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-   -   3D TDC and Radar Range Unit v1.02 (https://www.subsim.com/radioroom/showthread.php?t=203649)

edwardallen 04-11-13 05:44 AM

3D TDC and Radar Range Unit v1.02
 
I have this mod in my mods folder and enabled in jsgme but will not show in gato class when i run the game. Also have rising sun and rfb installed.
Is it possible that there are conflicts between all these mods. Have tried
running 3tdc and rfb together but still wont work. Also is the radar range
historically correct.



















also

BigWalleye 04-11-13 06:28 AM

There are no "comflicts" between mods, per se. One mod may simply overwrite part of another, causing its intended effects to not appear. It all depends on which mod you activate last. If you activated something after the TDC mod which changed the same files, then you won't see the effects of the TDC mod at all. There are some cases where, specifically, environment mods will change the detection ranges and interfere with the carefully balanced detection ranges of a megamod like TMO or RFB. But usually, mods do not interfere with each other. They just cancel out portions of the mods activated before them. That's what the warning pop-up in JSGME is all about. It tells you which files are about to be overwritten. And only whole files are overwritten, not portions of files. So if you activate a mod that rewrites the stock TDC files, then activate another mod that overwrites the TDC files , only the effects of the second mod will appear, because only the last set of files will be loaded.

Watch the "Conflicts" popup in JSGME. It tells you very clearly what you are about to do. If you don't know what the files you see in the box will do, don't activate the mod! Come here, read the documentation, read the threads on that mod, and find out what the mod will do. This isn't rocket science. You can understand it and you don't have to blindly make changes to your game. Most mods tell you if they are compatible with specific other mods. That means that any files they overwrite were based on files from that other mod, not from the stock game, and so their functionality will be preserved. If it doesn't say it is compatible, then it probably isn't.

WAEFRTD

Bilge_Rat 04-11-13 11:00 AM

RFB and the 3dTDC are not compatible. I tried to integrate it into RFB at one point, but there are two many nodes. The only way to get it to work with RFB is to instal it after RFB. Although, as I recall, you will see it breaks a few things.

TMO 2.5 has the 3dTDC integrated into it.

As to the realism, the PPI display in all mods is a compromise. The big advantage of the 3dTDC mod is that it allows you to get accurate range/bearing to targets via the A scope which makes radar only attacks possible.

magic452 04-12-13 01:35 AM

FORTS and RFB are not compatible either. Gotta run one or the other.

TMO, RFB and FOTRS are all super mods and must not be run together.
The game may run got a lot of things get broken if you mix them.

Magic


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