[REL] SH5_Type7_RadioRoom_Tweaks
SH5 Type-7 Radio Room Tweaks byTheBeast | Created: 5:32 PM 8/9/2012
================================================== ===== This MOD is JSGME Ready! PURPOSE: Fix SIM file Dial Control for Radar Bearing texture that was spinning in wrong direction. Veryified Fix using FuMO-29GEMA Radar Antenna. NOTE: Only the data\Submarine\Common\Rooms\Room_QR1.SIM file is required for this fix. All other files are WIP but thought I would share them.:up: CREDITS: SteelViking - SteelViking's Interior Mod V1.21 BIGREG - Work done getting most Interior Dials working correctly. TheDarkWraith - GR2 Editor/Viewer/Extractor/Importer FlakMonkey & DivingDuck - Food Crates and Sea Bags OTHER CHANGES: Added Dial control to Radio Room Radio so Needle moves when changing radio stations. Added Sonar Room Ambient Sound Sourse Bone for possible future Sound enhancement. This is WIP! Added Crates of Canned Goods and Oranges. This is WIP! FILES CHANGED: - data\Submarine\Common\Rooms\Room_QR1.GR2 - data\Submarine\Common\Rooms\Room_QR1.SIM - data\Submarine\NSS_Uboat7a\NSS_Uboat7a.lnx - data\Submarine\NSS_Uboat7b\NSS_Uboat7b.lnx - data\Submarine\NSS_Uboat7c\NSS_Uboat7c.lnx - data\Submarine\NSS_Uboat7c41\NSS_Uboat7c41.lnx FILES ADDED: - data\Library\QR1_Items.dat - data\Textures\TNormal\tex\fruitNveg.dds - data\Textures\TNormal\tex\fruitNvegLM.dds HISTORY: 09/02/2012 - Added 2 Sea Bags DOWNLOAD LINK: http://www.subsim.com/radioroom/downloads.php?do=file&id=3665 http://img580.imageshack.us/img580/6...rtersitems.jpg Regards!:salute: TheBeast |
Thanks TheBeast - this is an important bug fix:woot:
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Well done! :yeah:
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Amazing, Thank you :yeah::rock: TheBeast :salute:
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Thanks TheBeast, little but important mod.
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:yeah:
Boxes can be and more! And add bananas need! :hmmm: Good job! |
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(I mean that fruits, sausages, etc supplies will have to decrease regarding patrol duration). |
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[INFO] Sea Bags
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That is how it has been done in SH3 as i remember |
:salute: Hi
Yes,is based of fuel dial with a linear "show" val :yep: (the mesh would be displaced 15-20km to disapear) But ,for that the "foods" must have its own mesh (and no subset) or bone ... for each elements ... to be controllable ... Great job TheBeast:yeah: |
Wish I knew how to edit the 3D Models. I would replace those big square wood columns in the Forword Quarters with Pipes or Chains.
The wooden deviders between bunks is fairly accurate but I've never seen a picture with those wooden columns. At least not in Aft Quarters area. http://upload.wikimedia.org/wikipedi...t_Zentrale.jpghttp://centroeu.com/uboote/099k.jpg http://img337.imageshack.us/img337/441/aftquarters.jpg U-995 3D Interior View http://www.uboataces.com/photos/2006528201566428.jpg |
You mean the "beams" (not sure of the translation) ?
If you can let me know with a picture (color the parts to change) edit:have you try to control the needles via the bones (in the .sim from .gr2) ? Maybe if,that work ,we can just use one mesh (one .dat for all needles ) :hmmm: |
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