulf Fw58, Macchi C.200 Saetta, Seversky P-35.

Version history:
USAM v69.61.1 (15 Sep 13) - added 58 ships.
USAM v11.61.3 (17 Aug 13) - corrected GWX Campaign_RND
USAM v11.61.2 (09 Aug 13) - original release.
USAM v11.61.1 (06 Aug 13) - pre-release.

Anvar1061 08-09-13 05:33 AM

SSS
Good work!:Kaleun_Salivating:

backer 08-09-13 05:38 AM

Maybe I can make your aircraft carrier use airplanes to attack the enemys.

VONHARRIS 08-09-13 06:45 AM

Downloading as I am typing.
Thank you very much for this mod.

Wreford-Brown 08-09-13 10:02 AM

Quote:

Originally Posted by backer (Post 2097483)
Maybe I can make your aircraft carrier use airplanes to attack the enemys.

Try the aircraft carrier single mission :03:

backer 08-09-13 11:45 AM

Quote:

Originally Posted by Wreford-Brown (Post 2097656)
Try the aircraft carrier single mission :03:

If you can watch this movie, so, you will know that can let you summon the aircraft carrier' airplane.

http://www.tudou.com/v/LrjxOy6qE4o/&...04_05_99/v.swf

SnipersHunter 08-09-13 12:52 PM

Good Job

SnipersHunter 08-09-13 03:55 PM

Quote:

Originally Posted by terryn (Post 2097810)
Are the aircraft launching from airfields or the aircraft carrier decks?

The are launching from both i heard.

fitzcarraldo 08-09-13 05:20 PM

WB, great job!!!

And a question: I have all your scripted ships and aircrafts in my GWX installation. Can I install this mod over they?

Another question: I have the Wilhelmshaven mod v6 installed. The v7 causes CTD in my GWX. Can I install your mod in this configuration?

Many many thanks for your work! :yeah:

Regards.

Fitzcarraldo :salute:

sckallst 08-09-13 07:56 PM

Can this be enabled with an existing career? If so, must it be activated while in port?

Wreford-Brown 08-10-13 01:17 AM

Quote:

Originally Posted by backer (Post 2097483)
Maybe I can make your aircraft carrier use airplanes to attack the enemys.

Thank you for this kind offer - I'd love to learn how to do this. Some of the Japanese and American aircraft already attack enemy aircraft as well as ships but I don't know where the 'switch' is to allow aircraft battles. This has been something that the community has been trying to achieve for quite some time.

Quote:

Originally Posted by fitzcarraldo (Post 2097863)
WB, great job!!!

And a question: I have all your scripted ships and aircrafts in my GWX installation. Can I install this mod over they?

Another question: I have the Wilhelmshaven mod v6 installed. The v7 causes CTD in my GWX. Can I install your mod in this configuration?

Many many thanks for your work! :yeah:

Regards.

Fitzcarraldo :salute:

This mod is a consolidation of my .mis files so if you've already enabled them then there's little reason to upgrade to this mod at the moment, but as USAM grows you'll probably want to use it rather than the .mis files you've patiently installed. If you do decide use it then I recommend backing up your existing _SCR and _RND files so you can revert if you want to. You can install USAM over any mod you've already installed - USAM works best near the end of your JSGME list and will overwrite any of my previous mods you have installed while retaining any that aren't included in USAM.

I'll be honest - I use v6 of St Naz and Schleuse. I did a little troubleshooting for bbw and there was a mistake in a ship in one of the North African ports which was causing CTDs later in the war but bbw corrected it within about 24 hours of his initial release. I can't remember why I didn't upgrade to v7 but I've never had any problems with v6.

Quote:

Originally Posted by sckallst (Post 2097898)
Can this be enabled with an existing career? If so, must it be activated while in port?

It can be enabled with an existing career but must be enabled while in port.

sckallst 08-10-13 08:02 AM

Quote:

Originally Posted by Wreford-Brown (Post 2097952)

It can be enabled with an existing career but must be enabled while in port.

I think HQ just recalled my boat to Kiel. :yeah:

Looking forward to trying out all your hard work. Thanks.

makman94 08-10-13 09:08 AM

thank you WB ,
so much work needed for this mod :up:

Wreford-Brown 08-10-13 04:32 PM

The next stage will be cutting VonDos' ships into the mod but I need to motivate myself to look for any visual conflicts before even thinking of cutting in the .mis files...

Wreford-Brown 08-11-13 11:58 AM

Grateful for any screenies guys. I've seen every ship and aircraft in testing (using the merged campaign) and about 2/3 in my own career but it would be great to see some verification from a computer other than my own.


All times are GMT -5. The time now is 11:28 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.