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-   -   Sonar gives wrong results? (https://www.subsim.com/radioroom/showthread.php?t=214560)

maillemaker 07-14-14 01:50 PM

Sonar gives wrong results?
 
So on my last career I survived long enough to get sonar, and I tried it out. I dialed the hydrophone until I had a target, and then I pinged it.

It returned a range.

But every time you click it, you get a wildly different, smaller value. Much smaller than can be accounted for by closing speeds.

I can click a dozen times in a few seconds and cut the range in half.

What gives?

Steve

vanjast 07-14-14 02:00 PM

Never having used 'active sonar', besides a BUG, could it be an accurate portrayal of the inaccuracies of the equipment at the time.

Considering that different frequencies travel at different speeds through any medium (an energy impulse consists of many frequencies), and I'm not sure whether this was known at the time.

Just a thought ?


What Mods are you using - usual question
:)

BigWalleye 07-14-14 02:25 PM

Quote:

Originally Posted by maillemaker (Post 2224774)
So on my last career I survived long enough to get sonar, and I tried it out. I dialed the hydrophone until I had a target, and then I pinged it.

It returned a range.

But every time you click it, you get a wildly different, smaller value. Much smaller than can be accounted for by closing speeds.

I can click a dozen times in a few seconds and cut the range in half.

What gives?

Steve

This post might shed some light on why you didn't get good results using active sonar. (The post would be more useful if it had some attribution! Sigh!)

http://uboat.net/forums/read.php?20,59905,60690

maillemaker 07-14-14 02:42 PM

Here is my mod list:

GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
Hitman Optics for GWX3 v.1
Real Depth Charge
Torpdeo Damage Final
LifeBoats&Debris_v4
Q Ship mod GWX3.0
TDW_Ship_Plane_Fire_Damage_v1_4_SH3
Wolfehunters_IXB_U124_1_2
OLC's Modified Searchlight Beams for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Type IXc - The Wolf
SH-5 Water for SH-3 Ultimate V10 16Km
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
GWX - No Medals on Crew
TDW_DC_Water_Disturbance_v4_0_SH3
GWX - Late War Sensors Snorkel antennas
Das Realistic Food

Quote:

This post might shed some light on why you didn't get good results using active sonar.
This gives historical insight into the problems with historical sonar on uboats. Is this modeled in the game?

Steve

maillemaker 07-14-14 02:54 PM

It looks like if you give commands through the sound man interface you can ask for precise or estimated ranges.

If you click the actual Sende button on the device, are you getting precise or estimated ranges?

Steve

BigWalleye 07-14-14 06:33 PM

Quote:

Originally Posted by maillemaker (Post 2224782)
Here is my mod list:

GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
Hitman Optics for GWX3 v.1
Real Depth Charge
Torpdeo Damage Final
LifeBoats&Debris_v4
Q Ship mod GWX3.0
TDW_Ship_Plane_Fire_Damage_v1_4_SH3
Wolfehunters_IXB_U124_1_2
OLC's Modified Searchlight Beams for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Type IXc - The Wolf
SH-5 Water for SH-3 Ultimate V10 16Km
Merchant_Fleet_Mod_3.2
MFM_v3_Skin_Packs
GWX - No Medals on Crew
TDW_DC_Water_Disturbance_v4_0_SH3
GWX - Late War Sensors Snorkel antennas
Das Realistic Food



This gives historical insight into the problems with historical sonar on uboats. Is this modeled in the game?

Steve

According to the reference, the device was removed from the conning tower to make room for improved radar sets, which commanders believed would be more useful. If the historical device was so ineffective that operational commanders felt it was useless, and the in-game model is so ineffective you feel it is useless, then, whatever the game designers intended, the model is, in the first order, accurate. Would you prefer a highly accurate and useful model of a device that in reality didn't work? That would be a complete fiction.

maillemaker 07-14-14 08:13 PM

It's also a complete fiction that I can shoot destroyers down the throat at will.

What I'm interested in knowing is how the game sonar actually operates.

Steve

BigWalleye 07-14-14 08:15 PM

Quote:

Originally Posted by maillemaker (Post 2224861)
It's also a complete fiction that I can shoot destroyers down the throat at will.

Of course it is. Do you actually do that?

maillemaker 07-15-14 09:45 AM

Quote:

Do you actually do that?
Yes, routinely.

Now, does anyone know how the game sonar actually works?

Thanks,

Steve


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