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Pretty cool RR... Now, I'm on the dual-core, and it can't keep up with the vid, but sometimes, it almost seems like yours can't render it fast enough either. Lots of action there, eh? I've got some "footage" of a similar battle during the daylight from one of AOTD_MadMax's test missions, that if I can ever get around to doing it, I'll put that up too. I'm busy with a few things right now, but should have v1.7 added to those spreadsheets in just a little while. I did find a copy of it and the patch, on an old hard drive on a shelf (it's a whopping 10G in size!). Good thing I used to catalog things a few years ago, and I was able to find it. If it had been something done in the last couple of years, it'd be lost in the mess that is my "back-up" system of late... :oops: |
OK, up there now are three "new" files, "FileNameCfgStudyTMO1725.xls", for the Contacts, Sensors & Sim Cfg files. Again, you can right-click on them, choose "Open with..." and then "Google Sheets". Of course, you do have to be logged in to Google Drive to do that. The "TMO1725" part of the file names stands for Trigger Maru Overhauled v1.7 and v2.5 in separate columns. There's a few surprises for me in there, in that FotRS is tougher on the player in some spots, TMO2.5 in others, and then TMOv1.7 in others. They were looking for that "sweet spot" that CapnScurvy is gonna put us in... :cool: - :lol: no pressure Capn... :lol:
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--------------------------- REL_Trigger_Maru_1-7.7z http://www.subsim.com/radioroom/down...o=file&id=5033 For SH4 version 1.4, Trigger Maru 1.7 by Ducimus - REL_Trigger_Maru_1.7.2.7z http://www.subsim.com/radioroom/down...o=file&id=5034 For SH4 version 1.4, Trigger Maru 1.7.2 by Ducimus --------------------------- |
Excellent sir, thank you. Now they're here also for safekeeping. I appreciate this.
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I will try to reshoot the sequence with the decks properly cleared to see if I can get a better video and do the video with the headset. That's a replay from the game where the game is saved with the record replay box checked. I don't know whether I've ever seen a video made from a game replay or not. How would you tell? |
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The playback of the game save I have is choppy also, but it lends an almost "authentic" look to the camera work, like the explosions are upsetting your camera platform. The one right at the end of your video, with all the explosions and then the camera freezes, you ought to leave a few seconds of that in there (the freeze, that is), because it's like the camera couldn't take the shock wave impact from the explosions, and the light streak from the video card not rendering completely does similar. "'Artsie' even, like, wow man"... (beatnik voice there, but more modern than Maynard G Krebs). On mine, there's a couple of spots where I'm zooming about with the free camera, trying to catch this that or the other, and I caught some shells whistling by. Very very cool... I think that's how I'll spend tomorrow morning while drinking my cuppajo, and do me some video editing... :rock: |
The 300FOTRSU_Anti_Hunter Killer mod has been uploaded to the SAR folder in Area 51 a few minutes ago. :yeah:
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... and I got my box of crayons out, and did me some colorin' on the spreadsheets on the Google Drive.
Has anyone noticed the changes they've (Google) done there? You don't have to be logged-in anymore to view the spreadsheets. Just click on 'em, and you'll get a preview view. If you log-in, you have to do the right-click, open as, Google Sheets trick... |
I'm following with great interest this new mod, and just want to thank you in advance for your work and the many hours I'll enjoy it for sure.
Best regards. |
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Believe me - we are looking forward to it just as much as you are :D |
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The US Sub Tender: http://i66.tinypic.com/2zps612.jpg The IJN Sub Tender: with Japanese crew, different gun casings and IJN flag. http://i67.tinypic.com/30kd8vp.jpg It has taken me nearly a week to work out the EQP files and record both the American & Japanese node links... So I "Should now be able to copy more vessels carrying guns, crews, flags..." I have noticed that Maddy loves his guns, all multiple rostered ships as per your spreadsheet, are all fully loaded with them. So by the looks of it, I have my work cut out with not only copying each ship folder and updating the roster and ship configs, but i also have to alter each EQP file to represent the correct rostered guns & crew... Now the big question:
Regards, s7rikeback. |
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