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-   -   German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) (https://www.subsim.com/radioroom/showthread.php?t=221986)

Oberleutnant nederlander 09-23-22 04:51 AM

Quote:

Originally Posted by tonschk (Post 2791731)
Hi, I try a single mission with VIIC or B and Toyotagt86 mod, the rudder was Ok

https://www.hostpic.org/images/2202042139500308.png

which UI mod is that from ? very different?

Mister_M 06-08-23 12:50 PM

Are there any new skins in Skin Pack 2 add-on compared to the first Skins add-on?

Mister_M 06-09-23 12:36 PM

Quote:

Originally Posted by Mister_M (Post 2871003)
Are there any new skins in Skin Pack 2 add-on compared to the first Skins add-on?

Last link doesn't work anyway...

Tigerzhunters 06-09-23 01:50 PM

Try check on Maikhass synology Tho or you can search plissken_04 and click The Flag and then search Wise if you luck there should be There
:Kaleun_Wink:

Anvar1061 06-09-23 02:25 PM

Quote:

Originally Posted by Mister_M (Post 2871176)
Last link doesn't work anyway...

https://www.subsim.com/radioroom/ima...aleun_Wink.gif
https://www.mediafire.com/file/68rhi...C_Skin_Pack.7z
https://www.mediafire.com/file/xha3r...lation%2529.7z
https://www.mediafire.com/file/thk26...y_WISE%2529.7z

Mister_M 06-09-23 04:30 PM

Quote:

Originally Posted by Tigerzhunters (Post 2871183)
Try check on Maikhass synology Tho or you can search plissken_04 and click The Flag and then search Wise if you luck there should be There
:Kaleun_Wink:

Thank you my friends! :Kaleun_Salute:

werner4voss 08-26-23 04:55 AM

Quote:

Originally Posted by Alex_Blade (Post 2791990)
There is my patch "U.-W&S_Patch201812" adaptation for German U-boats Compilation 2 mod.

https://www.mediafire.com/file/ciuz0...tion_2.7z/file

This patch includes:
- new water stream effects for VIIB/VIIC boat, turms and periscopes;
- rudders and propellers fixes;
- periscopes change feature: from 01 April 1940 the new periscopes with wave
deflectors will be installed on VIIB and VIIC U-boats. Until 01 April 1940 you will have pre-war periscopes.

Also it fixes an issue with propellers texturing, which, by the way, is present in GWX Reworked. I suppose that my variation is correct.

==== JSGME install order ===

- German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
- U.-W&S_Patch201812 for German U-boats Compilation 2
- [Optional: Stream_BlueWater]
- [Optional: one or several similar turms from /Optional folder (for example: 7b-1940-Weis, 7c-1940-similar-U-96-Weiss)]
- [Optional: sub skins from original mod (for example: Skin U-552 VIIC-Wise)]
- [FixAllSubGWX as an option]


=== ORIGINAL CREDITS ===
Water Generators - KSD2 Team
Adapting, Modeling - Sphere
Support, Modeling - Wise
Textures/colours - Onealex


https://www.hostpic.org/images/2202061732570095.png

https://www.hostpic.org/images/2202061732580098.png

https://www.hostpic.org/images/2202061732580095.png

https://www.hostpic.org/images/2202061732580103.png

https://www.hostpic.org/images/2202061732580102.png




Many thanks! I was able to get this model working for Fifi's NYGM enhanced mod. Took me some time to get the sensor files right but for now, its working fine!

Kal_Maximus_U669 08-26-23 10:55 AM

German U-Boats Compilation 2
 
Hey werner4voss greetings...
Thank you for your work...I have just tested...the UZO does not appear on the bridge and the shortcut for the diving officer periscope does not work,the command config file must be corrected......
the rest seems to work..
See soon Kal Maximus :salute:

werner4voss 08-26-23 10:04 PM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2882335)
Hey werner4voss greetings...
Thank you for your work...I have just tested...the UZO does not appear on the bridge and the shortcut for the diving officer periscope does not work,the command config file must be corrected......
the rest seems to work..
See soon Kal Maximus :salute:

Greetings! Yes, Im encountering the same problem with UZO as well. Ive tried switching Shift+U to Shift+N as Ahnenerbe suggested but its not working since Stiebler's fixes already has TC mod with Shift+N key...I don't want to get rid/modify Stiebler mods within NYGM since I fear of messing up the game...Guess Ill try other ways, will update when I figure things out :up:

Kal_Maximus_U669 08-27-23 07:38 AM

Hey Werner4voss...Greetings
Yes I also tried to modify the controls but without success.. I reacted exactly like you I used Ahnenerbe then I had the same results because of Stiebler.. you have to ask Andrey from KsD there was a special modification... with this magnificent UZO it seems to me.. but be careful, I haven't tried your sensors, I'm waiting for the mod to be perfect because I don't want to break Fifi's wonderful work on NYGM... thank you for the "Taff "..!! :up:

werner4voss 08-27-23 09:13 AM

Quote:

Originally Posted by Kal_Maximus_U669 (Post 2882487)
Hey Werner4voss...Greetings
Yes I also tried to modify the controls but without success.. I reacted exactly like you I used Ahnenerbe then I had the same results because of Stiebler.. you have to ask Andrey from KsD there was a special modification... with this magnificent UZO it seems to me.. but be careful, I haven't tried your sensors, I'm waiting for the mod to be perfect because I don't want to break Fifi's wonderful work on NYGM... thank you for the "Taff "..!! :up:

Btw the sensor mod that Im using is "German U-boats Compilation Sensors Fix". Plus, youll have put Object files for type 7B and C from SH3-Commander skin pack into your SH3 Commander Date file so that the sensor values stays true and your watch crews don't go blind. Regrads:Kaleun_Salute:

werner4voss 08-27-23 09:19 AM

1 Attachment(s)
Quote:

Originally Posted by werner4voss (Post 2882501)
Btw the sensor mod that Im using is "German U-boats Compilation Sensors Fix". Plus, youll have put Object files for type 7B and C from SH3-Commander skin pack into your SH3 Commander Date file so that the sensor values stays true and your watch crews don't go blind. Regrads:Kaleun_Salute:

Attachment 5806

Like this

Kal_Maximus_U669 08-27-23 10:19 AM

mods compilation Uboat Wise..
 
Unreadable and blurred image :D:timeout:
Let me know when your work is ready I'm interested thank you :yep::yep::up:


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