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Ahnenerbe 09-04-14 11:08 AM

Ahnenerbe WideGui 1920 x 1080 Final
 
Ahnenerbe WideGui 1920 x 1080 Final

Download link


Hi all, captains !!

This is the final version of the Ahnenerbe WideGui 1920 x 1080 Final, in which there was a number of changes, both large and small. Has been added to the console and enhanced devices. The navigation and attack maps are now visible at the bottom edge. Added gramophone, which is always at the top of the console for easy access. Change the location of AOB devices. Added additional icons on the left pane crops up. UZO now has zoom from x6 to x10. So as you will find some other changes and amendments, some of them are shown in the screenshots.
During testing, performance problems were identified with the mods as WBs USAM v69.61.1, as well as the GWX 3 Wilhemshafen, St Naz, Schluese and xtra ships V7. The reasons are not fully identified and are not entirely clear, perhaps somewhere not coincide with a resolution of 1920x1080 or d3d9.dll with some models of units or their texture. Nothing yet on this issue I can not truthfully say. With stock GWX and SH3 vanilla works flawlessly. In general, the case of each, use the GUI or not. In the future, I will look for reasons CTD and with the above mods.
Previous version Ahnenerbe WideGui 1920 x 1080 can be downloaded from SH3COMMUNITYMODS (User: Maik, Password: Woelfe), screenshots are for illustrative purposes.

Compatibility with other megamods not checked.

All the best and good luck !!

++ Ahnenerbe ++

Link: Ahnenerbe WideGui 1920 x 1080 Final

README

1. Ahnenerbe WideGui 1920 x 1080 Final is established through JSGME.
2. In the documentation folder additional mods (generally graphic). To copy in the MODS folder and to use at will. Only amendment to the relation of the Shortcuts for German U-Boats Compilation Mod folder..... It is actual only for mods of German U-Boats Compilation.
3. The SH3 Commander folder for those who uses SH3 Commander from JoneSoft. The folder merges with the main folder of the program. It not only for mods of German U-Boats Compilation, more definitely not for it (but works and with it). There are files for display of numbers of torpedo tubes for each type of the boat, otherwise, you would observe only a pure black circle on the device TDC. It as in OLC GUI, only I in menu_1024_768.ini copied everything on the and a lot of things anew, therefore this SH3 Commander folder only for mods of Ahnenerbe WideGui 1920 x 1080 Final.
4. I used the d3d9.dll and d3d9.ini files from mods of WideScreen 1920x1080 Project from vanjast, which author is Seeadler. I don't bear responsibility for them as they were created not by me. Therefore, I to predict the reasons of some distortions or other bugs in many respects not in forces. Here most likely each user which can be connected with the hardware of the computer or other nuances can have different reasons. My work in mods is an adjustment and a correcting of graphic files and other menus under permission 1920x1080, and also some part of own additions and some corrections from mods of Widescreen GUI for GWX (Conus), which formed a basis of this work.

+++++++++++++++++++++++++++++++++++++++++++++

Makman94 for NYGM (special thanks):salute:

Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
here are all the necessary files that are adapting ''Ahnenerbe WideGui 1920 x 1080 Final'' on NYGM v3.6D's needs.

Installation on NYGM v3.6D
--------------------------
1.Ahnenerbe WideGui 1920 x 1080 Final
2.Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D

Link: http://speedy.sh/Hec7A/Ahnenerbe-Wid...NYGM-v3.6D.rar

Enjoy


http://i66.fastpic.ru/big/2014/1115/...b3ab9171ef.jpg

http://i68.fastpic.ru/big/2014/1115/...10d07521ea.jpg

http://i68.fastpic.ru/big/2014/1115/...bb74a70bea.jpg

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http://i63.fastpic.ru/big/2014/1115/...d99dc09028.jpg

http://i65.fastpic.ru/big/2014/1115/...fcc3bb7479.jpg

+++++++++++++++++++++++++++++++++++++++++++++++
Hi all !!

This mod was created on the basis of Conus' SH3GWXWS 2.3 1360x768 with subsequent global changes under
resolution of 1920x1080. Were processed image files, and added with a residence permit in menu_1024_768.ini
and Dials.cfg, where too much has changed. The mod includes developments Hitman, ONELIFECRISIS, makman94, Tycho
and vanjast, for a huge thanks to them.

For variety, add some optional files, use as desired.

In the future, I would not mind someone else using developments and alterations of this mod, all in your hands.

Happy hunting !!

++Ahnenerbe++

http://i66.fastpic.ru/big/2014/0904/...3291e18ec9.jpg

http://i64.fastpic.ru/big/2014/0904/...195673bb88.jpg

http://i64.fastpic.ru/big/2014/0904/...7970eb739c.jpg

http://i65.fastpic.ru/big/2014/0904/...41b3d8c4fe.jpg

http://i67.fastpic.ru/big/2014/0904/...83c1156fe9.jpg

http://i63.fastpic.ru/big/2014/0904/...bbd9a4d769.jpg

http://i65.fastpic.ru/big/2014/0904/...b89d8c68d3.jpg

http://i66.fastpic.ru/big/2014/0904/...bec3103204.jpg

http://i67.fastpic.ru/big/2014/0904/...d237cb2f6b.jpg

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reaper7 09-04-14 01:59 PM

Excellent release. :yeah:

desertstriker 09-04-14 02:06 PM

great work.:salute:

BigWalleye 09-04-14 05:10 PM

Some beautiful artwork here, Ahnenerbe! And useful gameplay features, like a draggable watch with a second hand! And a gorgeous and thoroughly useful gyrocompass with a working vernier dial. Very, very sanitary!

If I read your documentation correctly, this mod is directly compatible with unmodded GWX3, yes? Does it also include Hitman's Optics? The graticles look the same.

fitzcarraldo 09-04-14 06:54 PM

This is a real gift! Ahnenerbe, your work is awesome. The attention to detail is impressive. From the loading screen to the GUI is a very beautiful work! :yeah:

Only a question: what is the "60" number in the lower right corner? No problem with it, but I donīt know if indicates something (please see the red arrow).

It seems the SH3 HD is a new standard...:rotfl2:

http://img742.imageshack.us/img742/8684/cVeApu.jpg

Many thanks and all the best!

Fitzcarraldo :salute:

BigWalleye 09-04-14 07:00 PM

Quote:

Originally Posted by fitzcarraldo (Post 2239616)
This is a real gift! Ahnenerbe, your work is awesome. The attention to detail is impressive. From the loading screen to the GUI is a very beautiful work! :yeah:

Only a question: what is the "60" number in the lower right corner? No problem with it, but I donīt know if indicates something (please see the red arrow).

It seems the SH3 HD is a new standard...:rotfl2:


Many thanks and all the best!

Fitzcarraldo :salute:

Drag on the "60" and you will find it is the top of a sextant for celestial navigation. This mod is full of Easter eggs!:D

vanjast 09-04-14 07:03 PM

Ahnenerbe: Nice and classy.. :up:

vanjast 09-04-14 07:21 PM

Quote:

Originally Posted by BigWalleye (Post 2239618)
Drag on the "60" and you will find it is the top of a sextant for celestial navigation. This mod is full of Easter eggs!:D

In the Vanjast NYGM wides-screen mod you can transfer the obscope image and it's Cameras.dat details over to GWX, and/or different screen resolutions - You must just test accuracy with the test missons
:D

Admiral Halsey 09-04-14 07:40 PM

WOO! A GWX COMPATIBLE 1920 x 1080 MOD!!!! Thank you thank you thank you thank you! :yeah::yeah::yeah::yeah:

fitzcarraldo 09-04-14 07:57 PM

Quote:

Originally Posted by BigWalleye (Post 2239618)
Drag on the "60" and you will find it is the top of a sextant for celestial navigation. This mod is full of Easter eggs!:D

Ha ha! Many thanks!!!

Fitzcarraldo :salute:

Admiral Halsey 09-04-14 08:29 PM

Uh just noticed something in the screenies. Number six from the bottom up lower left hand corner. Doesn't that violate a SUBSIM rule?

ReallyDedPoet 09-04-14 09:11 PM

Quote:

Originally Posted by Admiral Halsey (Post 2239638)
Uh just noticed something in the screenies. Number six from the bottom up lower left hand corner. Doesn't that violate a SUBSIM rule?

That pic should have been linked with the tag: " warning, graphic image ". Like below.

Warning graphic image

Sure there was no ill intent, more like side-boob at the end
of the day :)

Admiral Halsey 09-04-14 09:24 PM

Quote:

Originally Posted by ReallyDedPoet (Post 2239641)
That pic should have been linked with the tag: " warning, graphic image ". Like below.

Warning graphic image

Sure there was no ill intent, more like side-boob at the end
of the day :)

Oh i'm pretty sure there was no ill intent at all. I'm just wanting to make sure the poster of the mod and screenies doesn't get into trouble.

ReallyDedPoet 09-04-14 09:31 PM

Quote:

Originally Posted by Admiral Halsey (Post 2239642)
Oh i'm pretty sure there was no ill intent at all. I'm just wanting to make sure the poster of the mod and screenies doesn't get into trouble.

:yep::up:

Sailor Steve 09-05-14 03:13 AM

Image removed. Problem solved. :sunny:

Myxale 09-05-14 06:13 AM

Awesome.
Quite impressive GUI.:rock::salute::up:

Ahnenerbe 09-05-14 07:58 AM

Hey there!
Thanks guys for the feedback! I made it for myself and so tried, and I hope you also come in handy. Maybe somewhere, and there are some bugs (one for all will not follow), but together can be corrected. Thanks for vanjast push, with the filing of his couture NYGM and I decided to rework the interface GWX. Yes, this GUI is designed for GWX and they supported, as was done on the basis of Conus' SH3GWX WS 2.3 1360x768. However, during the time of use GUI from Conus I have some files then reworked and renamed, so part of the image files from the original GWX will not work, and will show my (I did not change anything in the creation of the GUI, much time has passed and not just hard to remember that I am). But all that was renamed and remade me, everything is working correctly, your problems will not be.
To BigWalleye ..... At periscope observation I used a grid of mod from vanjast, for the attack periscope and UZO made myself based on that found on other sites, in particular Russian-speaking that were the many conversations on the optics of the German submarines. Compatible with GWX full, although much will be checked by tests, most importantly, that the main time-consuming and extensive work has already been done, to eliminate some bugs (if there are) is easier. Hours of Tycho I did not shifted, the position on the screen at a resolution of 1920x1080 abound, so there was no point them somewhere to hide, just fixed them in the right place and everything, and of course fitted a second hand look was much better. If you want to detach, it is easier to block menu_1024_768.ini G3F I322 in line Drag = false replaced by Drag = true.
fitzcarraldo, as well laugh laugh about the sextant:k_rofl:. By the way, I look at you talking imposition Salvo.tga, so you also need to find a record with menu_1024_768.ini TDC1_2.tga and replaced by standard TDC1.tga, and my file from the TDC to remove.
In general, once again thank you all and well used, I hope, I spent my time is not wasted.
All the best and good hunting:Kaleun_Salute: !!
P.S. I apologize for the online translation, but I think the point is made.

fitzcarraldo 09-05-14 12:17 PM

Quote:

Originally Posted by Ahnenerbe (Post 2239763)
Hey there!
Thanks guys for the feedback! I made it for myself and so tried, and I hope you also come in handy. Maybe somewhere, and there are some bugs (one for all will not follow), but together can be corrected. Thanks for vanjast push, with the filing of his couture NYGM and I decided to rework the interface GWX. Yes, this GUI is designed for GWX and they supported, as was done on the basis of Conus' SH3GWX WS 2.3 1360x768. However, during the time of use GUI from Conus I have some files then reworked and renamed, so part of the image files from the original GWX will not work, and will show my (I did not change anything in the creation of the GUI, much time has passed and not just hard to remember that I am). But all that was renamed and remade me, everything is working correctly, your problems will not be.
To BigWalleye ..... At periscope observation I used a grid of fashion from vanjast, for the attack periscope and UZO made myself based on that found on other sites, in particular ruskoyazychnyh that were the many conversations on the optics of the German submarines. Compatible with GWX full, although much will be checked by tests, most importantly, that the main time-consuming and extensive work has already been done, to eliminate some bugs (if there are) is easier. Hours of Tycho I did not shifted, the position on the screen at a resolution of 1920x1080 abound, so there was no point them somewhere to hide, just fixed them in the right place and everything, and of course fitted a second hand look was much better. If you want to detach, it is easier to block menu_1024_768.ini G3F I322 in line Drag = false replaced by Drag = true.
fitzcarraldo, as well laugh laugh about the sextant:k_rofl:. By the way, I look at you talking imposition Salvo.tga, so you also need to find a record with menu_1024_768.ini TDC1_2.tga and replaced by standard TDC1.tga, and my file from the TDC to remove.
In general, once again thank you all and well used, I hope, I spent my time is not wasted.
All the best and good hunting:Kaleun_Salute: !!
P.S. I apologize for the online translation, but I think the point is made.

Thanks Ahnenerbe for the explanation. In my desperate use of your mod, I applied it on the last position of my huge list of mods (in GWX), and yes, it overwrites some files. In particular, I need to edit the en_menu file, modified by the Hsie. patch. I need to eliminate some GUI mods and reenable your mods and do more test. But, by now, all seems work fine. Also It needs some touches in the static.cfg file in SH3 Commander (if you use it).

And yes...I see the "60"....My mind wasnīt thinking in Real Navigation...

Best regards.

Fitzcarraldo :salute:

BigWalleye 09-05-14 12:53 PM

Quote:

Originally Posted by fitzcarraldo (Post 2239863)
Thanks Ahnenerbe for the explanation. In my desperate use of your mod, I applied it on the last position of my huge list of mods (in GWX), and yes, it overwrites some files. In particular, I need to edit the en_menu file, modified by the Hsie. patch. I need to eliminate some GUI mods and reenable your mods and do more test. But, by now, all seems work fine. Also It needs some touches in the static.cfg file in SH3 Commander (if you use it).

And yes...I see the "60"....My mind wasnīt thinking in Real Navigation...

Best regards.

Fitzcarraldo :salute:

Fitzcarraldo, I believe all the file changes needed for the h.sie patches are already in place. But NOT those required for Stiebler's patcher. And Ahnenerbe's mod doesn't touch Basic.cfg, which AFAIK is the only file affected by Static_settings.cfg. (Or do you have other, home-brewed items in Static_settings?:))

Ahnenerbe 09-05-14 02:42 PM

Quote:

Originally Posted by fitzcarraldo (Post 2239863)
Thanks Ahnenerbe for the explanation. In my desperate use of your mod, I applied it on the last position of my huge list of mods (in GWX), and yes, it overwrites some files. In particular, I need to edit the en_menu file, modified by the Hsie. patch. I need to eliminate some GUI mods and reenable your mods and do more test. But, by now, all seems work fine. Also It needs some touches in the static.cfg file in SH3 Commander (if you use it).

And yes...I see the "60"....My mind wasnīt thinking in Real Navigation...

Best regards.

Fitzcarraldo :salute:

Fitzcarraldo, if you use the patch from h.sie v.16b1, then en_menu do not touch. This file was taken from the mod's of vanjast's, he did not edit as I have everything in Russian. I believe that many of the files on the general similarity en_menu or basic, so put on the safe side of vanjast's, where everything is spelled out. SH3 Commander I use, but himself in it, I have not got to clean up, hands do not reach, so while it is not advised.
All good !!
++ Ahnenerbe ++


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