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-   -   [REL] Improved SH5 HMS Nelson class battleship for SH3 (https://www.subsim.com/radioroom/showthread.php?t=229585)

Jeff-Groves 03-04-17 12:14 PM

Octal platforms are in process.

Found a good over head view.
http://i.imgur.com/85flRRCh.jpg

Jeff-Groves 03-04-17 04:06 PM

I'm building the new guns as a new platform dat and supporting files.
There is a lot of 3D work to get it done right but it's going good so far.
The Octals need the base modded for this also.

Only thing that I see may be an issue is those wings in the area.
I'll see if the model work covers them.

Kendras 03-11-17 12:15 PM

Quote:

Originally Posted by VonDos (Post 2469155)
Just a thing: rigging and railings on Rodney appears ti be totally white.. is this a "historically correct detail"? If not, can you make them gray like Nelson's one please? =)

I didn't manage to correct this. I think it's controlled by the AO map. Sorry.

Jeff-Groves 03-12-17 06:20 PM

A quick render of the platform version Octals.
Still a few parts to build and UV mapping then I can build the dat and other files.
http://i108.photobucket.com/albums/n...m.jpg~original

Because of how the Nelson is built in it's dat I'll have to make a few compromises on accuracy.
Only way to fix those issues is to remove parts of the Nelson and place them in a separate dat and call them just like the guns and such.

Kendras 03-12-17 06:52 PM

That looks really nice ! :yep:

Quote:

Originally Posted by Jeff-Groves (Post 2472467)
Only way to fix those issues is to remove parts of the Nelson and place them in a separate dat and call them just like the guns and such.

Yes, but don't forget that Rodney has an AO map applied on her hull. So, if you change the 3D model, the AO won't be correctly applied anymore, as you can see here : http://www.subsim.com/radioroom/show...8&postcount=84

Jeff-Groves 03-12-17 07:22 PM

Cutting out a 3d part should have no effect on UV mapping if done correctly.
Never had a problem with doing that myself.
Now if you change the 3d object in some weird way? Yes. You'll get issues.

Kendras 03-12-17 07:43 PM

Quote:

Originally Posted by Jeff-Groves (Post 2472478)
Cutting out a 3d part should have no effect on UV mapping if done correctly.
Never had a problem with doing that myself.
Now if you change the 3d object in some weird way? Yes. You'll get issues.

OK. I believe in you ! Let's do that ! :)

Jeff-Groves 03-12-17 07:56 PM

Already started the work needed.
That whole area needs modified to get the proper eqp in place and look good.

Kendras 03-13-17 03:25 AM

Could you also detach the stairs along the hull, and put them in a library file ? We can see one of them on your pic (bottom right corner) ?

Jeff-Groves 03-13-17 01:48 PM

I can do that.
Here's an early shot as I Surgically remove parts.
No UV's were harmed in this procedure!
:haha:
http://i108.photobucket.com/albums/n...l.jpg~original

The parts removed will be put in a special dat so they can be called through the eqp file.
I shall name those files............
Diverse_piese_de_nava
:up:

For those to lazy to translate?
It's Romanian for "Various pieces of the ship"

My other choice was to name the files elanaiba.
:har:

Kendras 03-15-17 09:19 AM

Quote:

Originally Posted by Kendras (Post 2472498)
We can see one of them on your pic (bottom right corner) ?

Ops, no sorry. I wanted to speak about these ones :

http://i.imgur.com/hr9Rijq.png

But I think you have already understood ! :haha:

Jeff-Groves 03-15-17 06:11 PM

Yes. I'm good on those stairs.
Also spotted something else in the area of the Octals to fix.
:03:

Anvar1061 03-16-17 11:25 AM

http://www.subsim.com/radioroom/imag...n_Confused.gif

Kendras 03-16-17 11:31 AM

Quote:

Originally Posted by Anvar1061 (Post 2473114)

:har:

What are you doing with the stock Nelson ? :hmmm:

Jeff-Groves 03-16-17 08:02 PM

did some more surgical strikes.
http://www.subsim.com/radioroom/pict...pictureid=9366


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